Legendary Eleven is an ​epic arcade football game inspired by the golden age of football spanning the 70's to the 90's. Choose from 36 teams full of glorious haircuts, moustaches and legends in short shorts. Lead them to glory and win the World Cup!
All Reviews:
Positive (22) - 81% of the 22 user reviews for this game are positive.
Release Date:
May 29, 2018
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Legendary Eleven is playable and has many features but it's still missing some important features we don't want the game to ship without. We thought this was an ideal opportunity for Legendary Eleven to evolve and be polished with feedback from the community while we're adding the final touches to the game.”

Approximately how long will this game be in Early Access?

“We're expecting Legendary Eleven to have its final release in early September, which means it may spend 3-4 months in Early Access. Anyway, this is just the minimum. If we feel the game may benefit from a few extra months in Early Access, polishing and balancing we will not release the final version of the game until it's ready. We're in no rush to get the game out and we only want to release it when we feel it's ready.”

How is the full version planned to differ from the Early Access version?

“There are 2 main features we plan to develop while the game is in Early Access:
  • Mythical Matches: This is a new game mode where you're put in a position in the middle of a game that roughly represents an old game that made history and you have to either repeat history or change history. It's basically a set of challenges based on historical games.
  • Online Multiplayer: We want to implement online multiplayer on top of local multiplayer, which is already supported. Doing so is not an easy task, but we're committed to including it because we feel it can improve the game quite a lot.
These 2 features are the main things we're expecting to change while in Early Access but these are definitely not the only ones. We'll try to publish a roadmap we have set ourselves for the first few months in Early Access. Please, bear in mind this roadmap is an estimate of what we can achieve, it's definitely bound to change as the game progresses and moves along in Early Access. We'll try to update the roadmap along with the different game updates.”

What is the current state of the Early Access version?

Legendary Eleven is playable and has the different cups (our 'campaign mode') and the friendly game (which allows you to play against the AI or a friend in the same machine) game modes working. You may encounter bugs every now and then but we've done our best to fix all we've seen and we're committed to doing the same with the bugs reported by the community.”

Will the game be priced differently during and after Early Access?

“Price will not change when the game leaves early access.”

How are you planning on involving the Community in your development process?

“We're really open to suggestions from the community. The main reason to go into Early Access is to be able to shape the game according to what players really want and what best way to do that than asking them! We'll try to be active in the forums answering any questions, suggestions or reports you may have and we'll try to have regular updates so that you can see we're listening to you and updating the game accordingly.”
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Recent updates View all (2)

June 20

Second Update: Legendary Games

Hi,

We're back again with an important update for Legendary Eleven! It's been a few hectic weeks and we have been really busy, but we've added some stuff I believe you guys are going to appreciate. Let's start first showing the roadmap for the next months:



So, this update has a few things worth mentioning:

  • Legendary Matches. We've added a new game mode (we called it before mythical games) which basically sets up a scenario where you have to fulfill certain conditions to win. All scenarios are inspired in real life games that somehow made their mark in football history. This feature is still work in progress and we're open to adding more of these or modifying the ones that are there. Please, feel free to add your comments and suggestions in the forums.
  • Championship Difficulty. This was something that was suggested in the forums and we believed made a lot of sense. It was something we didn't think of when developing the championships but that definitely makes a lot of sense to have there.
  • Individual morale system. Morale and aggressiveness where a feature that scored per team. Now these stats are managed individually. Thus certain game events will affect more to the players that are close to the event. For instance, it makes sense that the forward that scores the goal gets more of a boost in morale than the defenders or the goalkeeper. Same with fouls, cards, etc.
  • Goalkeeper system for penalties. Until now you could do nothing during penalties when you didn't shoot. We've implemented a simple system to decide the side you want to jump. This was introduced in a minor update a couple of weeks ago but it's now better implemented.
  • Bugfixing. We've gone on with the bugfixing. We've fixed bugs in the goalkeeper system and we've also fixed other minor bugs across the game. Please, feel free to let us know of any bugs you see in the forums since we'll do our best to fix them ASAP.

We're planning on adding new features you've requested to the roadmap such as the ability to edit players to customize your teams and the ability to play 2 players in the same team to do local co-op games. We haven't decided yet to do so but it's most likely it'll happen, although probably for an update in September.

In any case, feel free to leave your comments and suggestions in the forums, they are much appreciated.

Best regards,
Eduardo
0 comments Read more

May 25

First update: Chinese, Arabic, penalties and the roadmap!

Hi,

This is Eduardo, from Eclipse Games. I wanted to make the most of the first update to Legendary Eleven: Epic Football and use it to tell you, not only what we've added (before the game is actually released) but also what's our roadmap for the future.

Let's start with the roadmap:



You can see we have quite a few features planned for the next 3 months. Please, please!, consider this is a plan that will need to adjust depending on the circumstances. As such we'll go updating this roadmap as we go. This is NOT written in stone.

Things can delay (or could be earlier but that's unlikely) and we can change these features or their priorities (and thus their order) based on your feedback.

With regards to your feedback, please guys, feel free to post in the forums any feedback or suggestions you may have. We're going to be monitoring the forums trying to answer as quickly as possible to everyone and we're definitely gonna have your opinions in mind when planning what to do for future builds. We really value your opinion, so feel free to voice it in the forums.

Now on with the features:

  • Chinese and Arabic translation. We have localized Legendary Eleven: Epic Football to Chinese and Arabic. We hope to make the game more accessible to everyone. We wanted to do it earlier but just couldn't manage it before so it goes in the first update (and thankfully before launch!).
  • Penalty shooting improvement. We were not happy with how penalties were shot. To be more accurate, we were not happy with how you play the goalkeeper in penalties. We think the shooting is ok (although maybe it could be improved adding effects for instance) but the goalkeeper part wasn't working. We've added its own part so that you have to first decide where to jump with the goalkeeper and then the shooter shoots. Also, if playing against another human the side you decide is not visible and thus it's easier to hide it from your mate.
  • Sound improvements. We have slightly modified some SFX such as the ambient sound, the steps or the tackle sounds when playing in raining or snowing weather conditions.
  • Bug fixing. We've fixed a few bugs we found that had slipped by.

I think this is all for our first update. As I said before, please, feel free to give us your feedback and your suggestions in the forums so that we can improve the game the right way.

Best regards,
Eduardo
Eclipse Games
4 comments Read more
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About This Game

Legendary Eleven is an ​epic arcade football game inspired by the golden age of football spanning the 70's to the 90's.

This is a fresh approach to the beautiful game, with fluid gameplay and unique mechanics. Develop astonishing plays and keep possession of the ball to perform unstoppable Super Shots. Gamble with sliding tackles to steal the ball without the referee whistling for a foul. Trust in your fans to support you if you’re losing, or use special trading sticker to boost the stats in your team. Legendary Eleven is all this and more, an over the top, fun and very accessible football game set during the retro World Cups that made history and inspired generations of players and fans.

Playing the campaing mode unlocks stickers that you can use to boost the stats of your team or improve morale, maybe even obtain other special advantages. Choose from 36 teams full of glorious haircuts, moustaches and legends in short shorts. Lead them to glory and win the World Cup!

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8 or Windows 10 64bit
    • Processor: Intel i3 2nd-Generation 2.5GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX650 or equivalent with 1GB VRAM
    • DirectX: Version 10
    • Storage: 700 MB available space
    Recommended:
    • OS: Windows 7, Windows 8 or Windows 10 64bit
    • Processor: Intel i3 4th-Generation 3.5GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM
    • DirectX: Version 10
    • Storage: 700 MB available space

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