In "The Capture Worlds" you will travel to other worlds to fight monsters which you've never seen before. Capture them, train them and fight back! Become the new ruler of the monsters! Start your new journey now!
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Release Date:
Apr 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will help the development of “The Capture Worlds” by getting the community involved. That means, we need your feedback to make this an awesome game!”

Approximately how long will this game be in Early Access?

“One year and a half or more if needed.”

How is the full version planned to differ from the Early Access version?

“With the vision we have right now it should have all of these features:
-Steam Workshop integration
-Battle other town’s guilds
-New items
-New skills
-Story Mode
-New quests
-Upgrade your hometown
-Dynamic weather system
-New and better Monsters
-New evolutions
And a lot more of polishing to ensure a fun and enjoyable (game play) experience.”

What is the current state of the Early Access version?

“The current version already features:
-Real-time combat
-Level system for Monsters and player
-Capture and train wild Monster
-Quest system
-Day-Night cycle
-Random quests generation
-Modding support for adding your own Monsters and maps
-Multi language
-50 starting monsters (and more to come)
-45+ Skills
-Farming system
-Crafting system
-Building System
-NPCs battles”

Will the game be priced differently during and after Early Access?

“Yes. During the development (but ultimately with the first full release) the game will cost more than now, since new players will be getting a more polished and “more finished” experience of the game.”

How are you planning on involving the Community in your development process?

“We will be reading the forums for all the feedback and ideas that can improve the game in any way.
Since it's an RPG type game, balance is an important part of it. Thus, we need your feedback on any under- or overpowered monsters/items/etc. Also, modding will be a key-feature that will be powered by the community through the Steam Workshop. This also ensures a profound cooperation between us as the developers and you as the community even beyond the Early Access-phase!”
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Recent updates View all (35)

June 8

V 0.34 is Live!


V0.34 is now the default version of the game but you can roll back if you want i added a v0.33 branch that you can opt-in .
Let me know if anything doesn't work and i will push a hot fix for it, i'm working on the v0.35 at the moment.
Anyways that's all for this one take care!
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June 1

V 0.34 Patch notes ( Town Invasion! )

Hello everyone,its been a while i hope you are doing great!
Here are the patch notes for the update V0.34

The main feature of this patch is:
The Town Invasions
After act 3 when you meet the "Chronos Team" they will start to invade the town every Saturday at 12 pm (in-game time)

They will increase by one in every you defeat an invasion until they are a total of 12.

The first invasion will be only 1 enemy and after that you can fight them all to get the reward or you can skip the invasion by talking with this guy:

If you decide to defeat them all after the fight you will get a chest that contains items,the amount of items will depend on how many enemies you defeat. But make sure to loot it because it will despawn if you exit the town or the game.


Improvements :
Added buttons for Store all and Store Similar to the storage , this will make things easier to manage your items.

Town got an update on the graphics part added some details and improve some performance.

The water was changed and later i will have the water of the other worlds change too even the ones from the mods :

The Vs npc was change to have no loading time and when you finish the battle you will be send back to the original world you started the battle but now you can't save while in a battle vs an npc .Added a ui that displays the opponent's monster team there level and if they are OK they will be gray out.
The opponent's monsters will start to move around until you release your monster .
The map also got some graphical improvements

The Vs Boss map also got some graphical improvements .


Items like food and water will not close the item selection ring after using it this will be added to other item as needed.

Added a key to toggle all the ui(user interface) while controlling your character for now it is set to "insert" but you can change this in the launcher.

Important Note:
This patch will be on a testing branch for a week , i will be doing more play testing on it and when i'm sure there are no game braking bugs i will move it to be the main build. You can always opt-in to try this version in the steam settings.So this patch will be on the live version next week(June 8 2019).

I apologies for the long absence ,but i'm back to it and with more knowledge than before.It will help make the game better for sure!.
I stated doing live streaming in YouTube while i work in the game , drop by and say hello if you want , normally i start around 4 or 5 pm central time.
Here is the link:
WorldsDev YouTube Channel
Subscribe if you want ,that will help to let more people know about the game.

That would be all for this one and remember that your feedback is very important so if you have any ideas/suggestions for improvement make sure to post them this will help to make a better game!

If you find any bug while playing it would be very much appreciated if you report them on the discussions section and thanks to all of you have report them.

That would be all for now and like always Thank you for your support! and believing in The Capture Worlds!
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About This Game

Description


In "The Capture Worlds" you will travel to other worlds to fight monsters which you've never seen before. Capture them, train them and fight back! Become the new ruler of the monsters! Start your new journey now!

Key Features


  • Real Time Combat
Battle wild Monsters with your own Monsters in other worlds in a real time combat style.


  • Capture
After defeating a wild Monster, you can capture it and add it to your team.


  • Evolution
Level up your Monsters and evolve them into their final form.

  • Farming
Buy seeds or collect them during your adventures and plant them at the farm in your hometown.


  • Crafting
Learn new crafting recipes to create usable and helpful items for your adventures.

  • Quests
Take missions from the guild and collect many goods and gold.
  • Day-Night cycle
  • NPC battles


The Capture Worlds is on Steam Early Access and we plan to add more features such as:

  • Basic mods
(Create your own monsters or worlds and add them to your game (Steam Workshop))
  • Battle other town’s guilds
  • New items
  • New skills
  • Story Mode
  • New quests
  • Upgrade your hometown
  • Dynamic weather system
  • New and better Monsters
  • New evolutions
  • And a lot more!

(Keep in mind that The Capture Worlds is under heavy development and any features are subject to change.)

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R7 200
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: AMD FX-6300
    • Graphics: AMD Radeon R9 380
    • DirectX: Version 11
    • Storage: 2 GB available space

What Curators Say

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