RODENTWARS! Part 1. The RodentWar has begun. *THIS GAME IS AN EARLY ACCESS LIVE PROTOTYPE AT THE MOMENT* FORM ALLIANCES to conquer and SQUISH YOUR ENEMIES into HAMSTER JAM! Scavenge to DEVELOP DEADLY WEAPONS and EMPOWER YOUR BATTLESPHERES! BUILD YOUR BURROW DEFENCES and CHALLENGE ENEMIES ONLINE TO RAID!
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큐레이터: Skittlescar Forkbeard's Spooky G 2018년 6월 14일

“might involve some bad rats”

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참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“I'm a lone developer and this game started as a project to entertain my kids. It's evolved from years of modding games and running Minecraft servers no longer being interesting enough for them, and deciding to take advantage of the game creating engines now available. We're six months in and have been through several alpha builds - that are really fun and keep us coming back for more - However I'm a single dad with limited mobility so consistent work on the project varies a lot dependant on health and scheduling. it will be another six months I'd expect (with regular re-builds), before we're looking 'finished'. I'd like to share what we've got going on already with the world, and we would like to invite other gamers to come and enjoy the game we've got. 'Early Access' seemed right for us and for RodentWars! as I'm getting a new build done every week to two weeks at the moment, and it's already fun even if I haven't got the (extensive) list of features, zones, and game modes implemented yet that will make it 'finished'.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“We're aiming to have something looking fairly polished by August, but are prepared for this to be a longer haul, depending on what feedback we get from our community and our players - So far, we are taking a 'Would that be cool?', 'Can we do it?', 'Make it happen!' approach - So the game is evolving and plans are changing as we go. Once we're up with a demo and some stats and leader boards on Steam, and with a centralised server for chat and discussion we will get some posts up with planned feature milestones that we consider 'need completing' before the game is ready for a full release. If it takes a few months longer we are aiming for a Christmas release at the latest.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“What players can expect from the finished version is - Online Multi-Player, 'Style Your Rodent' Avatar maker, 'Ball Garage' BattleSphere crafting and skinning, and several well-crafted Death-match maps. We will be creating stats, achievements and leader-boards, and implementing in-game chat and trading once there are battleball parts and Rodent items to equip and use in-game. Once we've hit this point we will be thinking ahead to 'The BattleSphere' Apocalypse - Part 2 with a central city hub, shareable player 'Rodent Burrows', and more of the campaign story-line with quests, which will be the next instalment. So the full release version of 'Part 1' is death-match game modes and leader-boards, with customisable Rodents and Hamsterballs, and chat system working.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“We're still in a very early prototype 'Alpha'; which is to say it works and we keep re-building as we come up with new tweaks and ideas. It's more interesting to get a networked engine working first so we've been concentrating on a networked lobby and Steam integration first so that we've a networked base of players and testers from the get-go. We're 6 months in of 'Alpha' and 'Beta' builds for x86 and x64, and are testing the feasibility of working on mobile and tablet versions too. In-game modes are minimal at the moment, and the free demo gives a good idea of what state the full game is in- Once we go live with EA the demo will reflect the 'live' alpha with a time-limited playtime so demo and owner players are still able to compete in the same game zones. We're concentrating purely on Win platform at the moment but once we've a few players with an interest on Linux and Mac who are up for testing we will look at porting to those platforms, too.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“Yes, this is a discounted price for an in-development game. Once we're happy with the finished 'Network HamsterBall Death-Match!' product we will implement a release price, and start planning on Part 2: 'BattleSphere Apocalypse' as early access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“We've already got the community page with some content on and are looking forward to hearing back from Steam players about what their first impressions are of the game engine. We're excited to have the game on Steam and the dirth of API's and support that is available. We want to involve the player community as much as possible and are looking forward to integrating the steam achievements, leader-boards, and VR and other support as much as possible. We want the involve players as much as possible in taking on-board their feedback and will be involving regular players in the EA stage further down the line with privileged accounts and items in recognition and appreciation for the help they are, and have already been, in making RodentWars! happen.”
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RODENTWARS Demo 다운로드

RODENTWARS Demo
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게임 정보

RODENTWARS! Part 1 : Hamsterball DEATHMATCH!!

World's 1st First-Rodent-Shooter and HAMSTER BALL Battle Simulator! ;)

*THIS GAME IS AN EARLY ACCESS LIVE PROTOTYPE AT THE MOMENT*

TRY OUT THE RODENT HAMSTERBALL PHYSICS ENGINE!
NETWORK WITH FRIENDS IN THE ARENA WORLDZONE!
CHAT ON THE STEAM COMMUNITY TO SUGGEST FEATURES!

*CURRENTLY PLANNED UPCOMING FEATURES*

    FORM ALLIANCES to conquer and SQUISH YOUR ENEMIES into HAMSTER JAM!
    Scavenge to DEVELOP DEADLY WEAPONS and EMPOWER YOUR BATTLESPHERES!
    BUILD YOUR BURROW DEFENCES and CHALLENGE ENEMIES ONLINE TO RAID!
    ARM YOUR RODENTS AND CRAFT BIGGER BALL PARTS FOR CHEESE AND GLORY!

*THIS GAME IS AN EARLY ACCESS LIVE PROTOTYPE AT THE MOMENT*

Welcome to The War.

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7 or above (64 bit).
    • 프로세서: Any AMD or Intel.
    • 메모리: 2048 MB RAM
    • 그래픽: 1024 megabytes memory or above.
    • DirectX: 버전 9.0
    • 저장 공간: 640 MB 사용 가능 공간
    • 사운드카드: Any Windows audio device.
    • 추가 사항: Use the Force.
    권장:
    • 운영 체제 *: Windows 7 and never above (64 bit).
    • 프로세서: AMD not Intel.
    • 메모리: 8192 MB RAM
    • 그래픽: 4096 megabytes or above.
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 1024 MB 사용 가능 공간
    • 사운드카드: SoundBlaster Audio.
    • 추가 사항: Winners don't lose rugs.
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.
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