Action-Fantasy + Survival / Battle Royale centered around teamwork and team composition. Lifeblood provides fast-paced, skill oriented combat that thrives on intelligent plays, team cohesion and players ability to adapt to their combat environment.
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Release Date:
Aug 8, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access gives us the opportunity to continue making improvements to Lifeblood while allowing new players to experience the game and provide feedback for updates. There are many avenues we'd like to explore in Lifeblood such as new classes and alternate game modes, thus any feedback we've received based on our changes is incredibly insightful towards the many upcoming features that we're excited to introduce.”

Approximately how long will this game be in Early Access?

“Lifeblood will remain in early access until we feel that the game has been fully fleshed out; however, we estimate approximately 8 months to a year. This gives us ample time to provide substance to each of the game modes and their accompanying network services technology. We should be in a good place to progress beyond early access once we feel comfortable with the landscape of game features, visual aesthetic, and a meaningful balance of Lifeblood's atmosphere and elements. However, we will always be expanding on the foundation of the game with added content for players to explore. Regarding cross-platform play with the addition of consoles and other devices, it will take time to complete our initial version of the game. In any case, we are committed to maintaining or surpassing our development speed with the benefits of early access resources.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will see the BR mode in a completed state as well as a new mode called conquest mode. We also plan to implement 15 different classes for the BR mode, ranked play, steam leaderboards and achievements, persistent levels in the BR mode that exist outside of the individual rounds.”

What is the current state of the Early Access version?

“Currently only the BR game mode is playable with the two classes Berserker and Spellslinger. Skins are available for Berserker and Spellslinger. Our character creator is fully implemented for Female characters.”

Will the game be priced differently during and after Early Access?

“Once you've purchased the game any additional content will come free of charge; however, that is not to say the price will not change when we leave early access, or if the price will be raised as we ship new content and features. We'll most likely price Lifeblood based on what we think the value of the game is after Early Access.”

How are you planning on involving the Community in your development process?

“In early access, feedback is essential for improving the game based on the results we receive from our player experience. We've fostered a community since the start of development by means of using Discord and Twitch to provide updates and information to interested players. Through that we were able to find game testers who graciously provided their feedback and dedicated time to helping us resolve bug issues and improve certain aspects of the game. Our hope for early access is to recognize the value of the community in our decisions being made about Lifeblood as well as having the resources at hand to deliver a game that everyone feels they were a part of.”
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Recent updates View all (9)

August 19

Patch 1.0.1

Patch 1.0.1
-Updated Movement Sounds
-Added Ability Sounds
-Fixed Martyr's Wake, it should now correctly redirect damage to the Crusader
-Increased scaling of all Crusader Healing Abilities.
-Light's Grace's tooltip now correctly shows its scaled healing done
-Reduced Armor Scaling
-Attempting to use an alternate arrow when not in the Aimed stance should now provide a descriptive error message.
-The action bar should now provide a much more reliable heads-up of the abilities usability by stance.
-Reduced Armor Scaling
-Reduced Armor Scaling
-Fixed a bug causing Temporal Resonance to echo into eternity.
-Reduced Armor Scaling
-Reduced Armor Scaling
Equipment Changes:
- Equipment now auto-equips if something is not already in the slot upon crafting
- Reduced HP scaling on Mail armor.
- Increased HP scaling on Plate armor.
UI Changes:
- Removed Blue Beam Player Marker
- Added Compass
- Added Compass Color setting in the Game Settings menu
- Added Player Direction Markers to compass
- Added Friendly Player Nameplates
- Player Icons in the party menu now reflect the class that the player currently is.
- Windows may now be moved from any non-reactive portion of the window
- Action Bar is now much more reactive
- The Exit Game Button is no longer available in-game.
- The In-Game System Menu has been re-arranged
- Your reported placing on the stats window should now be correct
Shroud Changes:
- Shroud damage after the first tick has been quadroupled
- The Shroud visuals should no longer fail to activate or fail to deactivate on the final circle
Etherium Changes:
- Etherium boost event is over, Etherium rewards have returned to normal levels. Stay tuned on the Discord for the next boost event.
Matchmaking Changes:
- It is no longer possible to "Double-Queue"
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August 16

