Fringe Wars is a team-based multi-player space game that puts you in direct command of massive capital starships and propels you into tactical warfare. Get ready to customize your ships, soar among the galaxies and engage in fast-paced shooting episodes for fame and glory.
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2018
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Recent updates View all (3)

May 7

5.7 Developer's Logs

Hey gamers!

As you all know, we held a professionally organized focus group test in the U.S during the end of March. We received extremely constructive feedback from the test and have been working to integrate the feedback into our new build. Here is some of our progress so far:

1. Adjusted the proportion of our spaceship sizes as well as the overall scale of our game.

    After internal discussions and tests, we found that the correlation between the proportion of different spaceship sizes and a more dimensional, in-depth shooting experience was smaller than we thought. In our previous designs, in order to increase a higher sense of dimension and space in our environments, we set a 10-fold difference in size between our biggest ship and smallest ship, which subsequently increased the difficulty our production in game balance, scene designs and special effects. After adjusting the proportions of our spaceships, we feel that the overall shooting experience has been greatly improved.

2. Optimized controls and enhanced overall shooting experience.
    ✧ Optimized the control of the larger ships, increasing the flexibility of operation.✧ For sniper ships, we provided a new mode of operation: the spacecraft will now follow closely the movement of the camera to ensure that the spacecraft can accurately aim with the sight and shoot where it counts. We also added in the function for sniper ships to pan to the left and right so it can sniper can hide behind shielding objects more swiftly. ✧ For a more varied shooting experience, we have added in non-ballistic weapons.

3. Optimized player feedback
    ✧ Increased sound effects and redesigned HUD for feedback after spaceship is targeted and hit. Also added in animation for the deduction of health points. ✧ Added in introduction of different spaceships during battle. Players can use the keys to call out the spacecraft at any time, including spacecraft positioning, main and auxiliary weapons, and skill tips.✧ Tutorial mode is provided to guide the operation, shooting and skills of the spacecraft

4. Made adjustments to skill settings so as to make each spaceship more distinctive.

    Adjusted the code configuration and overall structure for the skill system to lay the foundation for future additions and optimization. (In development)


5. Added new gameplay options

    Added a confrontation level point called “Conquest”. The map will contain gameplay elements such as “enemy respawn” and “control strongholds” (under development, will be able to experience these gameplay features early June).


Thanks and look forward to bringing you all more progress in the next update!


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April 6

4.3 Developer's Log

Hey players,

It’s been a while since we’ve shared our last updates to the game. We’ve been making some huge adjustments to the development trajectory of the game in this recent period and we’re very excited because we think this will really put the game on the path that we imagined for it.

Right before the Game Developers Conference (GDC) at the end of last month, our Fringe Wars dev team brought the newest game build to San Francisco and conducted a professional, closed Alpha Test with local players.

The focus group gave a fairly positive assessment towards the game’s special effects, UI, overall art style and combat speed, but also revealed some big problems. After carefully analyzing the results and suggestions for improvement, we drew up our overall development plan for the month of April which includes adjustments made to our core game mechanics as well as a large amount of new gaming content to be added. The details are as follows:

1. Continue to improve the core combat shooting experience:

    ✧ Improve the feedback for game controls – give players quicker feedback when controlling movement such as speeding up, turning, adjusting aerial height.

    ✧ Improve the aiming experience during combat, add in an automatic targeting system as well as relevant UI.

    ✧ Make the camera’s angle and movement trajectory more reasonable in order to give the player a smoother visual experience during combat.

    ✧Improve the overall sound effect of the game as well as add in more variety. For example, we will concentrate on adding in more different sound effects for bullets under different circumstances (when flying through the air, when missing a ship just closely, when hitting a ship, etc.) to create a more realistic combat experience.

    ✧ Improve the display of combat UI and post-screen processing effects. The main goal we have in mind while doing this is to better let players grasp the situation in the battlefield, discover enemies, and receive feedback during combat.

    ✧ Improve the skill system – some skills will have enhanced effects but will also be made easier for players to understand and use.

