Action-Fantasy + Survival / Battle Royale centered around teamwork and team composition. Lifeblood provides fast-paced, skill oriented combat that thrives on intelligent plays, team cohesion and players ability to adapt to their combat environment.
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Release Date:
Aug 8, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access gives us the opportunity to continue making improvements to Lifeblood while allowing new players to experience the game and provide feedback for updates. There are many avenues we'd like to explore in Lifeblood such as new classes and alternate game modes, thus any feedback we've received based on our changes is incredibly insightful towards the many upcoming features that we're excited to introduce.”

Approximately how long will this game be in Early Access?

“Lifeblood will remain in early access until we feel that the game has been fully fleshed out; however, we estimate approximately 8 months to a year. This gives us ample time to provide substance to each of the game modes and their accompanying network services technology. We should be in a good place to progress beyond early access once we feel comfortable with the landscape of game features, visual aesthetic, and a meaningful balance of Lifeblood's atmosphere and elements. However, we will always be expanding on the foundation of the game with added content for players to explore. Regarding cross-platform play with the addition of consoles and other devices, it will take time to complete our initial version of the game. In any case, we are committed to maintaining or surpassing our development speed with the benefits of early access resources.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will see the BR mode in a completed state as well as a new mode called conquest mode. We also plan to implement 15 different classes for the BR mode, ranked play, steam leaderboards and achievements, persistent levels in the BR mode that exist outside of the individual rounds.”

What is the current state of the Early Access version?

“Currently only the BR game mode is playable with the two classes Berserker and Spellslinger. Skins are available for Berserker and Spellslinger. Our character creator is fully implemented for Female characters.”

Will the game be priced differently during and after Early Access?

“Once you've purchased the game any additional content will come free of charge; however, that is not to say the price will not change when we leave early access, or if the price will be raised as we ship new content and features. We'll most likely price Lifeblood based on what we think the value of the game is after Early Access.”

How are you planning on involving the Community in your development process?

“In early access, feedback is essential for improving the game based on the results we receive from our player experience. We've fostered a community since the start of development by means of using Discord and Twitch to provide updates and information to interested players. Through that we were able to find game testers who graciously provided their feedback and dedicated time to helping us resolve bug issues and improve certain aspects of the game. Our hope for early access is to recognize the value of the community in our decisions being made about Lifeblood as well as having the resources at hand to deliver a game that everyone feels they were a part of.”
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Recent updates View all (7)

