A sci-fi turn-based 4X strategy game where you lead the fate of one of several factions divided between three races. Explore new worlds and new star systems filled with exciting secrets as well as new dangers. Build new cities, expand your influence and fight great battles on land and in space.
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Blandede (89) - 68% av 89 brukeranmeldelser for dette spillet er positive.
9. mai 2019

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

“Early Access is a great way for us to receive feedback from the community and incorporate it into the game. We want Pax Nova to be the greatest strategy game it can be and being able to get feedback from a variety of people at this stage is a huge help, especially for such a complex game.”

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

“We estimate Pax Nova will be in Early Access for about 3 to 6 months.”

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

“We plan on releasing regular content updates, until we reach v1.0. These updates will include new features and gameplay mechanics to play with, new quests, additional technologies and localization to multiple languages. The updates will additionally focus on game balancing, bug fixes and general gameplay improvements, as well as adding Steam achievements. We also plan on including community suggestions and ideas, so please feel free to leave your feedback on the Steam discussion board”

Hva er nåværende tilstand for versjonen i tidlig tilgang?

“The whole game is fully playable from start to finish and should be fun despite the rough edges, lack of balance, possible bugs and missing content. For a list of all the features currently implemented in the game please refer to the "About This Game" section.”

Vil spillet være priset annerledes under og etter tidlig tilgang?

“The game will release into Early Access at a discount. The price will rise at the 1.0 release.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Getting feedback from the community is the reason why we are going through Early Access!
So we plan on paying very close attention to the forums and social media to implement that feedback in a timely manner. Whether it’s bug reports, ideas or general criticism; we love to get your feedback.”
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Nylige oppdateringer Vis alle (11)

16. august

Next Update Coming Soon, Save-game Compatability Notice

Big changes are afoot!

Hi everyone,

The second Content Update is incoming with some big changes, fixes and a substantial visual overhaul to the planets and biomes. We're aiming to release it in a few weeks and we're very excited about it! :)

Save game compatability

To enable the changes to be made, we've had to make one major concession; save games. Unfortunately saves that are made on the current or earlier builds (0.6.05 and earlier) will not be compatible with future updates.

How to play your old saves

We totally understand that you might want to finish up with your ongoing games before switching over to something new. That's why we set up a branch for you that you can access so you can revert back to 0.6.05 whenever you want. Here's what you need to do to access the old build:

  1. In your games library, right-click Pax Nova and select properties.
  2. In the properties, switch over to the Betas tab.
  3. In the Betas tab, click the drop-down menu and select 'save-compatability-build'.

If you've followed the steps correctly, this is what your BETAS-tab in the properties of Pax Nova will look like: https://imgur.com/a/19gqphW

Your game will now not automatically update to the latest version.

How to resume automatic updates

If you want to update Pax Nova to its latest version, simply follow the same steps, but this time, choose to opt-out of beta programs. The game will now automatically update to the latest version.

Thank you, and we hope you're as excited for what's next for Pax Nova as we are! :)

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29. juli

Pax Nova Community Appreciation Update

Hello everyone,

We are happy to release our first update from the roadmap today! As stated in the roadmap we published last month, the 'Community Appreciation Update' includes: more planetary colonization options, enhanced planetary differentiation, improvements to diplomacy and space + a new tech era.

Another much requested improvement we’ve added is City UI tooltips. These show the different factors affecting Prosperity, Income Balance, Pollution and Harmony.

Read the full changelog below for every little detail, and let us know what you think! Your feedback is valuable, and we try our best to read all of your suggestions.

Have a great day, and we’ll see you in August for the second update!

