A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as new dangers. Build new cities, expand your influence and fight great battles on land and in space.
Recent Reviews:
Mixed (15) - 46% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Mixed (84) - 69% of the 84 user reviews for this game are positive.
Release Date:
May 9, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way for us to receive feedback from the community and incorporate it into the game. We want Pax Nova to be the greatest strategy game it can be and being able to get feedback from a variety of people at this stage is a huge help, especially for such a complex game.”

Approximately how long will this game be in Early Access?

“We estimate Pax Nova will be in Early Access for about 3 to 6 months.”

How is the full version planned to differ from the Early Access version?

“We plan on releasing regular content updates, until we reach v1.0. These updates will include new features and gameplay mechanics to play with, new quests, additional technologies and localization to multiple languages. The updates will additionally focus on game balancing, bug fixes and general gameplay improvements, as well as adding Steam achievements. We also plan on including community suggestions and ideas, so please feel free to leave your feedback on the Steam discussion board”

What is the current state of the Early Access version?

“The whole game is fully playable from start to finish and should be fun despite the rough edges, lack of balance, possible bugs and missing content. For a list of all the features currently implemented in the game please refer to the "About This Game" section.”

Will the game be priced differently during and after Early Access?

“The game will release into Early Access at a discount. The price will rise at the 1.0 release.”

How are you planning on involving the Community in your development process?

“Getting feedback from the community is the reason why we are going through Early Access!
So we plan on paying very close attention to the forums and social media to implement that feedback in a timely manner. Whether it’s bug reports, ideas or general criticism; we love to get your feedback.”
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Recent updates View all (9)

June 13

Pax Nova Early Access 0.5.3 released!

Hello everyone,

Pax Nova EA 0.5.3 is now live! This patch includes some important bug fixes as well as some significant balancing changes in some critical areas, such as pacing, AI, the tech tree and the Science and Score victory conditions. It also comes with some more additions such as new artwork and some UI improvements so hopefully this patch can serve as a nice appetizer for the first major update coming up in July.

We would also like to thank everyone who took time to post feedback, suggestions and bug reports so far. They've been a huge help for us so we hope you keep them coming as we are always listening to what you have to say.

Having said that, have a great week and enjoy!

  • [ADDED] It’s now possible to zoom in and out by using the Page Down and Page Up keys
  • [ADDED] Added and updated new artwork for some side quests
  • [ADDED] Codex shortcut in main menu, making it now possible to read the Codex from outside the faction selection screen
  • [BALANCING] Score required to get a Score victory is now 80 000 instead of 50 000
  • [BALANCING] AI has been readjusted so they won’t declare war shortly after signing a peace deal
  • [BALANCING] Various AI tweaks making AI factions more challenging than before
  • [BALANCING] Science Victory is now tougher to achieve as the Transcendence tech now requires 40% more Research Production
  • [BALANCING] Rebalanced Era III technologies to require more Research Production and thus take longer to get through (also affecting the time it takes to achieve a Science Victory)
  • [BALANCING] Adjusted camera zoom speed to be slightly faster
  • [BALANCING] Increased the rate at which credits are earned with capital cities now generating 25 Credits/Turn while each Citizen now generate 6 Credits/Turn
  • [VISUALS] Tweaked SSAO to make certain details more noticeable
  • [VISUALS] Updated game icon
  • [UI] Buttons for the Credits section and Codex in the main menu have been changed and a tooltip has been added
  • [UI] Misc tweaks
  • [FIX] Save issue preventing the loading of some save files, specially by mid to late game
  • [FIX] Player being able to acquire the Technocracy tech with the Ra Dynasty despite the player starting with it
  • [FIX] Rare instance where the player could have negative Aether
  • [FIX] Autosave function still being activated despite the player cancelling it in the overwrite message prompt
  • [FIX] Strategic Resources not taken into consideration when upgrading a unit and not being taken when applicable
  • [FIX] Tentative fix for occasional instances where the game gets stuck on end turn
  • [FIX] Game redirecting the player to the wrong codex entry when selecting a faction’s codex entry in the faction selection screen
  • [FIX] Misc typos and grammar errors
9 comments Read more

June 6

Pax Nova Early Access Roadmap

Hello Pax Novians!

