Imagine Freelancer as a top-down RPG. In Landinar: Into the Void you start as a rookie bounty hunter in the oppressive Landinar Empire. Explore the universe to meet diverse characters, fight your battles and build your own space ship to fit your personal playing style.
All Reviews:
Mostly Positive (53) - 77% of the 53 user reviews for this game are positive.
Release Date:
Sep 18, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The last three years we've been working hard on Landinar: Into the Void. The game is nearing completion. The game is already fun to play, and we feel it is time to involve players to shape the final parts of the game and its development. The early access release is an open world sandbox where you are free to explore the universe, take on missions, find tech and build your own space ship.

With this early access release our main goal is to complete a story mode campaign. During early access we will also keep expanding the game while listening to you as a player to pinpoint our priorities and additional features.”

Approximately how long will this game be in Early Access?

“We already have a rough idea and several parts of the story campaign finished, but there is still a lot work to do. We expect a final release about a year after the early access release.”

How is the full version planned to differ from the Early Access version?

“The early access release focuses on the core game loop – letting you have fun in an explorable quadrant of our universe.

We are planning to release several updates during early access with:
  • more random encounters/events
  • more parts, guns and options for your ship
  • more enemies, NPC's, missions and sectors to explore

The final release will have a full story mode campaign with (branching) main and side missions. We will also consider suggestions from the community for additional features and content.”

What is the current state of the Early Access version?

“The initial early access release will has an open world sandbox with 10+ sectors to explore, with stations, missions, NPCs, and enemies.”

Will the game be priced differently during and after Early Access?

“We plan to incrementally increase the price during the early access period, based on player feedback.

There will be no discounts during the early access period.*

*Excluding coupons generated through Trading Cards and a discount for owners of Convoy

How are you planning on involving the Community in your development process?

“Steam will be our main platform to interact with our community. However we are also active on Discord, Reddit, Twitter and Facebook.

Join us on:
Twitter: @convoy_games
Facebook: Convoy Games

Though we cannot guarantee we'll be able to implement all suggestions, we are going to consider all feedback. We are planning to regularly ask the community for input on planned and implemented features. You'll also be able to track our development.”
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Recent updates View all (12)

November 9

Flight model overhaul, part 2 [devblog]

In our previous devblog we talked about some of the changes we had in mind for the flight model overhaul.
In case you’ve missed our announcement, our Propulsion Update will launch on November 20th.
Check out this devblog for more detailed information!

Optional Control Changes

The basic control scheme of the game has not changed, but we have added a bunch of optional control features and mechanics that can be toggled on and off, depending on your preference and play style!

From left to right: Autopilot, Cruise mode, Inertia dampeners, Throttle toggle, Mouse aim, Mouse look

Autopilot: Automatically engages cruise mode and flies your ship to the set waypoint along the fastest route
Cruise mode: As it is currently in the game; a way to quickly travel from A to B outside transport lanes
Inertia dampeners: When enabled, your ship will automatically attempt to come to a stop and stop any sideways velocity. When disabled, your ship will continue heading in the direction of thrust allowing you to freely spin around and attempt cool tricks!
Throttle toggle: Toggles main/forward engines to full throttle
Mouse aim: The ship attempts to face in the direction of your mouse, useful for precision shots and/or a more relaxed flying experience
Mouse look: The camera pans to follow your mouse around, allowing you to look further away

Along with these optional control systems, we’ve added the ability to manually thrust sideways, allowing you to make fine adjustments, evade projectiles and obstacles, and make docking much easier.

New parts

Of course, you’re going to need some new parts to benefit from all these new mechanics!

We’ve added gyros to help your ship rotate. This is especially useful on larger ships (frigates and up) that have a lot of mass. They come in two sizes: a small version that needs to be placed in a wall corner, and a large one that takes two wall tiles and a regular tile with a passage through it.


Boosters are a supplement to your main engines. They come in three types:

Wing Boosters
Wing boosters are small engines mounted on wings on the side of your ship. They provide your ship with some additional low-end power, allowing ships (especially larger ones fitted with ion engines) to accelerate faster. On smaller ships, these boosters may be used instead of main engines, though it should be noted that they don’t provide any rotational, sideways or braking thrust.

Brake Booster
Brake boosters are mounted in the same way as wing boosters, except backwards. They help your ship slow down and reverse. Again, this is mostly useful for larger ships where your main engines may not provide enough braking thrust.

Multi Booster
Multi Boosters are also mounted on the side of your ship, and essentially combine wing and brake boosters in a single part.


