Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features.
Toate recenziile:
4 recenzii ale utilizatorilor - E nevoie de mai multe recenzii ale utilizatorilor pentru a genera un scor
Data lansării:
19 mart. 2018
Producție:
Distribuitor:
Etichete

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Anunț: Blender Character Rigging for Beginners HD nu mai este disponibil în magazinul Steam.
 

Conținutul serialului

Introduction to Rigging in Blender
General Overview of Rigging Concepts
Intro to Vertex Groups, Weights Concepts
Start Rigging Process - Stage 1
Parent Child Relationship Concepts
Bone Roll, Quaternion, Axis Angle, Euler Angles
Rigging Head & Neck
Rigging Eyes, Tongue, Jaw
Rigging Chest & Hip
Rigging Legs & Feet
Rigging Shoulders, Arms
Rigging Hand and Fingers
Root Bone and Conclusion
1.1. Introduction to Rigging Course
Capitol
3 minute
Introduction to Rigging Course
1.2. Introduction to Blender Rigging - Part 1
Capitol
20 minute
Introduction to Blender Rigging - Part 1
1.3. Introduction to Blender Rigging - Part 2
Capitol
19 minute
Introduction to Blender Rigging - Part 2
1.4. Downloading and Setting up your File for Rigging
Capitol
6 minute
Downloading and Setting up your File for Rigging
1.5. Intro to Bones and Placing your First Bones - Part 1
Capitol
19 minute
Intro to Bones and Placing your First Bones - Part 1
1.6. Intro to Bones and Placing your First Bones - Part 2
Capitol
19 minute
Intro to Bones and Placing your First Bones - Part 2
1.7. Intro to Bones and Placing your First Bones - Part 3
Capitol
20 minute
Intro to Bones and Placing your First Bones - Part 3
1.8. Intro to Bones and Placing your First Bones - Part 4
Capitol
15 minute
Intro to Bones and Placing your First Bones - Part 4
1.9. Naming your Bones
Capitol
18 minute
Naming your Bones
1.10. Mirroring your Bones
Capitol
15 minute
Mirroring your Bones
2.1. General Overview of Bones in Edit Mode - Part 1
Capitol
19 minute
General Overview of Bones in Edit Mode - Part 1
2.2. General Overview of Bones in Edit Mode - Part 2
Capitol
20 minute
General Overview of Bones in Edit Mode - Part 2
2.3. Intro to Armature Modifier & Vertex Groups - Part 1
Capitol
18 minute
Intro to Armature Modifier & Vertex Groups - Part 1
2.4. Intro to Armature Modifier & Vertex Groups - Part 2
Capitol
19 minute
Intro to Armature Modifier & Vertex Groups - Part 2
2.5. Intro to Automatic Weights & Vertex Groups
Capitol
19 minute
Intro to Automatic Weights & Vertex Groups
2.6. Intro to Bone Envelopes & Bendy Bones
Capitol
18 minute
Intro to Bone Envelopes & Bendy Bones
2.7. Intro to Parent Child Relationships - Part 1
Capitol
15 minute
Intro to Parent Child Relationships - Part 1
2.8. Intro to Parent Child Relationships - Part 2
Capitol
18 minute
Intro to Parent Child Relationships - Part 2
2.9. Intro to Parent Child Relationships - Part 3
Capitol
18 minute
Intro to Parent Child Relationships - Part 3
2.10. Intro to Parent Child Relationships - Part 4
Capitol
15 minute
Intro to Parent Child Relationships - Part 4
