Hard Ancient Life is a city-building economic strategy taking place in the Nile Valley. Immerse yourself in a world full of pyramids, where you will become a part of the ancient world. Create history, be history!
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Release Date:
Q4 2018

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Available: Q4 2018


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April 6

Devblog #01

We will regularly post slightly larger update notes on the progress of Hard Ancient Life production. Exceptionally, we will start with short introducing at what stage production is now. The basic mechanics of the game like building, trading, production and early social interaction are implemented and works, it has a few serious bugs that make it difficult to record a gameplay because mechanics sometimes block at different moments but we will be able to deal with it in a very short time.

We are struggling with the user interface and basically the whole 2d graphics, here are the biggest gaps. We want to reflect this fantastic and unique character of Egypt in order to achieve the greatest possible immersion of the player. The scenery lighting was designed from the very beginning, resulting in much better details and readability from a high height. Quite a lot of changes took place in the vegetation. On the first trailer available on the Internet, the grass was exceptionally bad - it was completely replaced as shown below.

We are currently trying to replace all asset holders and prepare a stable preview. At the same time, we also try to improve the overall graphics, and this is where we need your help. Please write your computer configurations in the discussion forum here
If possible, please provide a detailed description of your pc including: CPU, frame memory, graphics card, motherboard, Windows, etc.
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March 28

FAQ #01

Thank you for your great interest in the game! You send us a lot of questions, which thanks to RIMPAC_Edition we organize below:
  • 1. After publication, the first question the readers had was "Is this the continuation of the famous game Children of the Nile" or the developer was inspired by this project, if not, what games or books were the beginning of the development of the project? What inspired the developer, creating the project.

    I've been a fan of Pharaoh for many years and it's this game that is my constant inspiration. I've always come back to it to feel this unique atmosphere. However, the inspiration to start the work was my university studies, where I understood the architecture of Egypt as a whole. Later, I accidentally found excellent, detailed drawings from several international archaeological missions and started to create the first models on their basis, I started looking for more information, more drawings and descriptions. Meanwhile I read Barry Kemp's great book 'Ancient Egypt: Anatomy of a Civilisation', which was the first of many books, and that's how it all started. It was less than three years ago!

  • 2. Will there be a mod in the game to create your own improvements in the game? For example, apartment buildings.

    There will be mod support, it will be added after the initial release of the game. You mention, in the question, about residential buildings - their will be 17 levels, from an ordinary cottage to a large residence.

  • 3. How deep is the system of influence of goods on the development of the settlement?

    Without the provision of certain goods, it will not be possible to further develop the houses, for example, if the bazaar does not provide a second type of food, the building will remain on the third level.

  • 4. Will the city's disease and epidemic be in the game? How does this system stimulate the development of the city?

    The player will have to provide appropriate medical care. In areas with higher humidity it will be much harder to deal with infectious diseases like malaria, which will lead to epidemics and death of the inhabitants.

  • 5. The article says that the game represents the monumental structures of ancient Egypt, and will there be burials for ordinary residents?

    Generally yes. Burial in ancient Egypt was very expensive, it was affordable for the higher classes and here comes the part that we use in the game. For their needs the player will have to build a cemetery., which will require financial aid.

  • 6. Is it possible in the game to hold festivals and build squares for these purposes?

    Yes, the game will feature the Opeth festival, for example. The player will also be able to organize his own festivals in order to raise public mood.

  • 7. Will there be luxuries in the game?

    Yes, luxuries will be needed to develop homes (see question 3), to earn Pharaoh's favour and to organize funerals.

  • 8. Will there be in-game animal attacks on settlements, tigers, lions, leopards, and other wild animals and will need to hire settlers in protection units from wild animals?

    Yes, of course. Order will be watched over by the police and the army, which the player will be able to control.

  • 9. Will there be a system of plunder of barbarians or other tribes that would plunder settlements?

    Yes, if there are not enough guards, the city can be plundered and the treasury robbed.

  • 10. Military companies will reflect the historicity and will there be structures that will employ the population in wars?

    The player will need to train the army in advance for defense and attack purposes. Only this army will be able to fight actively, gain experience and replenish losses.

  • 11. Will production be divided into raw materials, manufactory? How difficult will the production chain be?

    From a minimum of one to four production steps. Some goods like chariots will require other finished products like copper, wood, ropes and oils.

  • 12. The game about ancient Egypt, and you can send expeditions in the game to other regions and there will be a global map?