Thank you so much for all of your support and feedback so far – your ideas and suggestions are the reason we wanted to go into Early Access, and today we’re happy to finally announce our Early Access roadmap!

Every update will include bug fixes and balance tweaks – alongside some significant content changes and additions

Community Appreciation Update - July 2019
• More planetary colonization options
• Enhanced planetary differentiation
• Diplomacy and Space Improvements
• New tech era

Planetary Update - August 2019
• Planet generation 2.0
• New game start customisation options
• Race and diplomacy differentiations improvements

Mod Support Update - September/October 2019
• Steam Workshop integration
• UI improvements
• Improved combat

Full game release - Fall 2019
• Complete main questline
• Localisation support (final languages TBD)
• Steam Achievements

Let’s dive into the first update in more detail!

Community Appreciation Update

Colonisation options and planetary differentiation

Planetary colonisation will be more customisable when the update launches and planets will differ more from each other. Some strategic resources can now only be found on certain planets and planets now have specific traits that affect factors such as the numbers of forests, food production yields, mountains, etcetera. These can be added and removed throughout the game depending on factors such as your total pollution.

Diplomacy additions

Up next are the diplomacy additions. AI will be able to use different proposal items to negotiate deals, such as Aether and Strategic resources. New diplomatic actions based on new events, such as being able to condemn other factions if they commit a massacre or cause a natural disaster or other negative consequences caused by high pollution levels. Finally, it will add the option to have relationship bonuses and penalties between factions you make friends or enemies of, based on their lore.


The best of jokes that have been run into the ground. The improvements this update adds to space gameplays are no joke, however. Space resources and space mining get added with this update: players will be able to control highly valuable strategic resources that can only be found in space using space ships with a mining module. Colonisable planets can now be mined for Strategic Resources using certain technologies.

Even more stuff

We should also mention the addition of a new Tech Era! It’ll have 20 new technologies to research, so grab your thinking caps. The final addition will be enhanced tooltips, which will feature extra contextually relevant information after the update rolls out.

Future content updates

We’ll continue to patch Pax Nova in between these larger content releases and will have more to share about future updates when they draw nearer. So stay tuned, thank you for playing and if you have more feedback for us, we’re still very keen on hearing from you.

Thank you!

- The Pax Nova team
16 comments Read more
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About This Game

Humanity has failed itself through pollution and war. After a century of political tension and countless armed conflicts, Earth is now on the verge of being uninhabitable. A communication from deep space gives us the chance to leave our dying planet and start over, by migrating to Eos, marking the beginning of the era of ‘Pax Nova’. But will it be enough to save humanity?

In this sci-fi turn-based 4X strategy game, you may choose one of several factions divided between three races, and establish yourself in Eos. Explore new worlds and new star systems filled with exciting secrets as well as terrible dangers. Build great cities and expand your influence through efficient diplomacy, or prepare for battle on land and in space when diplomacy fails or for when you’re just a warmonger.

Explore your world and beyond...

Planets are much more than just a collection of stats. Your civilization will soon want to know what’s outside your atmosphere and will look forward to discovering, colonizing or even invading new worlds. Each planet is procedurally generated with different biomes and various challenges, and is filled with numerous secrets, creatures, characters, factions and much more.

...including space itself

Space itself hides numerous secrets but many dangers as well. Pirates, space creatures and other beings will try to hinder or help your progression throughout Eos.

An epic space opera

Three different races, all invited there, provide a choice from a total of 15 factions. Each faction has their own play-style and challenges. Unveil the past of Eos and define its future! How you do it however is entirely up to you.

Dynamic diplomacy systems and political landscape

New diplomacy options can be unlocked depending on your traits, technology, specific events and more.

And much more

  • Discover Eos’s secrets and solve quests, build space bases and outposts
  • Unique victory conditions for each player
  • Unit and ship customization
  • Randomly generated tech tree (Coming soon during EA)

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows Vista, 7, 8 , 10 - 64 bit
    • Processor: 3.0 Ghz Intel Core i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: 1 GB NVIDIA GeForce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Additional Notes: System requirements may be subject to change.
    • Requires a 64-bit processor and operating system
    • OS: Windows Vista, 7, 8 , 10 - 64 bit
    • Processor: 4.0 Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 9.0c
    • Additional Notes: System requirements may be subject to change.

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