The one and only casual to competitive 4 player local splitscreen multiplayer throwback with gameplay metas corporate AAA studios only dream about
All Reviews:
Mostly Positive (10) - 70% of the 10 user reviews for this game are positive.
Release Date:
Sep 27, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Planning started in 2012, but the amount of time I could spend on it has always been heavily restricted, averaging only a few hours on weekends, starting in 2018, so.. my hopes are now is to generate enough support to work on it full-time.

During the time between 2012 and 2018 I learned C# and whatever other skills were needed to make things happen. Late 2018 was the start of putting together all the pieces into a functioning game to share with Steam.

Also to get in before the copycats, which are many now. 10 years too soon :)

Unfortunetely, this game will stay in early access far beyond 2018 if I can only continue to work on it a few hours a week.”

Approximately how long will this game be in Early Access?

“1 good year would do it, full-time. Sooner with help! Without help as of now, it'll be very slow.”

How is the full version planned to differ from the Early Access version?

“An even wider variety of game modes, rules, customization, options, players, weapons, modding.. just too much to list. Higher quality, more polish, deeper randomization of generated maps, etc.”

What is the current state of the Early Access version?

“Core mechanics and gameplay. 9 map types (randomly generated and custom), 7 weapons, 7 game modes, and options to customize health, ammo, score to win, teams, special gear and abilities.”

Will the game be priced differently during and after Early Access?

“Yes. The sooner you buy it, the more you'll get out of it. I need to begin working on it full-time. I want to keep it as cheap as possible, but I'd also like to reward those who supported early.”

How are you planning on involving the Community in your development process?

“In every way possible. I started this project with gamers in mind. People who've grown up with their friends and family coming together to beat the crap out of each other. There's so many good times there and I want to preserve that, or at least do my part to keep it going. Community is the very heart of this project. Actually, even though I'm a solo developer, I've always said "we" when talking about it, because it's something we all contribute to and play together.”
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“it's pretty fun, it reminds me of golden eye on the n64”
Sir Tino Huber

“a solid split-screen experience, as it harks back to the older days with no regrets”

“If you want local fps muiltiplayer, imo this is a steal.”

About This Game

A local splitscreen multiplayer throwback! Join us in becoming all the best parts of your favorite classics of the genre, in one sitting! Nostalgia fueled graphics and gameplay collide in perfect timing with current technology to bring that irreplaceable feeling of a game night on the couch with friends, back to the forefront, for up to 4 of your foreheads!

CPGN's unique features..
• Gun mechanics (no "fake bullets" from a magic ribcage-forehead instantly scanning hits)
• 1:1 button-to-action gameplay (no pointless animation delays between you and the game)
• Performance based handicap options (extra challenge for experts, more fun for noobs)
• 100% hitbox / collision accuracy with 0 auto-aim (what you hit is what you shot at)
• No loading screens (quality time for grandma to throw you through a window)
• Randomly generated maps (infinite replay value and no map-memory advantage)
• Clutch turning (run buttons can be held down to make turning twice as fast)
• Skill rating system (an FPS first - timing, distance, and accuracy actually matter)
• No crap-filler cutscenes to skip (want a story? you're not a gamer, go watch a movie)
• Revolutionary "Counter Snap" button (do 180s without guessing who shot at you)
• Skill-based 1-hit-kill modes (points awarded by weapons used to get the kills)
• No lag or cheaters (all players on 1 machine plus no hitscan tech or its flaws)
• World's first splitscreen audio system (doing what AAA turd-factories never could)
• 597 types of Motion Blur and Film Effects (for your eyes) already not included

CPGN's modes of play..
• Death Match: standard match of 4 players with custom settings of your choice
• Murder Ball: hold a ball that's being tracked to score points every 10 seconds
• Predator 3v1: choose who can cloak with 3x health and ammo to hunt you down
• Teams (2v2): points get added together plus spawn on your buddy's position
• 3 Player DM: arranges players by seating with equal screens and audio sources
• 1v1 (2 player): each player gets half a screen to settle the score with the other
• Target Pract: single player points with animated 2d metal targets attacking you

System Requirements

    • OS *: Win XP, 32Bit
    • Processor: 1.5 GHz
    • Memory: 4 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Storage: 128 MB available space
    • Sound Card: 16 Bit, 44100 Hz
    • Additional Notes: A Mouse and Keyboard
    • OS: Win 10, 64Bit
    • Processor: 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 2 GB
    • DirectX: Version 10
    • Storage: 196 MB available space
    • Sound Card: 16 Bit, 48000 Hz
    • Additional Notes: 4 USB Controllers, Friends
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

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