Enter The Wasteland. Return to fight for survival in this fast-paced first-person shooter set in a post-apocalyptic world full of action, violence and cars.
All Reviews:
Mixed (13) - 69% of the 13 user reviews for this game are positive.
Release Date:
Apr 12, 2018
Developer:
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Recent updates View all (7)

June 21

Summer Sale! 70% Off!

We worked hard on bringing the updated stuff for 1.1 out today just in time for the Summer Sale! With that comes a hefty 70% discount to get many more players in. We'll be around and playing whenever we can, too!

Don't forget that tomorrow (22nd of June 2018, 10 PM GMT+1) We'll have an event going on where we play on our new servers!

Hope you guys can all join us then.
It's been really awesome to meet so many players who love TW as much as we do. If you can spread that love further, organize matches or just report bugs to us - that'd be incredible. As a tiny team it's getting increasingly harder to find exposure in all that noise - we thank everyone who has helped us get this far.

Hope you all grab some great games at the Summer Sale! :UT2004flak:
1 comments Read more

June 21

Update 1.1 Released!

We've been working on refining so many things since releasing 1.0.
One of the things that we did for 1.1 is to go over all the maps, redo the lighting and make it all flow better.



The map ramshackle was completely overhauled to mirror the mod-version in layout and lighting.



Finale has seen a similar type of polish, with the vault-entrance area being redone in a head-turning fashion.



The Dunes has seen a drastic change of lighting, using the very same light values that were used by Postman in the mod-version.

Grime has seen a number of cosmetic changes and some slight alterations to the layout, to improve the flow and to make items more visible.



A new map has been added, too. That one is titled Recotta Alley and is not based on any map of the original mod.
I always wanted to work on an industrial park/backalley type map, so there I went and did it. It will definitely see a series of enhancements and updates in the future!

Updates to the vehicles are still coming, but we shifted their priority away from 1.1 as we wanted to get
all those changes and improvements out there as soon as possible. Working with new physics and mechanics requires
a longer time of development and testing.

As said before, we are going to seperate the vehicle component a bit more. We will not give up on them entirely, however they'll find their place and I assure you we're going to make them a lot more fun (intentionally fun!).

Here is a changelog of all the major code-changes:

  • Added bot skill system
  • Added a warning to let you know if you're joining an out-of-date server
  • Added violence settings into the customisation menu
  • Added caching for loadout and skill attributes
  • Added icon on the HUD for when you're carrying a flag
  • Added third-person death cam
  • Added spectating of players
  • Added new Sawed-off shotgun animations
  • Added new Winston 1884 animations
  • Added a mutator for turning sprinting on
  • Added support for the cvar sv_gravity
  • Moved routing engine for the bots into the engine for better CPU performance
  • Rewrote bot AI from the ground up to take items, health and mission objectives into account
  • Tweaked grenade throwing and fixed a bug in which cooked grenades don't make a sound
  • Fixed the akimbo pistols not having a proper recoil upon firing both guns at the same time
  • Fixed the double-shot muzzleflash issue with akimbo pistols
  • All sorts of stability fixes across the board
2 comments Read more

About This Game

The wasteland laid quiet for over ten years. Only the sounds of irradiated raindrops or desert wind could be heard for this time. An engine rumbles in the distance. Signs of life in these wasted lands, perhaps?

The Wastes is back.

Started as a loveletter towards everyone's favourite wastelands as a mod for the GoldSrc engine, The Wastes returns as a completely new game using id Tech 3 technology, powered by FTEQW! It's been a long time coming, and it's time for the wasteland to get some life breathed back into it.

It’s a game built upon the love for classic video games and movies by a 3-headed team. Imagine configuring and playing a game just like you did over 15 years ago.

Game-play

Experience a fast-paced multiplayer frag-fest, with buffs that affect the performance of each individual player, game-play mutators, and many different game-modes, including:

  • Anarchy: A pure free-for-all. Choose your load-out and jump right in. No restrictions, no questions asked!
  • Team Chaos: Wipe the opposing team out in this round-based game-mode. Destroy what's left of them.
  • Capture The Flag: The classic attack & defend mode that's a must for every serious multiplayer game.
  • Vehicular Carnage: Jump right into the seat of your own vehicle and experience a derby with hood-mounted guns.

    ...and more to come!

    Weapons

    The game features over 30 different weapon configurations. Ranging from exotic melee weapons (like Throwing Knives and Sledgehammers) to high caliber handguns, firearm prototypes, as well as classic weapons – all waiting to be used. While people can also create load-outs to shape their play-style, you will find special weapons scattered all over the multiplayer levels along with ammunition and other items that will help you survive. You can also have mixed-akimbo configurations for the handguns.

    Vehicles

    Transportation is the key to surviving in the long run. Featuring vehicles... with guns mounted on top of them!

    Characters

    Choose between many (on release 15) different character models. Like Mena the mechanic that keeps the Vagrants' engines running, Ezekial the Ronin Nomad with a filthy love of fire, Seal Bob (formerly Gustavo) the dishonorably discharged USMC Raider, Reese the gun-slinging Regulator, Red the Killshot disco-man that may or may not be the long lost brother of Vincent, Dieter the akimbo aficionado that also happens to be the leader of the Ronin Nomads, and much more.

    Attributes

    Customize your play-style with a simple system that affects the player-physics, controls and weapon behavior to maximize your strengths as a player. That way you can fine-tune how agile your player character feels or how much melee damage is done to others.

    Customization

    Select from a variety of heads-up-displays, model skins, spray logos and color schemes. Tweak the game-experience to your liking, right out of the box.

    Powered by id Tech 3 technology and FTEQW

    Create your own levels and content easily with already available, well-documented and community-maintained tools. Such as J.A.C.K., GtkRadiant and Q3MAP2.
    The entire game-logic ships with the game in the bundled SDK, so you can create modifications and total conversions.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 98
    • Processor: 600 Mhz Pentium III or equivalent
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.4 level Graphics Card or DirectX 9 level Graphics Card
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Windows XP SP2 and up
    • Processor: 1.2 Ghz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 level Graphics Card or DirectX 9 level Graphics Card
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Linux Kernel 2.4 or higher
    • Processor: 600 Mhz Pentium III or equivalent
    • Memory: 256 MB RAM
    • Graphics: OpenGL 1.4 level Graphics Card
    • Storage: 600 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: X11 required
    Recommended:
    • OS: Linux Kernel 2.4 or higher
    • Processor: 1.2 Ghz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1 level Graphics Card
    • Storage: 600 MB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: X11 required

What Curators Say

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