  • Implemented Artifacts mechanics
  • Implemented Planet Traits
  • Implemented Space Mining and space deposits
  • Implemented Homeworld mechanic: When the player loses all control of its homeplanet he gets the Mourning trait, which decreases Prosperity for 15 turns
  • All colonizable planets settings now generate 80% more colonizable planets and
  • Added the Very Rare colonizable planets option, which is equivalent to what Rare was previously
  • Rebalanced tech tree and required Knowledge to advance certain eras
  • Added 22 new technologies and a new technological Era
  • Only a certain of specific Strategic Resources are now generated in each planet
  • AI now use Influence, Strategic Resources and Aether in their deals
  • Added Yridium and Usselium strategic resources
  • Added Total War mode: Players start at war and can’t sign peace deals
  • Added Lore Related relation factors, can be disabled when starting a game
  • Added Kingdom of Alnon faction illustration
  • Increased distance between starting factions
  • Added 4 new quests
  • Added 5 new random events, one with the player being able to find a random artifact
  • Rock Worms are now hidden at the start of the game and only start being aggressive by mid to late game, when the actual event pops up
  • Rock Worms are now stronger, with more Health and Damage
  • Added Dragon Scarab land creature
  • Seal Victory now requires 70% of all seals
  • Score Victory now requires 90000 points
  • Transcendence tech now requires 5000 Research Production
  • City UI Prosperity, Income Balance, pollution and Harmony tooltips now show the different factors affecting it
  • Added tooltips to City Growth and Citizen Growth further breaking down what variables need to be met before the city grows or gains another citizen
  • Planets that can’t be colonized can now be mined with a Space mining module
  • Planet UI now show whether planets can be colonized, are colonized or can be mined with the Space Mining module
  • Selected Planet panel now shows Planet traits and Strategic Resources
  • Redesigned Planet Info panel, now also includes Strategic Resources
  • Citadels now sell Artifacts
  • Research menu is now named the Science menu to accommodate for Artifacts
  • Added sound effect when selecting an artifact and using, selling or dissolving it.
  • The systems UI in the Galaxy view now indicate whether or not we have found a planet we can colonize but haven’t yet, even if we have a presence there
  • AI now uses Strategic Resources, Aether and Influence when negotiating their diplomacy proposals
  • Improved AI’s management of economy, military and city defences
  • Updated all Space Stations, with the Corvus and Drosk now having their own ones
  • Added new artwork for some special modules
  • Strategic Resources now show in the UI immediately if the player is exploiting it
  • Planet wide pollution is now calculated on average per each city and takes forests into account
  • Added total pollution generated, Planet traits and Strategic Resources to Planet Info
  • Planet Info button is now in text and displaying Planet Traits, Total pollution and Strategic Resources
  • Total planet pollution showing averages instead of being cumulative
  • When a planet reaches 45 total pollution it gains the Heavily Polluted Air trait, triggers and event and the Criticize Pollution Diplomatic option becomes available if the player controls a city in that planet
  • The planet info panel now shows the limit (45.0) of Pollution in a planet until the Heavily Polluted Air trait is added
  • Improved clicking sound effects
  • Improved Food Production tooltip to be more clear and indicate how much Food each Citizen consumes
  • Improved some special abilities description to include how much Aether activating them costs
  • Fixed units getting causing status effects wrongly during combat when they don’t have any status causing abilities
  • Fixed Minor Faction names wrongly showing “Institute” instead of their actual name after loading a game
  • Fixed planet info panel being rendered behind some panels
  • Fixed Science tech tree not being researchable when playing with a custom faction with the Technocratic trait
  • Fixed some Special Abilities tooltips not opening
  • Fixed Ships not landing after load bug because of terraforming
  • Fixed all units being unselectable after load bug because of terraforming
  • Fixed instance where the UI would become unusable after trading with the AI
  • Fixed rare issue that caused some districts being unselectable
  • Fixed ability counters not displaying correctly after loading a game
  • Fixed Titanium Plates being wrongly updated on templates that shouldn’t need it
  • Fixed “Ship belonging to an unknown faction” notification showing to the player even if that ship belongs to the player
  • Fixed AI buying production in a district or city more than once in the same turn
  • Fixed Chapter IV - The Scientist quest being bugged out and not allowing players to get the Inquire Citadel option if the Citadel already has 3 products in the Tier 2
  • Fixed City factors tooltips (Harmony, Balance, Prosperity)

Connect with us to stay up to date!

Join our Discord server! Click here

Pax Nova


Iceberg Interactive

Steam Publisher Page

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Om dette spillet

Humanity has failed itself through pollution and war. After a century of political tension and countless armed conflicts, Earth is now on the verge of being uninhabitable. A communication from deep space gives us the chance to leave our dying planet and start over, by migrating to Eos, marking the beginning of the era of ‘Pax Nova’. But will it be enough to save humanity?

In this sci-fi turn-based 4X strategy game, you may choose one of several factions divided between three races, and establish yourself in Eos. Explore new worlds and new star systems filled with exciting secrets as well as terrible dangers. Build great cities and expand your influence through efficient diplomacy, or prepare for battle on land and in space when diplomacy fails or for when you’re just a warmonger.

Explore your world and beyond...

Planets are much more than just a collection of stats. Your civilization will soon want to know what’s outside your atmosphere and will look forward to discovering, colonizing or even invading new worlds. Each planet is procedurally generated with different biomes and various challenges, and is filled with numerous secrets, creatures, characters, factions and much more.

...including space itself

Space itself hides numerous secrets but many dangers as well. Pirates, space creatures and other beings will try to hinder or help your progression throughout Eos.

An epic space opera

Three different races, all invited there, provide a choice from a total of 15 factions. Each faction has their own play-style and challenges. Unveil the past of Eos and define its future! How you do it however is entirely up to you.

Dynamic diplomacy systems and political landscape

New diplomacy options can be unlocked depending on your traits, technology, specific events and more.

And much more

  • Discover Eos’s secrets and solve quests, build space bases and outposts
  • Unique victory conditions for each player
  • Unit and ship customization
  • Randomly generated tech tree (Coming soon during EA)


    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows Vista, 7, 8 , 10 - 64 bit
    • Prosessor: 3.0 Ghz Intel Core i3 or equivalent
    • Minne: 6 GB RAM
    • Grafikk: 1 GB NVIDIA GeForce GTX 460 or equivalent
    • DirectX: Versjon 9.0c
    • Tilleggsmerknader: System requirements may be subject to change.
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows Vista, 7, 8 , 10 - 64 bit
    • Prosessor: 4.0 Ghz Intel Core i5 or equivalent
    • Minne: 8 GB RAM
    • Grafikk: 1 GB NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Versjon 9.0c
    • Tilleggsmerknader: System requirements may be subject to change.





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