Thrusters allow you to control your ship more precisely and help with manoeuvring. There are two types:

Side Thruster
Side thrusters are already in the game, but now their functionality has changed. They previously had the functionality that gyros now provide, which made little sense. Now they do what you’d expect them to do: thrust sideways! Though main engines do provide a tiny amount of sideways thrust, without side thrusters you really can’t fly very effectively any more on anything larger than the smallest corvettes.

Omni Thruster
Omni thrusters are the top of the line manoeuvrability parts. These large side-mounted thrusters can swivel 180 degrees, and thus provide precise thrust in all directions. They help your ship go forwards, backwards and sideways!

Main Engine changes

Besides these new parts, we’ve made some changes to the main engines.

Chemical engines have been left unchanged. They still provide plenty of thrust (at a relatively low top-speed), have decent braking thrusters, and provide a bit of sideways thrust. The afterburner boost is left unchanged as well; it still provides a lot of extra thrust and speed as it consumes fuel.

Plasma engines have a reduced braking and sideways thrust. You’ll likely want to add some of the new parts to your ship to be able to control it well. Additionally, the afterburner has been changed for a quick “pulse” ability. It consumes all your fuel at once and instantly blasts your ship to very high speeds!

The Ion engine no longer provides anything but forwards thrust; albeit at an improved rate with a very high top speed. Additional thrusters are a must on ships with ion engines. Additionally, it has no active boost or other ability; instead it passively increases your cruise mode speed allowing you to travel long distances much more quickly.

You can still mix and match main engine types, but only one ability can be active at the same time. You can choose which one by walking up to, and interacting with any engine or thruster on your ship and choosing your perferred boost mode.

The Landinar: Into the Void Propulsion Update will launch on Steam on November 20th.

Join us for a special devstream on Friday November 16th at 16:00 CET.
6 comments Read more

November 5

Announcing: Propulsion Update

Since our Early Access release in September we have been listening to a ton of player feedback on Landinar: Into the Void. After some deliberation we knew where to head next for our first major update: a complete overhaul of the flight model.

In the update you can switch off your inertia dampeners and continue to drift at whatever velocity you have while making adjustment with the new thrusters. Build gyroscopes and turn your ship around with the new mouse targeting mode to shoot enemies while going sideways, and blast away with the new plasma engine boost!

Here's a sneak peek of some fancy manoeuvres you can pull off!

Along with the new flight mechanics you can expect a set of new avionics parts, a new weapon and a bunch of new missions, enemies and other content.

In the coming weeks we’ll be showing more details on the update before launching on November 20th.
3 comments Read more
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“It’s showing great promise.”
Rock Paper Shotgun

“Landinar: Into the Void is an excellent space adventure with deeply customizable starships, intense combat, and a fantastic feature of seamlessly moving from starship control to interior pilot control.”

About This Game

Imagine Freelancer as a top-down RPG. In Landinar: Into the Void you start as a rookie bounty hunter in the oppressive Landinar Empire. Explore the universe to meet diverse characters, fight your battles and build your own space ship to fit your personal playing style.

Meet diverse characters throughout the quadrant by docking your ship and exploring stations on foot. Choose who to aid under the oppressive Landinar regime. As a starting bounty hunter, you can also visit the stations' bounty boards to accept randomly generated bounty missions for credits and rewards.

Gather hull templates and ship parts to build your own space ship. What strategy will you choose? Do you prefer speed or gunpower? Build your ship to match your personal playing style at the stations' ship builders and fly off into space in your own custom ship.

Traverse through the Landinar sectors and pick your battles. Choose from 10+ weapon types to find your personal strategy and take down your enemies in real time top-down space combat. Hop out of your cockpit mid-combat to repair broken down rooms with your repair gun, reload your weapons or change your engine boost settings.

Discover the Landinar quadrant, warp from sector to sector and explore stations, hidden areas and secrets at your own pace. You decide where to go next, whether it is continuing the main story or making your own adventure.

In Landinar: Into the Void you create your own adventure. You decide what to do, who to talk to, who to fight and how big (or small) your space ship is going to be!


  • The quadrant: Explore the quadrant of Landinar: into the Void any way you like. Travel to 10+ (with more to come) different sectors to find new people, tech and different types of enemies.
  • Build your own spaceship: Gather hull templates and parts to design and build your own ship. Do you prefer speed or gunpower? Build your ship to match your personal playing style.
  • Seamless scaling: Dock your ship, walk around a station, get into the cockpit and seamlessly fly out into space whenever you feel like it.
  • Enjoy the universe at your own pace: Decide where to go, who you work for and how you complete your objectives.

Mature Content Description

The developers describe the content like this:

Includes written references to violence, sexual themes and alcohol/drug abuse.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel I5 2500 or similar
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT740 or similar
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: on board
    • Additional Notes: Minimal 1920 * 1080 screen resolution
    • Requires a 64-bit processor and operating system

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