Tower Defense meets magical action. Fire cat cannons. Build, repair, and upgrade your defenses. Master multiple mage classes. Mage Fort puts the focus on co-op action with a heavy defensive theme!
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Release Date:
May 10, 2018

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Recent updates View all (3)

May 9

Update 1.0 Releases tomorrow May 10th!

Hello folks. Finally, after 2 years Mage Fort is ready for release!

Tomorrow May 10th Mage Fort will be available.

Many thanks to the folks who beta tested and provided feedback. I really appreciate it. I couldn't have gotten to this point without you. <3

And of course I'll continue to support this game post launch! :)




This update includes several bug fixes and some interface/control tweaks based on player feedback.

General
- The game will now stay visible if the player clicks off screen or alt tabs.
- Tutorial now includes better dialogs regarding mouse and keyboard controls

Balance:
- (Level 3) Waves of enemies decreased early on
- (Green) poison bolt explosion radius increased to 6m
- (Red) Blood beam rate of fire greatly increased (health drain decreased).

Mouse/Keyboard Controls Reference:

Attacks: 1, 2, 3, 4
Movement: Mouse 1 (Hold or Click to move)
Turning: Mouse 2
Interact: E, Enter
Dash: F, LShift
Exit/Cancel: Esc
Cannon Tilt/Turn: Arrow Keys, Q, R



Bug Fixes:
- Fixed an issue where some spells were incorrectly passing through walls/floors.
- Fixed a bug where lightning visuals would stop working but would still cause dmg.
- Fixed an issue where lightning spells would sometimes stop showing the lightning graphic (although dmg still was being dealt)
- Fixed an issue where the player would sometimes return to the lobby and not be able to interact with anything
- Returning to the Lobby while dead will no longer cause your mage to vanish and throw an exception.
- Survival mode duration was incorrectly set. Now lasts up to 12-15minutes (although it seems unlikely anyone will survive this long!)
- Gates can now be rebuilt on level 1 & 2
- Dash now works while stationary
- (Tutorial) Player should not be able to cause an error by destroying the wall during the wall building tutorial.
- (Level 1) Cat will now return home via the portal in Survival mode. Meow.


Multiplayer Fixes:
- Client spells that create a field (poison, regen, fire) no longer throw an exception
- Fixed an issue that prevented clients from quitting out of an active game properly
- Non Master-clients will now correctly sync level difficulty on Survival mode
- Cannon will correctly sync overheat/malfunction events to all clients
- Destroyed gates no longer throw an exception
- (Lobby) Mage class selection is now disabled a few moments before starting a level


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April 25

Mage Fort 0.75

Hello Folks. This update includes many balance changes and some important bug fixes.



Spells (general)
- Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes)
- Lightning spells have had their damage greatly increased
- Lightning spells range/dmg adjusted per mage class

orange
- firewall initial dmg reduced ~25%
- firewall burning effect dmg increased
- firenova cooldown increased (8s to 9s)
- firenova burning effect dmg increased

yellow
-pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg.
-scatter shot dmg increased, burning effect increased

green
-pet's spell attack dmg and poison effect increased.
-poison mine's poison cloud now inflicts a very potent poison
-poison bolt's poison dmg increased

red
-blood beam damage and rate of fire increased (health drain remains same)

black
-piercing spikes dmg increased, bleeding effect increased
-skeleton minion melee dmg increased 300%

white
- sanctuary's initial burst range increased from 5m to 8m
- sanctuary now correctly inflicts dazed status on enemies hit in the burst

level 1
- timer reduced from 210s to 180s
- player movement no longer disabled during story sequence

Level 2 & 3
- Difficulty increased

Settings:
- Invert Cannon tilt is now off by default

Bug Fixes
- Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc)
- Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers)
- Tutorial lightning tower cost text updated
- Wall destruction sounds now obey the SFX volume
- fixed an issue that sometimes would throw an exception when building a new wall during the battle
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About This Game

Tower Defense meets magical action. Fire cat cannons. Build, repair, and upgrade your defenses. Master multiple mage classes. Mage Fort puts the focus on co-op action with a heavy defensive theme!

Key Features

  • Full Controller Support
  • 1-4 Players Co-Op
  • Build & upgrade Walls, Gates, Towers
  • Cat Cannons
  • Multiple Mage Classes

System Requirements

    Minimum:
    • OS: Windows XP (SP3)
    • Processor: 1.6GHz+ Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 256MB VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7/10
    • Processor: 2.0GHz+ Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit

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