Aura of Worlds is a creative tactics roguelite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. Finding your way through ever-changing death labyrinths...
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Release Date:
Apr 24, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently in an enjoyable, stable and functionally complete in its current state. Yet we chose to label it as "early access" because we are extending the game's content with feedback from the community.

With 3 procedural worlds 8+ randomized themes; 60+ unique enemies and traps and a plethora of mechanics. This has been tested across hundreds of players at trade shows (like PAX Australia) and local developer meetups (such as IGDA Melbourne).”

Approximately how long will this game be in Early Access?

“About 0.5-1.5 years. Depending on how much new content is added.”

How is the full version planned to differ from the Early Access version?

Planned features

  • You will retain your progress between each version (seriously we hate it when games wipe out everything on version 1.0; or a system overhaul).
  • Additional worlds such as "Cold Crust Caves" (area previewed at the end of the trailer).
  • New creative abilities such as "sphere of influence" and "frost blast"
  • Item Unlocks.
  • Additional enemies and traps unique to latter areas; that will challenge your wits, reflexes and planning
  • At least 2 more world bosses.
  • Cosmetic unlocks such as pets and dyes.
  • Daily Challenge mode

What is the current state of the Early Access version?

“Getting the game now; entitles you to all future updates and a reduced price. Aura of Worlds has been in development since 2013 and has been refined from continual player feedback from developer meetups like IGDA and trade shows such as PAX. The game is in a stable state with over 60 enemies and traps, 3 procedural worlds, 8+ level themes and more.

Content is still being added and feedback is welcome 😊.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“We intend to extend and refine the content of the game based on community feedback.
We will be active on forums; and take suggestions seriously.

We want you to be part of the game's evolution; whilst engaging you with an experience that requires you to strategize in creative ways.”
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“(Among) The most promising indies we saw at PAX Australia”
PC Power Play

“It’s refreshing and a hell of a lot of fun!”
Double Jump

“Early Impressions review (2017)”
Game Turtle

About This Game

Aura of worlds is a creative tactics rogue-lite platformer.

Explore multiple worlds where you must utilise your creative abilities and wits to twist adversity to your advantage. Finding your way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

There are multiple solutions to every problem. For example, if there is a chest on the other side of a lava pit; do you...?:

  • Grapple across:

  • bend time and bounce off enemies

  • Use a boomerang to fetch the item:

  • Blow up the pit with a grenade; setting everything nearby alight!:


  • Over 70 unique enemies and traps
  • 8+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
  • 3 Primary world types (grotto, gardens, temple) each with their own traps, enemies, boss and special theme layouts.
  • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
  • Regular updates (about once every 2-5 weeks)
  • A unique musical score.
  • Permanent progression: allows you to start from any world that you've unlocked.

    Whilst functionally complete; the game is under active development and more content is being added.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Open GL Version 3.3 or higher
    • Storage: 200 MB available space
    • Sound Card: Any
    • Additional Notes: .Net framework required; Control Schemes: Mouse and Keyboard as well as Xbox Controller
    • Memory: 2 GB RAM
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