Aura of Worlds is a creative tactics roguelite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. Finding your way through ever-changing death labyrinths...
All Reviews:
Very Positive (55) - 96% of the 55 user reviews for this game are positive.
Release Date:
Apr 24, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is functionally complete and in an enjoyable and stable state. Yet we chose to label it as "early access" because we are extending the game's content with feedback from the community.

The game already contains 3 very different procedural world types; 9+ randomized themes; 70+ unique enemies and traps and a plethora of mechanics. It has been quality tested across hundreds of players at trade shows (like PAX Australia) and local developer meetups (such as IGDA Melbourne). Audio and animations are being polished further.

Your progress in early access builds will give you various bonuses for the full release (such as the current system of unlocking world shortcuts, equipment etc.)
We want you to be part of the game's evolution; whilst engaging you with a thrilling and challenging experience.”

Approximately how long will this game be in Early Access?

“About 0.5-2 years. Depending on how much new content is added and the support of the community.”

How is the full version planned to differ from the Early Access version?

Planned features include

(note c̶r̶o̶s̶s̶e̶d̶ denotes some past planned, now implemented features)
  • You will continue to retain your progress between each version and r̶e̶c̶e̶i̶v̶e̶ ̶b̶o̶n̶u̶s̶e̶s̶ ̶f̶o̶r̶ ̶j̶o̶i̶n̶i̶n̶g̶ ̶e̶a̶r̶l̶y̶ (see the permanent progression overhaul update as an example).
  • Additional world: "Cold Crust Caves" (area previewed at the end of the trailer).
  • New creative abilities such as "t̶e̶m̶p̶o̶r̶a̶l̶ ̶f̶i̶e̶l̶d̶", e̶n̶t̶h̶r̶a̶l̶l̶ and "f̶r̶o̶s̶t̶ ̶b̶l̶a̶s̶t̶"
  • Additional unlocks (Such as c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶b̶a̶c̶k̶g̶r̶o̶u̶n̶d̶s̶).
  • Additional enemies and traps unique to latter areas; that will challenge your wits, reflexes and planning
  • Additional bosses.
  • Cosmetics including c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶s̶k̶i̶n̶s̶
  • Daily Challenge mode
  • So much more...

Note: Certain features like Daily Challenge mode; may be added post early-access.”

What is the current state of the Early Access version?

“Getting the game now; entitles you to all future updates and a reduced price. Aura of Worlds has been in development since 2013 and has been continually refined from player feedback. The game is in a stable state with over 70 enemies and traps, 3 procedural worlds, 9+ level themes and more.

The last major update was on the 21st of April

NOTE: Be advised with controller support options: That this is specifically for XBOX and XBOX 360 controls. Other XInput controllers may work to; but some people have reported issues in the past with certain Steam Controllers. It's Not compatible with Playstation controllers natively yet.

Default gamepad controls support 360 degree aiming so are slightly different to other platformers with this feature (e.g. triggers for use items); but are rebindable.

The game has undergone many changes since launching; including:
  • Weapons are drawn on all humanoid characters
  • Several new abilities.
  • New enemies, traps and runes
  • Alot of rebalancing, bug fixes and optimization to support lower end systems
  • Updated graphics, sound, animations and mechanics
  • A new system of permanent progression and unlockables.

Content is still being added and feedback is welcome 😊.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“We are extending and refining the content of the game based on community feedback.
We will continue to be active on forums; taking note of all suggestions.

We want you to be part of the game's evolution; whilst challenging you with a thrilling experience that requires agility and creative strategy.”
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Reviews

“(Among) The most promising indies we saw at PAX Australia”
PC Power Play

“It’s refreshing and a hell of a lot of fun!”
Double Jump

“Permadeath, clandestine enemies, and randomised stages make Aura of Worlds a fast-paced blast”
Gameranx

About This Game


Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

Adversity as your ally

F.A.Q.

Let's be transparent...
"What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.

Keyboard and mouse works just as well.

Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...

“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:

“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

"Anything else to be aware of?"
  • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
  • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
  • Being able to multi-task between abilities will greatly increase survivability.
  • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

Every challenge has multiple solutions


For example, if there is a chest on the other side of a lava pit; do you...?

  • Grapple across


  • Bend time and bounce off enemies

  • Use a boomerang to fetch the item

  • Blow up the pit with a grenade; setting everything nearby alight!

  • ...

More Features

  • Over 70 unique enemies and traps
  • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
  • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
  • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
  • Regular updates
  • A unique musical score.
  • Customize character skin and clothing colors.
  • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
  • So much more...

Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Open GL Version 3.3 or higher
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: .Net framework required; Control Schemes: Mouse and Keyboard as well as Xbox Controller
    Recommended:
    • Memory: 2 GB RAM

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