3.1. Switching Modes on Objects & Bones
Capitol
11 minute
Switching Modes on Objects & Bones
3.2. Intro to Vertex Groups & Panel Options - Part 1
Capitol
17 minute
Intro to Vertex Groups & Panel Options - Part 1
3.3. Intro to Vertex Groups & Panel Options - Part 2
Capitol
16 minute
Intro to Vertex Groups & Panel Options - Part 2
3.4. Intro to Vertex Groups & Panel Options - Part 3
Capitol
14 minute
Intro to Vertex Groups & Panel Options - Part 3
3.5. Intro to Vertex Groups & Panel Options - Part 4
Capitol
9 minute
Intro to Vertex Groups & Panel Options - Part 4
3.6. Intro to Vertex Groups with Weights & Bones - Part 1
Capitol
19 minute
Intro to Vertex Groups with Weights & Bones - Part 1
3.7. Intro to Vertex Groups with Weights & Bones - Part 2
Capitol
20 minute
Intro to Vertex Groups with Weights & Bones - Part 2
3.8. Intro to Vertex Groups with Weights & Bones - Part 3
Capitol
18 minute
Intro to Vertex Groups with Weights & Bones - Part 3
3.9. Intro to Vertex Weights Tools
Capitol
12 minute
Intro to Vertex Weights Tools
3.10. Intro to Weight Paint Tools - Part 1
Capitol
19 minute
Intro to Weight Paint Tools - Part 1
3.11. Intro to Weight Paint Tools - Part 2
Capitol
18 minute
Intro to Weight Paint Tools - Part 2
3.12. Intro to Weight Paint Tools - Part 3
Capitol
14 minute
Intro to Weight Paint Tools - Part 3
3.13. Intro to Weight Paint Tools - Part 4
Capitol
19 minute
Intro to Weight Paint Tools - Part 4
3.14. Intro to Weight Paint Tools - Part 5
Capitol
20 minute
Intro to Weight Paint Tools - Part 5
3.15. Intro to Bone Rolls - Part 1
Capitol
18 minute
Intro to Bone Rolls - Part 1
3.16. Intro to Bone Rolls - Part 2
Capitol
19 minute
Intro to Bone Rolls - Part 2
4.1. Setting Bone Rolls - Part 1
Capitol
19 minute
Setting Bone Rolls - Part 1
4.2. Setting Bone Rolls - Part 2
Capitol
14 minute
Setting Bone Rolls - Part 2
4.3. Setting Bone Rolls - Part 3
Capitol
12 minute
Setting Bone Rolls - Part 3
4.4. Adjusting Finger Bones
Capitol
20 minute
Adjusting Finger Bones
4.5. Take Inventory of Deforms
Capitol
9 minute
Take Inventory of Deforms
4.6. Adjusting Bone Deforms - Part 1
Capitol
18 minute
Adjusting Bone Deforms - Part 1
4.7. Adjusting Bone Deforms - Part 2
Capitol
17 minute
Adjusting Bone Deforms - Part 2
4.8. Adjusting Bone Deforms - Part 3
Capitol
20 minute
Adjusting Bone Deforms - Part 3
4.9. Adjusting Bone Deforms - Part 4
Capitol
13 minute
Adjusting Bone Deforms - Part 4
4.10. Adjusting Bone Deforms - Part 5
Capitol
14 minute
Adjusting Bone Deforms - Part 5
4.11. Testing with Unity
Capitol
19 minute
Testing with Unity
4.12. Fine Tune Deforms after Unity
Capitol
20 minute
Fine Tune Deforms after Unity
4.13. Locking Bones
Capitol
10 minute
Locking Bones
5.1. Intro to World Coordinate System
Capitol
17 minute
Intro to World Coordinate System
5.2. Parent Child World & Local Space
Capitol
12 minute
Parent Child World & Local Space
5.3. Intro to Constraints
Capitol
20 minute
Intro to Constraints
5.4. Objects with Constraints - Part 1
Capitol
20 minute
Objects with Constraints - Part 1