    ✧ Add in instant ray-detection weapons to enhance the air combat experience between small ships.

    ✧ Perfect the radar system.

2. Increase ship choices and distinctions so that players can better collaborate and strategize as a team according to different strengths, allowing for a more engaging gaming experience.

    ✧ Add in a conquer mode that requires strong team-based strategy and cooperation to win.

    ✧ Modify the control mode of long-range sniper ships so as to suit remote combat better.

    ✧ Redesign the weapon system so that (1) each ship has its own unique weapon and (2) some weapons will have multiple launch and firing modesRedesign the skills system so that the skills assigned to each ship is unique to its premise role.

    ✧ Balance numerical calculations for the skills, damage points of ships during combat to allow more specific battlefield positioning for each ship.

3. New content to be added:

    ✧ Increase content for beginner guide levels to give a faster jumpstart to new players.

    ✧ An easy and enjoyable growth system

    ✧ Various multi-player maps

    ✧ Production of an exciting Boss Raid mode

    ✧ Players will be able to change parts of the ship such as shooting style and create their own battling

    ✧ Social system so players can message, friend, and matchmake

Our trip to the U.S was extremely important in terms of the trajectory for our game development. Not only were we able to attend GDC and learn from the biggest game developers in the world, we also received integral feedback on the current state of our game through the professionally held closed Alpha test.

Before we end this developer’s log, here is a look at one of the environments we have just started to create. We haven’t decided an official name for it yet since it’s still in the early stages, but it will be a sort of digital dimension and we’re pretty excited about it and think it will add more variety to our current list of environments.



Thank you and we welcome all comments and suggestions from our players!
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About This Game

Fringe Wars is a team-based multi-player space game that puts you in direct command of massive capital starships and propels you into tactical warfare. Get ready to customize your ships, soar among the galaxies and engage in fast-paced shooting episodes for fame and glory.



STORYLINE

After thousands of years filled with war and sanguinary conflict, the Galaxy is now dominated by three main powers: the Terra Empire, the Titanium Information-Industrial Complex, and the Federation of Free Planets.

The struggle for asteroid belts rich with resources and important jumping points, the small conflicts in borders of the three powers has never stopped.

You are a part of the Star Mercenaries, the dogs of war who soar among the galaxies fighting on behalf of the three powers for money and glory. Get ready to choose your own ships, soar among the galaxies, and engage in fast-paced shooting episodes for fame and glory.



FEATURES

Fight Fast-paced, Multi-player Space Battles!
From desert planetary surfaces to starry asteroid belts rich in resources, compete in epic arena battles, reap your plunders of war, and cement your status as one of the greatest and richest fighters the galaxy has ever seen.

Choose from Different Ship Types!

There are different ship types suitable for different usages in battle. For example, the corvette is small, light and fast, which makes it the best scout in battle, while battleships with heavy armor and shields can obliterate your enemy with its firepower.

Customize Your Own Unique Ship!

Get ready to customize your own unique space ships as you level up! As captain of your own ship, you can swap out modules with different equipment such as weapons to change the stats, loadout, and abilities of your ship.

Cooperate with Your Teammates!
In Fringe Wars, it won’t take just cunning and skill to win - cooperation is the key. With different battlefield environment and different ship types, you must strategize with your teammates if you want to reap the spoils of war.

Play in Different Battle Modes!
Choose from different battle modes as you please – try out Death Match mode if you’re hungering to put your combat skills to test or Domination Mode if you’re looking to hone your strategic skills and take over stations rich in resources.

System Requirements

    Minimum:
    • OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
    • Processor: Intel Core i5 3470 @ 3.2GHz (4 CPUs) / AMD X8 FX-8350 @ 4GHz (8 CPUs)
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 650 2GB / AMD HD 6970 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
    • Processor: Intel Core i5 4590 @ 3.3GHz (4 CPUs) / AMD FX8320 @ 3.2GHz (8 CPUs)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 960 4GB / AMD Radeon R9 380 4GB
    • DirectX: Version 11
    • Storage: 5 GB available space

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