TurbOT Racing is an underground robot race competition sponsored by a big corporation. In the role of an Advanced AI your goal is to drive a powerful robotic system in races that will both challenge your response time and perception of the environment.
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Release Date:
Apr 13, 2018

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Recent updates View all (8)

June 12

Jun/12/18 - Clarifications about TurbOT Racing "EXTRA" content

Greetings to all and thank you by support the game, to be sincere it is exactly this support the main reason to this post.

Not going too much further on shop rules, devs exploits and all the reasons behind TurbOT Racing not dropping cards to you "yet", I just want all you to rest assured that I have tried to make the better usage possible from the amazing tools that Steam give to us developers to please our players. :steamhappy:

"One idea that came to my mind was place some of the game lore on the Steam Cards, as you can see above there are some aspects of the game that you probably got contact with on track or components description that will assemble as a puzzle with the cards flavour texts."

Personally I would really enjoy to see this full crossover between the platform capabilities and the game (as it works with achievements), but it is not something under my full control. All I can do is get the things ready and to show you that I DID a lot of stuff intended to be delivered TO YOU, preferably through the own and amazing platform tools.

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June 12

06/12/2018 - Minor update (1.15) New Achievement Requisites


Well, I have been playing the game a lot while testing some systems and noticed that due to the repair cost (yep, I do collide a lot LOL) some achievements were a bit unbalanced.

To fix this from now on 2 achievements have lesser requirements to be triggered, since its just a small change is not enough to call this the 1.2 version.

Just update your game and play it, I will be watching the statistics. :steammocking:

Thank you all by the support to the game!

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About This Game


You are an Advanced AI driving a TurbOT, the ultimate racing machine without the use of wheels.
Your main directives from now on will be:

1) To identify the scanned elements on the environment and translate this information in fast and precise reactions to maximize your speed and predict the needed maneuvers on each assigned route.
2) To manage the energy produced by the TurbOT reactor sharing power between your turbo systems and processor, what will allow you to get better maneuverability or the capabilities to perform more tasks by second.
3) While the concept of entertainment or a full comprehension of human fun is useless to your main directives, you can use the information about the number of people watching your presentations (that we call fans) as a secondary parameter of success since this will also to reflect on the tracks we will assign to your unit and the amount of resources that ASIMOTORS will invest on each hardware upgrade on your body.
4) You will also need to provide guidance on hardware upgrades to improve your performance after each race.

You will be matched with other Advanced AIs versions installed on bodies alike yours, so, to present a better performance than your competitors is indispensable to be considered as the final and better AI version.

WARNING: Any damage caused by malfunction from your part (both to your hardware and to third parties on the tracks) will be deducted from the corporation budget assigned to the engineers that work on your version.

Achievements reviewed (lesser requisites):
- Big Money Decreased requirement to 15,000 credits.
- Race Star Decreased requirement to 20,000 fans.


- 3D (optimized) graphics.
- Fast paced gameplay.
- 4 Race tracks.
- 8 Different races with increasing levels of difficulty.
- Upgrades and Color Customization.
- No "rubberbanded" A.I.
- Instructions ingame (accessible from game menu).


- Dont let the energy on your turbines to deplete, TurbOTs relies "A LOT" on them to good maneuverability.
- Crashs just occurs when a TurbOT reaches some run speed, it is a nice countermeasure to break before to collide since this will avoid the crash penalty.
- Other way to avoid harder collisions is to overclock the TurbOT proccessor when you feel that a collision is coming, dont forget this capability.
- Overclock, Max Speed and Resistence are tied to some specific components you will install, as example, you get "more intense" Overclock effect and duration by getting better proccessor and cooling system in the workshop.
- While it is personal taste and it has keyboard support, I would like to ask you to please try it at least once on a controller and with a mouse and keyboard to find your own way of play.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 8, 10
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 750 or equivalent 1MB video minimal
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: optional
    • Additional Notes: 3 button mouse
    • Requires a 64-bit processor and operating system
    • OS: Windows 8, 10
    • Processor: i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 750 or equivalent 1MB video minimal
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Sound Card: optional
    • Additional Notes: XBox 360 PC Controller or 3 button mouse

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