    It will be possible to contact all the regions of the world known at that time.

  • 13. How much detailed will the animation of construction in the game be or arcade simplified?

    Typical buildings will be placed right away. The construction of the monuments will be divided into several or more stages, you can read about it here: http://steamcommunity.com/games/818520/announcements/detail/1654384241433679861

  • 14. Will there be a system of road construction at oblique angles in the game?

    The game is designed for a rectangular grid of roads like Pharaoh and other similar games.

  • 15. Whether there will be a system of construction of fields as an area or it will be as construction of a certain rectangle with cultivation of cultures of different type in this rectangle.

    Currently they are as rectangles, but we plan to develop this idea further in the direction of free shaping (in a grid of rectangles of course )

  • 16. Will there be a tree of technology development in the game, since ancient Egypt is a developed country both technologically and in other industries?

    Over the centuries, technology in ancient Egypt has not developed so strongly as to have a significant impact on anything, but by building schools, for example, it will be possible to improve the agricultural system, the resilience of buildings or the technology of ceramics production.

  • 17. Is it possible to create irrigation canals in the game and will it be possible to work with the relief?

    Irrigation was the basis of agriculture in ancient Egypt and it is obligatory to appear in the game.

  • 18. Will the game be livestock, breeding camels, horses, bulls, cows, goats?

    Yes, most animals that have been known to exist in ancient Egypt. For example, horses will not be available from the beginning, they were imported to Egypt later.

  • 19. How and how will the resources be extracted in the game, will it be possible to renew the resource, for example, plant trees?

    In general, raw materials will not end. Over-exploitation will be possible and the player will have to wait for the renewal.

  • 20. Is it possible to organize sea expeditions in the game?

    Yes, it will open up new trade routes or lead to troubles for the city.

  • 21. Is it possible to organize several settlements on the same map in the game?

    No, during mission it will be possible to build one city.

  • 22. Will there be multiplayer in the game?

    No, the game is focused on a single player.

  • 23. Can I plant plantations of dates and other trees in the game?

    Yes, dates were important in the diet of an Egyptian.

  • 24. Will there be natural disasters in the game?

    Yes, there will be various random events such as flooding, a swarm of locusts or immigration of strange people (it sounds strange but there were also such problems).

  • 25. Will there be fires of cities and services in the game to extinguish them?

    Fire will be able to burn the whole city and it will appear quite often. In order to prevent this, the player will have to build fire stations.
3 comments Read more

About This Game

Hard Ancient Life is an economic type of city-building taking place in the valley of the Nile. The story starts in a little-known protodynastic period in which you will be able to observe the birth of the Old Egypt and finished with the death of Cleopatra VII.

The most important aspect is the skillful management of urban planning by shaping the grid of streets, placing buildings and their mutual relation. Well-designed city will greatly improve economic efficiency which may convert into city income.

Diplomacy and politics:
The governor will face very difficult choices to be made in a constantly changing political environment. Costly expeditions, Pharaoh and other cities requests, military threat and a mixture of different cultures will be a commonplace. A series of wrong choices can cost the loss of trading partners and low interest in the city by settlers. Moreover, the total lack of obedience to the rulers may end up with a civil war.

Deity will be able to interfere with daily life but it will be done implicitly. The main aspect of religion will be satisfying the need for access to the places of worship, providing supplies for temples or organizing festivals. Neglecting this sphere may result in a dangerous social unrest on a par with e.g. famine.

Trade is the most important element in royal treasury. Without it, it is very difficult for economic stability built solely on taxes. Therefore, in the interest of the player, producing goods for export at prices that will be able to change dynamically depending on the geopolitical situation, will be required.

What would the real Ancient Egypt be without its monumental sacred architecture? There are mastabas, obelisks, Karnak among others, the Ramesseum and of course the pyramids that are waiting to be built. You will be able to observe the slow process of construction. A team of carpenters, masons, architects and ordinary workers will rise building step by step. It will not be just a graphic feature - the building process is costly and will have an impact on the finances or the public mood.

Egypt's history is full of clashes of emerging and failing empires. You will have the responsibility of defending cities from foreign military attacks, making plans to attack and joining your forces on Pharaoh's own call.

System Requirements

    • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memory: 4 GB RAM
    • Graphics: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Device
    • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memory: 8 MB RAM
    • Graphics: 4GB & nVidia 960 or greater
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Device
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