Relentless rogue-like shooter/brawler coming soon to a host near you. SNATCH, ZAP and REPEAT your way through a dystopian 1980's as a mysterious organism bent on world domination.
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Release Date:
Spring 2019

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Curator Review

By Hound Picked Games August 29, 2018

“Hound Picked Games is thrilled to by co-publishing HyperParasite alongside the amazing team at Troglobytes Games. ”

Download HyperParasite Demo

Available: Spring 2019


Recent updates View all (7)

January 11

The Big January 2019 Pre-Alpha Update

Happy New Year HyperParasite fans!

Over the last couple of months the Troglobytes Team have been hard at work making some significant changes to the HyperParasite Pre-Alpha.

You'll now get to experience the the full first act of HyperParasite which includes 3 different levels and a boss fight! That's around two hours of game play waiting for you.

Check out the below for a full rundown of what is new and what has been tweaked etc. Be warned, it's a lot :steamhappy:

Change List:

Parasite Attack:
  • There is now a clear distinction between the Possession phase and the Parasite Attack.
  • The Player can choose anytime if he wants to damage/destroy enemies/props or possess a new Host Body.

Combo System:
  • A brand new Combo System has been implemented.
  • The Parasite’s bloodthirst will increase as it goes full killing-spree.
  • There are 4 Combo Levels: the Host Body will become a slightly stronger with each level.


  • It is now possible to increase both Parasite and Host Body’s stats during a run using different upgrades that are scattered through the game levels.
  • Upgrades come in different flavours: Parasite Lives, Attack & Defence.
  • In Co-Op matches, upgrades allow for revival of a dead Parasite

Parasite-Host Body Affinity:
  • The Parasite can now possess only compatible Character Classes.
  • Affinity with a particular Character Class can be acquired in a special room inside the Shop.
  • Each run starts with a random Host Body picked from the currently compatible Character Classes.

Items & Skills:
  • Different items and skills have been implemented and can now be found around the game levels.
  • Items and skills are dropped by enemies/destructible props, or can be purchased in the shop.
  • Collectibles (i.e., special items) have been implemented.

DoT (damage over time) Effects:
  • The implementation of 5 different DoT effects is now complete. These include Fire, Poison, Lightning, Frost and Bleed.
  • Each DoT can affect both Players and AI.
  • The implementation of all the immunities is now complete. Immunities allow a particular entity (Player/AI) immunity to a specific DoT.
  • DoT can affect weapons, character classes, special attacks and traps.

Thematic Rooms:
  • There are now different theme based rooms that will ensure a different gameplay experience every time a player starts a new run.
  • The Player will encounter different kinds of threats including enemies, minions, traps and more.

Progression System & Dynamic Game Levels:

  • Levels will now adapt to the Player’s progression including:
  • The number of rooms per level, number and type of enemies.
  • The Progression System will allow to explore previously inaccessible levels and mechanics.

To enjoy the updates to the Pre-Alpha, you will first need to delete your old save file. You can do this by following the steps below:

> Go to your Steam client's Library tab
> Right-click on HyperParasite
> Choose Properties
> Go to the Local Files tab
> Click on Browse Local Files
> Go into HyperParasite directory
> Delete the Saved directory

We can't wait to hear what you all think. So jump on over to either the Steam Discussion forum or Discord and let us know.

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October 11, 2018

HyperParasite Kickstarter campaign and new Pre-Alpha build!

It’s a been a while since we updated you all, but we’re here now with a ton of exciting news and updates to share.

Yesterday we launched our Kickstarter campaign for HyperParasite!

The current version of HyperParasite is the result of one and a half years of our own blood, sweat and tears poured into the project. We invested all we had into this project because we think that players will love it as much as we do.


We’re looking to raise a modest $29,000, and by helping us fund this Kickstarter campaign you will not only supports us in completing the game, but you will also get to join us as you follow the development process, while also gaining access to some exclusive rewards!

We also have a number of limited Early Bird tiers, so don’t miss out!

Want to try before you back us? Well if you’re up to the challenge you can try the Pre-Alpha Windows build of HyperParasite! This build will allow you to playone full level as well as take on a crazy Boss fight that will test your skills.

Find the Pre-Alpha here on Steam and get ready to Snatch. Zap. Repeat.

We'd love to hear what you think of this early Pre-Alpha build, so head on over and join us on Discord:

This is where you can talk with fans, members of the development team and our publishing partner, Hound Picked Games.

Back in September we announced we were thrilled to have signed with indie game publisher; Hound Picked Games. You can learn more about Hound Picked Games on their website, including more about other top quality indie games they are launching.

We can’t wait to hear what you think of the Pre-Alpha, and we’d love your support on Kickstarter.

You are the organism with a mission. You are… HyperParasite.
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“There’s definite potential here.”
Rock, Paper, Shotgun

“Let the bodies hit the floor”

“It’s a fun game”
Alpha Beta Gamer

About This Game

It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc.

And it’s spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralysed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.

You are the organism with a mission. You are… HyperParasite.

Snatch. Zap. Repeat.


Relentless top-down, shoot ‘em up action!
Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.

Intelligent zapping!
A happy trigger-finger alone won’t suffice; multiple character classes, host-specific abilities and a skill-based progression system means you’ll be working to one-up the human race even without bullets.

Extreme level re-playability
Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot.

…perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It’s the roaring 80’s alright, with a dash of dystopia.

System Requirements

    • OS: Windows 7/8.1/10 x64
    • Processor: Intel Core i5-760 (4 * 2800) or equivalent / AMD Athlon II X4 645 AM3 (4 * 3100) or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 (1024 MB) / Radeon HD 6850 (1024 MB)
    • OS: Windows 7/8.1/10 x64
    • Processor: Intel Core i5-4670K (4 * 3400) or equivalent / AMD FX-6350 (6 * 3900) or equivalent
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660 (2048 MB) / Radeon HD 7970 (3072 MB)

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