5.5. Objects with Constraints - Part 2
Capitol
14 minute
Objects with Constraints - Part 2
5.6. Objects with Constraints - Part 3
Capitol
18 minute
Objects with Constraints - Part 3
5.7. Objects with Constraints - Part 4
Capitol
20 minute
Objects with Constraints - Part 4
5.8. Objects with Constraints - Part 5
Capitol
15 minute
Objects with Constraints - Part 5
5.9. Objects with Constraints - Part 6
Capitol
16 minute
Objects with Constraints - Part 6
5.10. Bones with Constraints - Part 1
Capitol
20 minute
Bones with Constraints - Part 1
5.11. Bones with Constraints - Part 2
Capitol
12 minute
Bones with Constraints - Part 2
5.12. Bones with Constraints - Part 3
Capitol
18 minute
Bones with Constraints - Part 3
5.13. Bones with Constraints - Part 4
Capitol
19 minute
Bones with Constraints - Part 4
5.14. Bones with Constraints - Part 5
Capitol
18 minute
Bones with Constraints - Part 5
5.15. Bones with Constraints - Part 6
Capitol
14 minute
Bones with Constraints - Part 6
5.16. Bones with Constraints - Part 7
Capitol
20 minute
Bones with Constraints - Part 7
5.17. Bones with Constraints - Part 8
Capitol
19 minute
Bones with Constraints - Part 8
5.18. Bones with Constraints - Part 9
Capitol
18 minute
Bones with Constraints - Part 9
5.19. Bones with Constraints - Part 10
Capitol
10 minute
Bones with Constraints - Part 10
6.1. Bone Roll Explained - Part 1
Capitol
20 minute
Bone Roll Explained - Part 1
6.2. Bone Roll Explained - Part 2
Capitol
19 minute
Bone Roll Explained - Part 2
6.3. Coordinates & Constraints Working Together - Part 1
Capitol
19 minute
Coordinates & Constraints Working Together - Part 1
6.4. Coordinates & Constraints Working Together - Part 2
Capitol
14 minute
Coordinates & Constraints Working Together - Part 2
6.5. Intro to Rotations - Part 1
Capitol
20 minute
Intro to Rotations - Part 1
6.6. Intro to Rotations - Part 2
Capitol
19 minute
Intro to Rotations - Part 2
6.7. Intro to Euler Angle Rotations - Part 1
Capitol
20 minute
Intro to Euler Angle Rotations - Part 1
6.8. Intro to Euler Angle Rotations - Part 2
Capitol
19 minute
Intro to Euler Angle Rotations - Part 2
6.9. Intro to Euler Angle Rotations - Part 3
Capitol
14 minute
Intro to Euler Angle Rotations - Part 3
6.10. Intro to Euler Angle Rotations - Part 4
Capitol
14 minute
Intro to Euler Angle Rotations - Part 4
6.11. Intro to Euler Angle Rotations - Part 5
Capitol
19 minute
Intro to Euler Angle Rotations - Part 5
6.12. Intro to Euler Angle Rotations - Part 6
Capitol
19 minute
Intro to Euler Angle Rotations - Part 6
6.13. Intro to Euler Angle Rotations - Part 7
Capitol
10 minute
Intro to Euler Angle Rotations - Part 7
6.14. Intro to Axis Angle Rotations w, x, y, z
Capitol
18 minute
Intro to Axis Angle Rotations w, x, y, z
6.15. Intro to Quaternion Rotations w, x, y, z
Capitol
12 minute
Intro to Quaternion Rotations w, x, y, z
7.1. Build Head & Neck Rig - Part 1
Capitol
19 minute
Build Head & Neck Rig - Part 1
7.2. Build Head & Neck Rig - Part 2
Capitol
20 minute
Build Head & Neck Rig - Part 2