August 5

Release Candidate 1 - Patch 0.9.0 - 8/5

New Class - Assassin

Assassin
The remorseless Assassin seizes any opportune moment to bury their daggers into those foolish enough to turn their backs on these stealthy assailants.
As masters of avoidance, Assassins can escape from the heat of battle and quickly recover before returning to finish off their victims.
- Uses Daggers and Leather Armor
- Primary Stat Agility
- Resource: Focus
- Assassins generate Focus by using their primary and secondary attacks or by certain abilities.
- Primary Attack deals damage and generates 10 Focus.
- Secondary Attack deals half of its damage up front and the other half over 5s. Generates 10 Focus.
Abilities
Infiltrate - Cost: 0 Focus - 1.5s Cast - 20s Cooldown - 30m Range - Jump and teleport to an enemy dealing X damage and increasing the physical damage the Assassin does to the enemy by 25%. Generates 25 Focus.
Vendetta - Cost: 15 Focus - 1.0s Cast - 60s Cooldown - Increases movement speed by 75%, Crit Damage by 50% and Crit Chance by 10% for 5s.
Hamstring - Cost: 5 Focus - 1.0s Cast - 6s Cooldown - Hamstring an enemy reducing movement speed 60% for 3s.
Numbing Blade - Cost: 25 Focus - 1.5s Cast - 15s Cooldown - Strike an enemy dealin x ddamage, poisoning them causing them to take 6% less damage for 6s but reducing their haste by 90%.
Dashing Strike - Cost: 50 Focus - 2.0s Cast - 20s Cooldown - The Assassin performs a dazzling chain of strikes dealing X damage per strike and then dashing forward 10m.
Feinted Blows - Cost: 35 Focus - 2.0s Cast - 20s Cooldown - The Assassin performs a series of blows dealing x damage per strike ending with a knockdown.
Assassin's Resolve - Cost: 10 Focus - 1.0s Cast - 30s Cooldown - The Assassin performs a targeted strike that deals x damage and generates 25 focus per second for 8s. Increases movement speed by 25% for 8s.
Pickpocket - Cost: 25 Focus - 1.0s Cast - 15s Cooldown - The Assassin performs a strike that deals x damage and saps 25% of the enemies maximum resource while returning 10% maximum resource to friendly players within 30m.
Smoke Screen - Cost: 90 Focus - 1.5s Cast - 45s Cooldown - 5m Radius - Conceals an area in dense smoke for 8s, any projectiles entering the smoke are redirected back out the direction they came. Redirected projectiles are Bannerless and may damage any player.
UI Changes
Crafting
- The crafting window is now equipped with intelligent categories, you can click the hammer icon on a given category to craft all items of the category that you do not already own.
- You can click the arrow to expand the category to craft an individual item.
Character Profile
- Removed the Belt Bar while in Battle Royale Mode
- Greatly increased the size of the stats pane button
End Game
- You can now open a stats pane after death that will show you some interesting statistics about your game, as well as the amount of Etherium and Experience you earned.
- You will no longer be thrown to the title screen immediately after recieving a game over message.
Class Changes
Spellslinger
Greatly reduced mana regeneration from spirit for spellslinger.
Greatly increased the damage of the spellslinger secondary attack.
Supernova is now no longer capable of dealing its damage multiple times to the same enemy.
Greatly reduced supernova damage.
Greatly increased the projectile speed of Arcane Orb.
Greatly increased the damage of Arcane Orb.
Supernova mana cost increased to 7500.
Temporal Shift mana cost increased to 5000.
Berserker
Greatly reduced Fury regeneration from spirit for Berserker.
Greatly increased the projectile speed of Rage Burst.
Ranger
Slightly increased the damage of Rangers basic attacks.
Greatly increased the projectile speed of Ranger Arrows, Driving Shot and Shimmering Shot.
Increased the collision size of Ranger Arrows and Driving Shot.
It is no longer possible to shimmering shot through the ground.
Shrine Changes
Shrines will now correctly be active 50% of the time.(This is a tentative number)
Shrines will no longer incorrectly double spawn.
Shrines now show a second smaller beam to show what type of shrine it is.
The number of shrines on the map has more than doubled.
Spectate:
You now follow the camera angle of the person you are spectating.
Map Changes
The Artists have been hard at work slicing the map into more easily loadable chunks to greatly increase the performance and visual quality of the map.
Bug Fixes
The Consumable bar no longer steals your precious FPS.
Steam purchased chests will now correctly be openable.
Pressing the "Okay" button after a failure to connect will now correctly return you to the main menu.
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August 5

Pre-Release 0.8.3 Patch Notes 7/31

Berserker
- Charge should no longer send you through the map when charging against a hill.
Spellslinger
- Wormhole should no longer teleport you through the map
Ranger
- Shimmering shot will no longer fail at extreme angles
- Prevailing Winds should now correctly affect all teammates
Bug Fixes
- Consumable Slot should no longer appear to be unusable when you have enough potions.
- Having a long term speed boost will no longer sometimes cause your movement to feel "Jittery" when it ends.
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About This Game

Lifeblood is based in a fantasy world where players must team up to compete in a forested battle arena. As a fatal shroud engulfs the land in dark energy, contestants must fight to the death in order to stop its spread. In a land ruled by the Gods, it is decided that only one team may remain. Ensure your survival by harvesting resources from natural nodes and crafting armor. Armor can be reinforced with additional resources to a maximum of three tiers. Take control of the relentless Berserker, the mystical spellslinger, and other many unique classes! Together they form a completely unbiased and fresh take on class-based PvP. Classes may be changed as the game progresses by equipping different weapons, each granting the classes' abilities to the wielder. Become a force to be reckoned with as the shroud pushes survivors to the final destination, a central tower untouched by the shroud's dark energy. Make your final stand here and be granted the favor of the Gods!

Lifeblood is not limited to Battle Royale as we will release other game modes with newfangled concepts for PvP on the horizon. What makes Lifeblood different from other class-based games is how there is no 'role' a player must fill, such as a tank or healer. Lifeblood is not centered around solo gameplay. We strive to create an environment where players must communicate and work together to be effective.

Lifeblood is developed by Homage Studios, an independent game developing company started in 2017.

Coming Soon:
New Classes: additional classes will be added, including Assassins, Rangers, and Crusaders
Shrines: points of contention on the map where players can exchange Etherium for special gear and items.
Parties: groups of five will be able to compete in the battle arena.
Ranked Play: players will be matched according to a ranking system and play under competitive rule.
Solo Queues: only one survivor may remain in this game mode.

System Requirements

    Minimum:
    • OS: 64-bit Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    Recommended:
    • OS: 64-bit Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600k / AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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