The Dwarves of Glistenveld is a Colony Strategy game about clans of dwarves trying to live and expand underground. Help them explore, mine, forage, fight, and build a home in a forgotten underworld! Features a unique blend of traditional RTS and Colony-Sim.
All Reviews:
Positive (10) - 90% of the 10 user reviews for this game are positive.
Release Date:
Oct 18, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we think of The Dwarves of Glistenveld, we imagine a vibrant world with not only our content, but with many user-created maps, scenarios and modded content.

In order to realise this vision, we need players on-board while the game develops, giving us feedback and inspiration. With the support of a community, we will be able to build the tech necessary to suit our players’ needs as we create TDoG together.

The Nysko team is a small clan working in their spare time and on their days off. We dream of the day we can give our team full-time employment so that we can build all the features and content we have in the pipeline, as well as requested content from our community. We listen to all our feedback, though not all requested features will make it in the game, we are inspired by your creativity as much as our own!”

Approximately how long will this game be in Early Access?

“The game will be released in four 'Chapters', each of which introduces new features, new content and expansions on existing content. We cannot reasonably estimate the length of time each chapter will take, but we will keep you updated on our progress through our blog posts and patch notes. Note: These chapters will be free updates for those who have already bought the game.”

How is the full version planned to differ from the Early Access version?

“· Completed all chapters of the Single-Player Campaign
· Many New Enemies - e.g. elementals and automatons!
· Many New Technologies - e.g. craftable weapons, dynamite, alchemy & new automation
· Many New Buildings - e.g. new defences, library, brewing buildings & more!
· New Environments - e.g. lava caves, mushroom biomes, mountain caves & mines!
· New Scenarios & Mini-Games
· Modding Support
· Multiplayer Mode (dream goal)”

What is the current state of the Early Access version?

“· Chapter 2 of the Campaign – a story-driven campaign, where you help dwarves drive out the goblins and take back their homeland
· Caverns Mode - an enormous procedurally generating map that develops and evolves as you play
· Scenarios – a series of hand-crafted, carefully designed challenges
· Skirmish mode – build your own challenges by choosing opponents, biomes, and resource abundance
· Map editor – create your own levels and share them on the Steam Workshop
· Mobbit Run – a mini-game where you play a brave mobbit stealing carrots from goblins”

Will the game be priced differently during and after Early Access?

“Yes. We plan to fairly raise the price of the game for each new chapter, as it will be packed full of fresh new content and features.

Those who have already bought the game however will get the new chapters for free! We believe people should only have to pay once to receive the complete game.”

How are you planning on involving the Community in your development process?

“There’s a convenient in-game feedback form: Simply press F8 to send us feedback at any point in the game, which also sends us a handy screenshot for context! We love receiving feedback as it helps provide us with snippets into our players' experiences.

We also release blogs, giving progress updates, interesting reads about back office processes, challenges we face, team dynamics and to see how far we’ve come as a young indie games company.

We check the steam discussions semi-regularly, and will answer your questions, respond to feedback and take inspiration from any suggestions you have! There have already been many features introduced purely thanks to player feedback!

Our website is the prime hub where you can find all the updates and information about our latest title. We also house all our latest content there, from pictures to event updates and videos. Have a look around and get to know us!”
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Reviews

“The Dwarves of Glistenveld, a promising title which distils the economic structuring of village/town management titles like The Settlers, Stronghold or, more recently, Valhalla Hills, into a purer game of strategy.”
Big Boss Battle

About This Game

The Dwarves of Glistenveld is a Colony Strategy game about clans of dwarves trying to live and expand underground. Manage your own clan and help them explore, mine, forage, fight, and build a home in a forgotten underworld!

Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides, the surviving dwarves flee underground. Cut off and divided, they split into different clans, each with their own ideals and strategies to survive. Goblins are now searching the tunnels under the city to rid the land of dwarves for good! Will you reunite and work together with the other clans, or take the reigns and seek to regain power for yourself?

Explore Hidden Depths

The world of Glistenveld has many discrete mechanics and behaviours to learn about, and your actions will sometimes have lasting consequences. There are 3 difficulty options if you wish for a more (or less) forgiving experience.

Meet Quirky Dwarves

Each dwarf is born unique, with generated traits and details that give them their own personality. You will find that some do better at certain jobs than others, or are impacted by their surroundings, or just simply act differently from one another. With over 2,000 possible combinations of impactful traits, you'll be hard-pressed to find two dwarves the same!

Hone Skills & Gain Abilities

Your dwarves gain experience working in each of the four classes: Miners, Foragers, Engineers & Warriors. Miners dig through rocks & walls, Foragers gather wood & food as well as cook, Engineers craft items & build structures, and Warriors fight off enemies. As your dwarves level up, you can choose special class-related abilities for them, such as prospecting nearby minerals or uncovering enemy tracks!

Advance Technologies

Find schematics and artefacts to unlock new technologies! The current tech-tree features over 12 unlockable techs, that span from revealing traits to farming and industrialising your base, with many more still to come!

Build a Home

Most modes and levels in the game give you the freedom to build a home for your dwarves. Different modes offer different limitations on building, advancing the tech tree or increasing population. Currently features over 30 buildings and other constructs to organise, secure, refine and decorate your bases!

Environmental Dangers

Your dwarves might step on traps in old ruins, trigger cave-ins while excavating, or even wander unwittingly into a spider's nest! Glistenveld holds many dangers, but rewards those who stay vigilant!

Manual / Automated Control

You can exercise precision by controlling dwarves manually, or place instructions for them to work on and accomplish in their own time. This game provides a balance of micro and macro-management, and our goal is for you to be able to accomplish most tasks using either.

Modes of Play

  • Campaign - Play as your own clan through a story-driven campaign. Drive back the goblins, meet other dwarf clans, encounter monsters, mysteries and treasures on your journey to take back your homeland!
  • Caverns Mode - In the farer reaches of Glistenveld lies an enormous expanse of (procedurally generated) caves and tunnels! With humble beginnings, explore, develop, and become master of the elements as you build a new, grand home for your dwarves! Every playthrough presents unique experiences and challenges!
  • Scenarios - A series of hand-crafted, carefully designed challenge maps, to test your skills and understanding of the game mechanics.
  • Skirmish Mode - Choose from a wide range of parameters, including opponents, biomes and resources, to create your own skirmish scenarios!
  • Map Editor - Design, craft and script your own levels and share them on the Steam Workshop.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 7
    • Processor: Intel Core i5-6500 / Intel i5-7300U, or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT / Intel HD 620, or equivalent
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: 10
    • Processor: Intel Core i5-6500 @ 3 GHz, or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680, or equivalent
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Core i5-6500 / Intel i5-7300U, or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT, or equivalent
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5-6500 @ 3 GHz, or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 680, or equivalent
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card

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