7.3. Build Head & Neck Rig - Part 3
Capitol
16 minute
Build Head & Neck Rig - Part 3
8.1. Build Eye Rig - Part 1
Capitol
19 minute
Build Eye Rig - Part 1
8.2. Build Eye Rig - Part 2
Capitol
15 minute
Build Eye Rig - Part 2
8.3. Build Eye Rig - Part 3
Capitol
20 minute
Build Eye Rig - Part 3
8.4. Build Tongue Rig
Capitol
16 minute
Build Tongue Rig
8.5. Build Jaw Rig
Capitol
18 minute
Build Jaw Rig
9.1. Build Chest & Hip Rig - Part 1
Capitol
17 minute
Build Chest & Hip Rig - Part 1
9.2. Build Chest & Hip Rig - Part 2
Capitol
20 minute
Build Chest & Hip Rig - Part 2
9.3. Build Chest & Hip Rig - Part 3
Capitol
20 minute
Build Chest & Hip Rig - Part 3
9.4. Build Chest & Hip Rig - Part 4
Capitol
13 minute
Build Chest & Hip Rig - Part 4
10.1. Build Leg Rig - Part 1
Capitol
18 minute
Build Leg Rig - Part 1
10.2. Build Leg Rig - Part 2
Capitol
19 minute
Build Leg Rig - Part 2
10.3. Build Leg Rig - Part 3
Capitol
17 minute
Build Leg Rig - Part 3
10.4. Build Leg Rig - Part 4
Capitol
15 minute
Build Leg Rig - Part 4
10.5. Build Foot Roll Rig - Part 1
Capitol
19 minute
Build Foot Roll Rig - Part 1
10.6. Build Foot Roll Rig - Part 2
Capitol
19 minute
Build Foot Roll Rig - Part 2
10.7. Build Foot Roll Rig - Part 3
Capitol
14 minute
Build Foot Roll Rig - Part 3
10.8. Build Foot Roll Rig - Part 4
Capitol
12 minute
Build Foot Roll Rig - Part 4
11.1. Build Shoulder Rig
Capitol
17 minute
Build Shoulder Rig
11.2. Build Arm Rig - Part 1
Capitol
19 minute
Build Arm Rig - Part 1
11.3. Build Arm Rig - Part 2
Capitol
19 minute
Build Arm Rig - Part 2
11.4. Build Arm Rig - Part 3
Capitol
20 minute
Build Arm Rig - Part 3
11.5. Build Arm Rig - Part 4
Capitol
15 minute
Build Arm Rig - Part 4
11.6. Build Arm Rig - Part 5
Capitol
17 minute
Build Arm Rig - Part 5
11.7. Build Arm Rig - Part 6
Capitol
19 minute
Build Arm Rig - Part 6
12.0. Build Hand Rig
Capitol
11 minute
Build Hand Rig
12.1. Build Fingers Rig - Part 1
Capitol
14 minute
Build Fingers Rig - Part 1
12.2. Build Fingers Rig - Part 2
Capitol
9 minute
Build Fingers Rig - Part 2
12.3. Build Fingers Rig - Part 3
Capitol
9 minute
Build Fingers Rig - Part 3
12.4. Build Fingers Rig - Part 4
Capitol
13 minute
Build Fingers Rig - Part 4
12.5. Build Fingers Rig - Part 5
Capitol
14 minute
Build Fingers Rig - Part 5
12.6. Build Fingers Rig - Part 6
Capitol
7 minute
Build Fingers Rig - Part 6
12.7. Build Fingers Rig - Part 7
Capitol
16 minute
Build Fingers Rig - Part 7
12.8. Build Fingers Rig - Part 8
Capitol
7 minute
Build Fingers Rig - Part 8
12.9. Build Fingers Rig - Part 9
Capitol
10 minute
Build Fingers Rig - Part 9
13.1. Setup Root Bone Shape
Capitol
5 minute
Setup Root Bone Shape
13.2. Adding an Extra IK Feature
Capitol
11 minute
Adding an Extra IK Feature
13.3. Finalizing the Rigging System - Part 1
Capitol
19 minute
Finalizing the Rigging System - Part 1
13.4. Finalizing the Rigging System - Part 2
Capitol
3 minute
Finalizing the Rigging System - Part 2
13.5. Conclusion
Capitol
11 minute
Conclusion
init_data: 0.3272, render: 0.1813

