Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
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Utgivelsesdato:
19. mars 2018
Produksjon:
Forhandler:
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Merknad: Blender Character Rigging for Beginners HD er ikke lenger tilgjengelig i Steam-butikken.
 

Serieinnhold

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
Kapittel
3 minutter
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
Kapittel
20 minutter
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
Kapittel
19 minutter
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
Kapittel
6 minutter
Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
Kapittel
19 minutter
Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
Kapittel
19 minutter
Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
Kapittel
20 minutter
Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
Kapittel
15 minutter
Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
Kapittel
18 minutter
Naming your Bones
1.10. Mirroring your Bones
Kapittel
15 minutter
Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
Kapittel
19 minutter
General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
Kapittel
20 minutter
General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
Kapittel
18 minutter
Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
Kapittel
19 minutter
Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
Kapittel
19 minutter
Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
Kapittel
18 minutter
Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
Kapittel
15 minutter
Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
Kapittel
18 minutter
Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
Kapittel
18 minutter
Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
Kapittel
15 minutter
Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
Kapittel
11 minutter
Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
Kapittel
17 minutter
Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
Kapittel
16 minutter
Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
Kapittel
14 minutter
Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
Kapittel
9 minutter
Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
Kapittel
19 minutter
Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
Kapittel
20 minutter
Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
Kapittel
18 minutter
Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
Kapittel
12 minutter
Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
Kapittel
19 minutter
Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
Kapittel
18 minutter
Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
Kapittel
14 minutter
Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
Kapittel
19 minutter
Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
Kapittel
20 minutter
Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
Kapittel
18 minutter
Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
Kapittel
19 minutter
Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
Kapittel
19 minutter
Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
Kapittel
14 minutter
Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
Kapittel
12 minutter
Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
Kapittel
20 minutter
Adjusting Finger Bones
4.5. Take Inventory of Deforms
Kapittel
9 minutter
Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
Kapittel
18 minutter
Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
Kapittel
17 minutter
Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
Kapittel
20 minutter
Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
Kapittel
13 minutter
Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
Kapittel
14 minutter
Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
Kapittel
19 minutter
Testing with Unity
4.12. Fine Tune Deforms after Unity
Kapittel
20 minutter
Fine Tune Deforms after Unity
4.13. Locking Bones
Kapittel
10 minutter
Locking Bones
5.1. Intro to World Coordinate System
Kapittel
17 minutter
Intro to World Coordinate System
5.2. Parent Child World & Local Space
Kapittel
12 minutter
Parent Child World & Local Space
5.3. Intro to Constraints
Kapittel
20 minutter
Intro to Constraints
5.4. Objects with Constraints - Part 1
Kapittel
20 minutter
Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
Kapittel
14 minutter
Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
Kapittel
18 minutter
Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
Kapittel
20 minutter
Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
Kapittel
15 minutter
Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
Kapittel
16 minutter
Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
Kapittel
20 minutter
Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
Kapittel
12 minutter
Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
Kapittel
18 minutter
Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
Kapittel
19 minutter
Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
Kapittel
18 minutter
Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
Kapittel
14 minutter
Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
Kapittel
20 minutter
Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
Kapittel
19 minutter
Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
Kapittel
18 minutter
Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
Kapittel
10 minutter
Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
Kapittel
20 minutter
Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
Kapittel
19 minutter
Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
Kapittel
19 minutter
Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
Kapittel
14 minutter
Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
Kapittel
20 minutter
Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
Kapittel
19 minutter
Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
Kapittel
20 minutter
Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
Kapittel
19 minutter
Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
Kapittel
14 minutter
Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
Kapittel
14 minutter
Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
Kapittel
19 minutter
Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
Kapittel
19 minutter
Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
Kapittel
10 minutter
Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
Kapittel
18 minutter
Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
Kapittel
12 minutter
Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
Kapittel
19 minutter
Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
Kapittel
20 minutter
Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
Kapittel
16 minutter
Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
Kapittel
19 minutter
Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
Kapittel
15 minutter
Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
Kapittel
20 minutter
Build Eye Rig - Part 3
8.4. Build Tongue Rig
Kapittel
16 minutter
Build Tongue Rig
8.5. Build Jaw Rig
Kapittel
18 minutter
Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
Kapittel
17 minutter
Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
Kapittel
20 minutter
Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
Kapittel
20 minutter
Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
Kapittel
13 minutter
Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
Kapittel
18 minutter
Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
Kapittel
19 minutter
Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
Kapittel
17 minutter
Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
Kapittel
15 minutter
Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
Kapittel
19 minutter
Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
Kapittel
19 minutter
Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
Kapittel
14 minutter
Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
Kapittel
12 minutter
Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
Kapittel
17 minutter
Build Shoulder Rig
11.2. Build Arm Rig - Part 1
Kapittel
19 minutter
Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
Kapittel
19 minutter
Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
Kapittel
20 minutter
Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
Kapittel
15 minutter
Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
Kapittel
17 minutter
Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
Kapittel
19 minutter
Build Arm Rig - Part 6
12.0. Build Hand Rig
Kapittel
11 minutter
Build Hand Rig
12.1. Build Fingers Rig - Part 1
Kapittel
14 minutter
Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
Kapittel
9 minutter
Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
Kapittel
9 minutter
Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
Kapittel
13 minutter
Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
Kapittel
14 minutter
Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
Kapittel
7 minutter
Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
Kapittel
16 minutter
Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
Kapittel
7 minutter
Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
Kapittel
10 minutter
Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
Kapittel
5 minutter
Setup Root Bone Shape
13.2. Adding an Extra IK Feature
Kapittel
11 minutter
Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
Kapittel
19 minutter
Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
Kapittel
3 minutter
Finalizing the Rigging System - Part 2
13.5. Conclusion
Kapittel
11 minutter
Conclusion
init_data: 0.3282, render: 0.1263

Steam-video

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Om denne serien

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

Medvirkende

Produsert av

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Prosessor: Intel Core 2 eller tilsvarende AMD
    • Minne: 1 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 5 Mbps for 540p, 3 Mbps for 360p.
    Anbefalt:
    • OS: Windows 10
    • Prosessor: Intel Core i3 (eller høyere) eller tilsvarende AMD-enhet anbefalt for HD 1080p-avspilling
    • Minne: 2 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 12 Mbps for 1080p eller 8 Mbps for 720p.
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: Mac OSX 10.7
    • Prosessor: Intel Core 2 eller tilsvarende AMD
    • Minne: 1 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 5 Mbps for 540p, 3 Mbps for 360p.
    Anbefalt:
    • OS: Mac OSX 10.10+
    • Prosessor: Intel Core i3 (eller høyere) eller tilsvarende AMD-enhet anbefalt for HD 1080p-avspilling
    • Minne: 2 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 12 Mbps for 1080p eller 8 Mbps for 720p.
* Fra og med den 15. februar 2024 kommer ikke Steam-klienten til å støtte 32-biters spill, eller macOS 10.14 eller lavere.
    Minimum:
    • OS: Linux Ubuntu 12.04 eller senere, SteamOS 2.20 eller senere
    • Prosessor: Intel Core 2 eller tilsvarende AMD
    • Minne: 1 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 5 Mbps for 540p, 3 Mbps for 360p.
    Anbefalt:
    • OS: Linux Ubuntu 12.04 eller senere, SteamOS 2.20 eller senere
    • Prosessor: Intel Core i3 (eller høyere) eller tilsvarende AMD-enhet anbefalt for HD 1080p-avspilling
    • Minne: 2 GB RAM
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Nettverksbåndbredde på 12 Mbps for 1080p eller 8 Mbps for 720p.

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