Lanterns is a co-operative platformer where two players must work together to solve a gauntlet of unique puzzles. Players control a red and blue character that are able to shine a ray of light, of like colour.
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Release Date:
Mar 14, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A large amount of new content and features are planned. Gameplay that stems off the original mechanic of each players lantern revealing a specific colour. Experimenting with new mechanics and features. Extra block types and block functionality, level hazards, more co-operative level design elements, PVP, Arcade, Story, Weekly speedruns and leaderboards. We’re in the process of prototyping more mechanics that add different elements to the game which allows us to create more diverse levels. The game will be going through an artistic overhaul.
Because the game isn’t anywhere near complete and will be going through drastic changes early access is suitable due to foreseeable quality issues.
We would like to pivot based on the communities appropriate feedback and desires.”

Approximately how long will this game be in Early Access?

“1 Year”

How is the full version planned to differ from the Early Access version?

Complete artistic overhaul.
Complete audio re-work plus the addition of new sounds.
More game content.
Refined and polished gameplay and level progression.
Online cooperative play that will allow friends to play on separate computers.
Level creator for users to create their own levels, upload for public to play.
Integrate and create Steam achievements.
Trading Cards.
Assured Quality.
UI and necessary gameplay elements.
Colour Accessibility.
Colour Changing - allowing players to choose their own core colour which alters all of the same core colour within the game.
Input rebinding.
Language translations.”

What is the current state of the Early Access version?

“The game in its current state of Early Access includes:
  • Local Splitscreen / Co-op gameplay.
  • 5 Playable character sets with unique mechanics.
  • 130 Playable levels.
  • 24 Puzzle level elements.
  • 6 Phase tutorialisation sequence.
  • Completed core gameplay loop.
  • Keyboard and full controller support. (Xbox 1, Xbox 360, PlayStation 4, PlayStation 3)
  • Fully functional and navigable UI.
  • Adjustable audio settings.
  • Colour blind accessibility.
  • Steam cloud support.
  • Fun Stats - Collected coins, playable character deaths.
We are actively seeking how the community responds to the content.

The game in its current state of Early Access does not include:
  • Finalised art.
  • Finalised audio.
  • A level editor.
  • Steam achievements.
  • Trading cards.
  • Input rebinding.
  • PVP game mode.
  • Arcade (Lives) mode.
  • Time Attack (Speed runs or Weekly Speed Runs).
  • Leader boards.
  • Any languages other than English.

Will the game be priced differently during and after Early Access?

“Yes.
We plan to gradually raise the price as the game reaches its content milestones and features. (Alpha, Beta, Release)”

How are you planning on involving the Community in your development process?

“Regular development updates in the games steam news page. Understanding how the community responds to the existing game and the direction they wish to see it take. Being active within the community and listening and discussing potential outcomes and further development. Branching out on social platforms such as Twitter, Facebook and Instagram to gain more reach and hopefully, build a community.”
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Recent updates View all (11)

November 10, 2018

Lanterns Update v0.7.0


Lanterns Update v0.7.0

In this post PAX POX Lanterns update:
{


Character Set Collectables
Each character set now has Character Set Collectables (CSC). These collectables count towards unlocking a new character set. Character Select portals in the character select level now show the amount of CSC's required to unlock the next character set. Portals in level selects show which levels contain a CSC.
  • New - Character Set Collectable Sprites & Animations.
  • New - Character Set Collectable Particles.
  • New - Character Set Collectable Trails.
  • New - Character Set Collectable UI Feedback.
  • Updated - Character Select Portals include CSC progress.
  • Updated - Level Select Portals to include CSC progress.
All character sets are still currently unlocked and playable - but collecting them will still accumulate progress - for when progression is refined and complete.


Miscellaneous Changes
  • Drastically increased the Lantern recharge rate for Axolotl, Moth and Anglerfish.
  • Updated the (controller) Lantern ray activation threshold.
  • Added a radial image to the tutorialisation image of player resetting in tutorial phase 3.
  • Dissolving blocks now have a transparent representation of where the original block is.
  • Morphing blocks now have a small delay before morphing (expanding and shrinking).
  • Added a confirm quit game UI panel.
  • Updated transitions between levels from a simple fade in and out to different (randomised) patterns.
  • Coloured coins now have a highlight every few seconds.
  • Re-arranged and increased the size of the main character select level.
  • Re-arranged tutorial sequence. Last phase tutorialises Character Set Collectables and unlocks play of Koala character set.

Audio
  • Updated spring block SFX.
  • Updated head bump SFX.
  • Updated portal opening SFX.
  • Updated checkpoint activation SFX.

Bug Fixes
  • AI collisions now properly kills the player.
  • Player reset particles now spawn in the correct position.
  • Character Select - Fox portal now has correct sprites above.
  • Characters no longer slide with minimal (controller) joystick movement.
  • Morph blocks now have a transparent sprite to show the rest of the block.
  • Spring blocks ignores player jump input.
  • Character head bump particles / audio feedback function again.
  • Character sprites now accurately walk on top of blocks.
}

What's To Come?
Known Issues
  • Missing Playstation 4 Controller support - We're in the process of updating controller support entirely which will result in many more controllers being compatible with the game.
  • The last level of Axolotl character set has issues with standing on the sideways sensor blocks.
  • Full screen/Windowed mode toggling/Cursor issues.
  • Coloured degrading blocks are lacking the visual of dissolving.
  • Finishing the last level in a character set doesn't revert to the Character Select level - instead continues to the first level of the next character set.

Level Editor
This will be a lengthy process - but we hope to keep everyone informed on the progress being made.

Levels
Refined level progression and level sets for all characters. We'll also be in the process of removing all of the current level set and replacing them with more permanent levels. Theres a good chance that a lot of the current levels in v0.7.0 will start to be shifted into an archive location or completely removed.

Stay Up to Date
Stay up to date by visiting any or all of:
Website
Discord
Facebook
Twitter
Instagram

Need a Friend?
You could try using Parsec [parsecgaming.com]
Because Lanterns is currently only local-coop, If your friends are too far away, Parsec is a great way to play local games online. Parsec is free and relatively easy to setup.

- The Artefact Team
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About This Game

Lanterns is a co-operative platformer where two players must work together to solve a gauntlet of unique puzzles. Players control a red and blue character that are able to shine a ray of light, of like colour. Objects in the world react in many ways when illuminated by these mystical lights, however timing, precision and a lot of communication will be required to conquer each trial.

Play as Red or Blue and navigate through levels, or lead your teammate to temporary inevitable doom. Unlock different characters and along the way, and discover secret areas.

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent.
    • Memory: 1 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM.
    • Storage: 160 MB available space
    • Additional Notes: Xbox 360 controller, PlayStation 4 controller compatible.

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