This is an action platformer, bullet-hell, with an emphasis on speedrunning. Plow through each enemy in your path or skillfully dodge the onslaught of bullets. Venture into the constructed world of machines and destroy every guardian. Do you posses the power to halt annihilation?
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Release Date:
May 4, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wish to foster a community through feedback and play testing. The game is close to completion, so we will appreciate all the help we receive. This is pixelCast Game's first title, so any early adoption will undoubtedly increase the quality of the final product.”

Approximately how long will this game be in Early Access?

“Until the end of the summer. We want to gather as much feedback as possible before release.”

How is the full version planned to differ from the Early Access version?

“Full Workshop support for level builder. At least 140 hand-crafted levels (currently 60). A boss for each world (7 total). Additional movement objects that changes gameplay. Full suite of music and sounds. And of course, continued polish to the movement mechanics.”

What is the current state of the Early Access version?

“Fully functioning level editor. 3 difficulty worlds with 20 levels each. Steam leaderboard integration. Rebindable controls. A continually iterated movement system that caters to the gamer who desires to always improve.”

Will the game be priced differently during and after Early Access?

“Yes! We would like to reward those who help us now by offering a smaller price. The game is not fully complete, so you will be buying an unfinished product. The current Early Access price reflects that. The price will increase when we make a final release.”

How are you planning on involving the Community in your development process?

“We want you to be involved as much as you want. The best thing a community member can do is contact us on Discord or one of our many social media websites. We are looking for all types of feedback. Even the smallest critiques can change the game in a big way.”
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Recent updates View all (4)

May 4

Early Access Get!



Well look at that. Early Access. Oh! This also comes with an update. Because people like stats.

Player
  • Fastfall can now be buffered out of hit stun
  • Can now buffer a grounded dash after falling from an airdash
Shell/UI
  • New "LS" & "RS" stick icons for gamepad
  • "cancel" and "confirm" changed to "back" and "continue" respectively
  • Level select screen visual improvements
  • "Press to Start" option added to settings
    • Allows player to start level at own discretion
  • Local world time added to world select
  • New "extras" option on main menu
    • Shows player and enemy stats
Levels
  • All levels can now be gilded (all objectives achieved at same time)
    • Gilded levels now have their own leaderboard
Various bug fixes and visual improvements
0 comments Read more

April 27

GunnRunner Alpha Changelog v 0.7.8 - Rewards, Time Trials, Results

Player
  • Dash can now be buffered before hitting the ground for an immediate no impact dash
Level Editor
  • Pylons have been added
    • Press "<", ">", or "m" on keyboard, or use the dpad on gamepad to adjust the timing
  • Results screen show up in editor
Objects
  • NEW Pylon! It is an editor defined time trial
    • Shoot it to begin the timer
    • Reach the exit or a checkpoint to save the remaining time
    • Shoot multiple pylons to add remaining time with new time
    • Failing (not reaching the end gate or checkpoint before time up) will reset all pylons
    • Reach End gate with remaining time and all pylons shot to achieve objective
  • Checkpoint now properly saves objectives, buttons, and pylon states
Shell/UI
  • Completed levels shows a pole on level select
  • Completed objectives like poke and passive will be attached as flags on the pole
  • Times are now only recorded in seconds
  • End of each level now shows a results screen
    • Frames: Total frames from player start to end gate touch
    • Speed efficiency: percentage of official time spent in a dash or fastfall
    • Input: Any movement or gun input
  • Changed "quit" to "exit game" in menus
Enemies
  • Edge Enemy laser hurtbox reduced
    • Time of quick rotation when locked on player also reduced
Levels
  • Pylons added to every level in Novice and Competent
Various bug fixes and visual improvements.
0 comments Read more
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About This Game

GunnRunner is an action platformer, bullet-hell, with an emphasis on speed running. The game is set in a virtual world controlled by sentient machines. These machines have destroyed your home planet and trapped you in an environment of their creation. Plow through every enemy in your path or skillfully dodge the onslaught of bullets. Venture deep into the constructed world of the machines, destroy every guardian, and discover the means to stop their vicious cycle of destruction. Do you posses the power to halt annihilation?

Hundreds of Hand-crafted Levels

Every tile and every pixel was meticulously placed to create a skilled environment. Nothing in this game is randomly generated. Learn how enemies react to your actions and maneuver around the levels with ease. Master each world and become the best GunnRunner on the Network.

Unique & Interesting Enemies

The machines that fill the Network are nothing you have ever seen. Each enemy has pre-built bullet and movement patterns that will keep you running and shooting.

Fine-tuned Movement Mechanics

No corner was cut. Continuously iterated to create the best feeling movement of any fast-paced platformer.

Level Editor

Desire more than the base experience? Dive into the level editor and create your own challenges. Share your work and show off your creativity.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: If you can load a pixel, you can load this game
    • DirectX: Version 9.0
    • Storage: 12 MB available space
    Minimum:
    • OS: Mac OSX 10
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: If you can load a pixel, you can load this game
    • Storage: 12 MB available space

What Curators Say

4 Curators have reviewed this product. Click here to see them.

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