Steam Video

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Despre această serie

Blender Character Rigging For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in rigging a high quality 3D human character from scratch using blender's powerful rigging features. This course is considered volume two of "Blender Character Modeling for Beginners HD" Course where you learned to model a realistic human figure from scratch without any reference using a formula based system. You however will get to download the 3D character to use in this course as a starting point or simply use the character you already built using volume one or your own character. The art student will start by placing the required bones onto a realistic human figure model and learn at the same time how to develop it into an advance rigging system. Riven Phoenix will explain in detail many aspects of rigging step-by-step and show the student how to understand and build an advance knowledge of blender's internal rigging system for human character motion. Students will with this course become very intimate with blender's complex rigging system which they can apply to any 3D character. This course is designed to teach art students how to use blender's rigging system from the ground up and become more confident with it to develop their own rigging systems from scratch. Each step is explained clearly so the student can follow along with ease.

Blender's rigging system is a very complex subject to understand so Riven Phoenix will explain in detail how to understand and use the rigging system for students who are completely new to this subject. Great care has been taken to explain in detail this complex subject matter.

Artiști și echipă

Produs de

Cerințe de sistem

Windows
macOS
SteamOS + Linux
    Minim:
    • SO *: Windows 7
    • Procesor: Intel Core 2 sau AMD echivalent
    • Memorie: 1 GB RAM
    • Rețea: Conexiune broadband la internet
    • Stocare: 200 MB spațiu disponibil
    • Note adiționale: Lățime de bandă a rețelei de 5Mbps pentru 540p, 3Mbps pentru 360p.
    Recomandat:
    • SO: Windows 10
    • Procesor: Intel Core i3+ sau echivalentul AMD recomandat pentru redare HD 1080p
    • Memorie: 2 GB RAM
    • Rețea: Conexiune broadband la internet
    • Stocare: 500 MB spațiu disponibil
    • Note adiționale: Lățime de bandă a rețelei de 12Mbps pentru 1080p sau 8Mbps pentru 720p.
* Începând cu 1 ianuarie 2024, clientul Steam va fi compatibil numai cu Windows 10 și versiunile ulterioare.
    Minim:
    • SO: Mac OSX 10.7
    • Procesor: Intel Core 2 sau AMD echivalent
    • Memorie: 1 GB RAM
    • Rețea: Conexiune broadband la internet
    • Stocare: 200 MB spațiu disponibil
    • Note adiționale: Lățime de bandă a rețelei de 5Mbps pentru 540p, 3Mbps pentru 360p.
    Recomandat:
    • SO: Mac OSX 10.10+
    • Procesor: Intel Core i3+ sau echivalentul AMD recomandat pentru redare HD 1080p
    • Memorie: 2 GB RAM
    • Rețea: Conexiune broadband la internet
    • Stocare: 500 MB spațiu disponibil
    • Note adiționale: Lățime de bandă a rețelei de 12Mbps pentru 1080p sau 8Mbps pentru 720p.
* Începând cu 15 februarie 2024, clientul Steam nu va mai oferi compatibilitate pentru jocurile pe 32 de biți sau macOS 10.14 și versiunile anterioare.
    Minim:
    • SO: Linux Ubuntu 12.04 sau mai recent, SteamOS 2.20 sau mai recent
    • Procesor: Intel Core 2 sau AMD echivalent
    • Memorie: 1 GB RAM
    • Rețea: Conexiune broadband la internet
    • Stocare: 200 MB spațiu disponibil
    • Note adiționale: Lățime de bandă a rețelei de 5Mbps pentru 540p, 3Mbps pentru 360p.
    Recomandat:
    • SO: Linux Ubuntu 12.04 sau mai recent, SteamOS 2.20 sau mai recent
    • Procesor: Intel Core i3+ sau echivalentul AMD recomandat pentru redare HD 1080p
    • Memorie: 2 GB RAM
    • Rețea: Conexiune broadband la internet
    • Stocare: 500 MB spațiu disponibil
    • Note adiționale: Lățime de bandă a rețelei de 12Mbps pentru 1080p sau 8Mbps pentru 720p.

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