Patch 1.0.0

New Class - Crusader

Few remain as righteous and vigilant as the Crusader; those who believe in a higher purpose,
to give protection to the weak and mete out justice to those deemed unworthy, find themselves
seeking the path of these saviors. As upholders of the sacred teachings of the Gods,
Crusaders shield allies from harm and bestow their blessings upon others.
- Uses Sword/Shield and Plate Armor
- Primary Stat: Strength/Intellect Hybrid
- Resource: Divinity
- Crusaders generate Divinity passively and by taking damage
- Primary Attack Deals damage and heals for 50% of the damage done
- Secondary Attack Deals damage and slows enemies hit by 40% for 4s.
Inquisition - Cost: 0 Divinity - Range: 30m - Cast Time: 2s - 45s Cooldown - The Crusader
teleports all enemies within range to their location as well as destroying any temporary player objects.
Hallowed Ground - Cost: 0 Divinity - Range: 30m - Cast Time: 1s - 30s Cooldown - The Crusader slams the ground at their feet knocking down all enemies within range.
Aegis - Cost: 0 Divinity - Range: 0m - Cast Time: Instant - 25s Cooldown - The Crusader places a holy barrier at their feet that lasts 15s that destroys enemy projectiles that hit it without triggering any of the projectiles effects.
Bolstering Presence - Cost: 500 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Reduces damage taken by friendly players within range of the Crusader by 10%. 500 Divinity per Second
Light's Grace - Cost: 750 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Heals friendly players within range of the Crusader for x every second. 750 Divinity per Second.
Martyr's Wake - Cost: 500 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Redirects 40% of all damage taken by friendly players within range to the Crusader. 500 Divinity per Second.
Crusade - Cost: 250 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Increases movement speed of all friendly players within range by 30%. 250 Divinity per Second.
Seraphim - Cost: 0 Divinity - Range: 0m - Cast Time: Instant - 90s Cooldown - Reduces damage taken by 20% for 6s. If the Crusader takes fatal damage during this effect, instead the Crusader heals for 20% of their maximum health.
Retribution - Cost: 0 Divinity - Range: 0m - Cast Time: 1s - 30 Cooldown - The Crusader teleports to a friendly player healing them for x and granting the Crusader 1000 Divinity.
UI Changes:
Added Class Customization Window to Lobby:
- The Class Customization window will be used to select talents for classes and customize the visual appearance of your abilities.
- You can currently find descriptions of Classes and their abilities so that you may learn more about a class before playing it in-game.
- Fully upgraded items no longer show an upgrade info section in their tooltip.
- The error message received when upgrading a Tier 3 item is now correct.
Skin Changes:
- Skins may now be salvaged upon opening if they are a duplicate
- Skins may now be transferred to your steam inventory if they are a duplicate(Skins in the steam inventory that are not in game do not currently transfer, this will be rectified in a coming minor patch(1.0.1))
- Skins are now organized by set
- Consumables now automatically equip when you pick up your first of the game
- All abilities that knockdown now have a universal 15s internal cooldown per player. ex: Player A is a Berserker and Player B is a Berserker, Player A kicks Player C, Player C gets knocked down. Player B follows up with his kick, Player C is immune.
- Increased hit radius of Hamstring
- Reduced damage of Primary and Secondary attacks by 50%
Bug Fixes:
- Resolved Issue of being able to see chests from great distances
- Tooltips no longer get stuck open when using the Mouse Lock Keybind

Added Several anti-cheat measures to immediately VAC ban players that attempt to tamper with data in transit.
Resolved a bug that caused players to be silently removed from queue when players left their matchmaking group.
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About This Game

Lifeblood is based in a fantasy world where players must team up to compete in a forested battle arena. As a fatal shroud engulfs the land in dark energy, contestants must fight to the death in order to stop its spread. In a land ruled by the Gods, it is decided that only one team may remain. Ensure your survival by harvesting resources from natural nodes and crafting armor. Armor can be reinforced with additional resources to a maximum of three tiers. Take control of the relentless Berserker, the mystical spellslinger, and other many unique classes! Together they form a completely unbiased and fresh take on class-based PvP. Classes may be changed as the game progresses by equipping different weapons, each granting the classes' abilities to the wielder. Become a force to be reckoned with as the shroud pushes survivors to the final destination, a central tower untouched by the shroud's dark energy. Make your final stand here and be granted the favor of the Gods!

Lifeblood is not limited to Battle Royale as we will release other game modes with newfangled concepts for PvP on the horizon. What makes Lifeblood different from other class-based games is how there is no 'role' a player must fill, such as a tank or healer. Lifeblood is not centered around solo gameplay. We strive to create an environment where players must communicate and work together to be effective.

Lifeblood is developed by Homage Studios, an independent game developing company started in 2017.

Coming Soon:
New Classes: additional classes will be added, including Assassins, Rangers, and Crusaders
Shrines: points of contention on the map where players can exchange Etherium for special gear and items.
Parties: groups of five will be able to compete in the battle arena.
Ranked Play: players will be matched according to a ranking system and play under competitive rule.
Solo Queues: only one survivor may remain in this game mode.

System Requirements

    • OS: 64-bit Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • OS: 64-bit Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600k / AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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