Ensure the safety of the people living in your city. In Rescue HQ you have to build, organize and manage a station with three different emergency departments.
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Release Date:
May 2019

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Available: May 2019


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March 19

New Models | New Mechanics | Playtest end of the week

We had some great progress we want to share with you!

We had a small interview with our tech artist Daniel who explain more about how the UI actually became what it is now and will let you take a small dive into our “BROWNOCALYPSE”. Please share your thoughts about our UI with us here or on Discord. https://www.youtube.com/watch?v=fH2B7lhicuY
Let's check some more of our new elements in the game. We added so many new objects so we created a nice small screenshot for you with some of these new objects down below.

Wait, how about some new vehicles…. We had nice fire trucks, medic vans and all kind of police cars, but how about something faster? Something that might not be stuck on the ground? Yes, we thought having helicopter for each department. That could be something really nice for your emergencies.

We also added a few more mechanics to the game after our last play test that we want to talk with you about. First of all we added a new “rookie function”: your future employee starts as a rookie that will not add any % or benefit to your mission but you actually need to train them before you can use them. Rookie’s will gain XP in missions or on training objects before they actually become a real employee.

While hire new people will actually offer you a set of different XP/Level progress to select from (a tier 2 Hire Desk actually help you find better people for example). In our last playtest you could just hire unlimited people and solve problems that way, but now there is a cap on people that can be increased by buying new lockers and place them so each person actually has it own locker where he also need to move before a emergency (so place them smart is a big benefit).

We also added room benefits. With adding the corridor as a part of our “room build options”, we offer a way to let people travel faster inside of the HQ: people move faster in a corridor than moving in normal rooms.

Last for today we want to remind everyone that we are going to start our next closed playtest later this week, we still looking to add a few more people to our test group from active users in our Discord, so join and hit us up there to become part of the test group.

That’s it for today, we are happy to share the new progress with you guys and would love to welcome you in our Discord or on Facebook!
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March 15

Rescue HQ – The Tycoon | DevDiary #2

What does that button do? In our second DevDiary, Chris from stillalive studios takes you on a tour through the UI, or user interface!

Have a look into the new DevDiary #2!
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About This Game

Ensure the safety of the people living in your city. In Rescue HQ you have to build, organize and manage a station with three different emergency departments.
You are responsible for your employees, their satisfaction and the life of many other characters. Keep an eye on your environment to be always prepared for new emergencies and make sure your station is well-balanced so it can handle all kinds of emergencies.

You are the police – Take care of the prisoners, interrogate them, and process all current cases at the desk. You can train specialised units for different missions.
In addition, you have to prepare your police forces for special events like the visit of a mafia boss.

You are the fire brigade – Get ready for the rush of incoming emergencies and make sure your team has enough resources to handle them. Train your firefighters so they can develop unique skills. Assign them to different teams based on their skills and special experiences to be prepared for both a cat sitting on a tree and a major fire.

You are the ambulance – Look after your patients in the emergency room of your HQ and expand your station by new technologies. If someone gets injured it is your responsibility to bring him to your HQ and take care of him until he is doing better. In addition, make sure you produce enough medicine to avoid any supply shortages.

As manager of the headquarter it is your job to provide enough personnel and resources at all times so you are able to react to any unforeseen mission in time. At the same time, you have to keep an eye on your finances to make sure you have enough funds to further develop your headquarter – a balancing act that can lead to difficult decisions.

Can you keep cool and stay on top of the situation, despite three departments, numerous missions, and scarce resources demanding your attention? Prove your skills, your city counts on you!

  • Three emergency departments under one roof
    - Three different challenges and strategies
  • Build and expand your headquarter
  • 2 different settings, based on New York and Berlin, with corresponding vehicles
  • Resource management
  • Unforeseen and varying missions
  • Huge “scurrying factor” due to personnel that follows their routines
  • Extensive modding capabilities of all assets, maps, and missions
  • Day/night cycle with shifts management and changing emergency types
  • Level up your rookies to veteran status
  • Police department – “paperwork” that has to be processed and balanced with sending police officers to emergencies
  • Medical division – “patients” feature. Stock up on medical equipment to treat patients in critical condition, thus getting paid by their insurance
  • Firefighting department – Large operations with a lot of equipment, vehicles and people involved
  • Purchase property to expand you headquarters then make sure you fill it with things that are not only useful for the functioning of the department but also with the ones that will improve the mood of your employees
  • You will get paid by the city hall every week based on your performance
  • Earn rewards from successfully completed emergencies – either directly in form of money and reputation, delayed as with paperwork, patients and prisoners, or more complex like new team members, work stations, new unlocks, etc.
  • Long-term scenario that presents challenges to you. It will provide waves of emergencies at specific times, which you can read off a timeline and prepare for accordingly
  • Objectives and achievements that guide you through the game experience
    - Providing a constant challenge
    - Keeping the difficulty level appropriate for your skill level

Rescue HQ can be extensively modded. You can create your own assets, maps, and missions using the F# language and Unity engine. Share your creations with the community via the Steam Workshop or download the mods from others.

System Requirements

    • OS: Win 7/8/10 (64Bit)
    • Processor: Processor Quad Core CPU with at least 2.6 GHZ
    • Memory: 4 GB RAM
    • Graphics: 2 GB VRAM | Shader Model 5.1
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Win 7/8/10 (64Bit)
    • Processor: Quad Core CPU with 3.4 GHz recommended
    • Memory: 8 GB RAM
    • Graphics: 4 GB VRAM recommended | Shader Model 5.1
    • DirectX: Version 11
    • Storage: 5 GB available space

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