Crooked Waters is a multiplayer virtual reality game where you and your pirate crew participate in thrilling sea battles. Play with random players or join up with your friends to fight other crews using your ship.
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Release Date:
Jul 13, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have plenty of ideas on where the game should be heading, but we imagine so do you. In stead of us deciding the path we would like the community to be actively involved in the development process. A lot is to be improved about the game in terms of gameplay, graphics and level design. We want to prioritize what we work on based on the feedback we get from our players.”

Approximately how long will this game be in Early Access?

“We expect to be in early access for no longer then 12 months, depending on community involvement.”

How is the full version planned to differ from the Early Access version?

“We would like to add destruction of ships. This combined with more offensive weaponry can add an extra layer of depth to the ship vs ship battles. We also want to add a progression system so players get rewarded for winning matches. We also considered larger crew ships and possibly increasing the ship count. We also thought about adding a treasure hunting mode or storyline, however this completely depends on what the community sees fit for the game.”

What is the current state of the Early Access version?

“Crooked waters has functioning online multiplayer, where two ships of four man crews can fight each other via matchmaking. The ships are steerable with adjustable sails. Players can transport items across the ship, using them for loading and firing the cannons. Players must communicate and work together in order to efficiently take down the enemy ship.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase after leaving Early Access.”

How are you planning on involving the Community in your development process?

“We plan to have an open development process where the community can follow and give feedback to the features we are currently working on. We do so via different types of social media like our website, forums, youtube channel, twitter and occasional blog posts.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (15)

November 10

Alpha 0.9.9f8 changelog

Greetings!

This week’s update brings in a few more overall quality of life fixes to the game. In the meanwhile we are still hard at work with the 1.0.0 update. You can also expect some new information regarding the 1.0.0 update in the coming weeks.

[NEW] Changed our skybox to a new and more dynamic one with moving clouds.

[UPDATE] Fixed an issue where players would fall endlessly in the tavern when clipping through the floor.
[UPDATE] Fixed a bug where wind calculations were completely off and would give ships incorrect speed.
[UPDATE] Water waves will now grow taller once a ship reaches more open sea, and be calmer when the ship is closer to islands.
[FIXED] Minor bugfixes.
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October 27

Alpha 0.9.9f7 changelog

Avast!

This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky.
Technically it has improved as well since it gives us more flexibility on how the water should behave i.e. the waves are more realistic and we have more control on the wave height etc. We still want to improve a lot but we think it has become much better already.

Besides that we fixed more bugs and continue to do so.
As mentioned in previous updates, we are still working hard on our 1.0.0 release and are getting closer to a product that is ready to show to you guys.


[NEW] Implemented new water visuals.

[UPDATE] Make anchor releasing sound less loud.
[UPDATE] Improve ship collision behaviour.

[FIXED] Player spawns in the water when trying to spawn on player-island.
[FIXED] Cannon barrel fuse can be lighted by any part of the botefeux instead of only the fuse part.
[FIXED] Usernames are no longer visible when a player dies.
[FIXED] Crowsnest and top mast pole no longer has player collision on climb.
0 comments Read more
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About This Game

DISCLAIMER: THIS GAME IS IN EARLY ACCESS AND REQUIRES A HTC VIVE OR OCULUS RIFT TO PLAY. PLEASE DO NOT PURCHASE IT UNLESS YOU HAVE A EITHER OF THESE AND WANT TO ACTIVELY SUPPORT THE DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE A FEW ISSUES.



Crooked Waters is a multiplayer virtual reality game where players immerse in thrilling sea fights. Together with your fellow pirates you'll try to survive the clash with other pirate ships.

Weigh the anchor! Load the cannons! Set sail!
The ship won't conquer the enemy on it's own, and it needs its crew. Are you a captain? A cannoneer? Or a mere Scallywag? There is no rank when you're in the heat of battle. Adjust the sails so you'll have the speed advantage, supply your cannoneers with ammo or chant some Yo Ho Ho! and Ye He He to keep the morale high. Sink those Scurvy Dogs when you get the chance, because there is no room for others in these Crooked Waters.

Available for Arcades on SpringboardVR

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    Minimum:
    • OS: Win 7 or higher
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1100 MB available space
    • Additional Notes: Vive HMD and controllers
    Recommended:
    • OS: Win 10
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1500 MB available space
    • Additional Notes: Vive HMD and controllers

What Curators Say

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