In this deeply strategic, full-information battle card game, choose your fighter from a diverse roster of spell-slinging duelists, tag-teaming werewolves, time-traveling boxers, dimensional knights, and more!
Recent Reviews:
Mostly Positive - 73% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (157) - 75% of the 157 user reviews for this game are positive.
Release Date:
Sep 3, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've worked for several years now to bring BattleCON Online to a fully playable state. We want to share our work with you and get your feedback and suggestions while we continue developing new features and playable characters for the game.”

Approximately how long will this game be in Early Access?

“Once we are have our complete feature list and release fighters ready, we will move the game to release. We plan to have this finished up by the middle of 2019.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature AI opponents, adventure modes, special events, and more. These features are currently in development and will be released over time, along with a full roster of about 30 fighters before we go to Release (though we will continue to release new fighters throughout the life of the game, even after Release).”

What is the current state of the Early Access version?

“Currently, we have introduced the core gameplay, friend matches and training modes, as well as a few peripheral features such as daily quests and our in-game store. There are also 19 playable fighters at this time. We will continue to balance and improve these features throughout the life of the game.”

Will the game be priced differently during and after Early Access?

“BattleCON Online is and will remain free to play.
The prices of fighters and costumes will remain the same throughout Early Access and Release. However, in-game currency drop rates will be tuned up slightly during early access, and players will be able to participate in Early Access Events to acquire exclusive costumes and avatars. All fighters and costumes unlocked during Early Access will remain available when we leave Early Access.”

How are you planning on involving the Community in your development process?

“By joining our community, playing the game, leaving us comments, and sharing bug reports, we will use your feedback to improve the stability and balance of the game. You'll also be able to participate in early events and tournaments to acquire exclusive in-game rewards!

We have an active community Discord server where you can make suggestions, report bugs, and discuss strategies (accessible in-game)”
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Play BattleCON: Online

Free To Play
 

Recent updates View all (3)

October 9

Version 0.17: Burman arrives

Welcome to BATTLECON ONLINE version 0.17.0
Released on October 3rd, 2018

This may be a light update, but it still has a heavy hitter—say hello to Burman!

A powerful specialist/heavyweight, Larimore Burman can save up Power and Priority to unleash devastating attacks that force the opponent across the board, shred their defenses, or overwhelm their Priority instantly.

BALANCE CHANGES

Hikaru
Sweeping now has Damage: Advance 1 or 2.
Sweeping has always felt a bit underpowered when not used with Dodge or to end games with Fire. This gives it a touch more versatility and lets Hikaru threaten a quick duck in against some ranged characters when combined with Water.

Rukyuk
Trick now has End, Range 1: Retreat up to 1.
Trick is okay, but Stun Immunity alone made it a fairly uninteresting Style. Giving Rukyuk a slight disengage should help his game against his worst matchups while not changing those where he can keep range easily.

Sarafina
Hollow's Range 3 effect now also Ignores Soak.
We heard a lot of feedback that Sarafina had particular trouble against heavyweights. This should give her a solid tool if she can maintain the specific range against Soak-heavy plays.

CLIENT UPDATES
Fixed:
  • Friends matches
  • Miscellaneous small bugs
Added:
  • Burman Imagery and Voice Acting
  • Code redemption
Updated:
  • Login system
  • Packet system
0 comments Read more

September 19

Version 0.16 is here! Improved login flow and visual clarity

Welcome to BATTLECON ONLINE version 0.16.0

Released on September 19th, 2018

Updates
This patch is all about visuals and code upgrades! We've looked at a lot of feedback from our players, and we've made a number of major changes. Evil Hikaru should be coming up soon, so hold tight and enjoy the upgrades until then!

  • Login should be a lot easier! If you want to register an account it's similar, but you can jump in and play even without it. This should make things a lot more user-friendly when trying to register initially.
  • Unique Ability (UA) cards are updated! People wanted more information about how UAs work in detail, so we've added illustrated cards in-game that should help explain!
  • Pop-ups and visuals added on a number of cards. These should clarify situations where you need to see what a token does, or otherwise interact with things that were hard to find!
  • Flip Viewer and Help Overlay! Press the ? button in-game to see a summary of what everything is on the screen, or click the flip arrow on Kallistar and Seven's cards to see what both sides of the card do.

Balance Changes

Luc:
Memento token cost increased from 2 to 3.
Memento is Luc's best punish, and the ability to swing for 6 on Memento Shot or Memento Drive is a huge threat that represents his most efficient cash-out on Time. This should tax his resources a touch more, while better normalizing the value of Time at 1 effective Power.

Kallistar:
Elemental Ignition's life cost reduced from 3 to 2.
Elemental Ignition is pretty risky, in general. This makes both powered-up cards cost a total of 3 life and slightly reduces the risk.

Visual Changes and Upgrades
  • Kallistar: Life loss now occurs before pairs are set, for consistency with Finisher costing.

  • Karin: Full Moon's passive "+2 Power if Jager behind opponent" refactored into a Hit effect for clarity.

  • Eligor, Alexian, Seven, Cesar: "Ignore push or pull" effects (Vengeful, Gestalt, Terrified) now have a Reveal trigger popping up the effect, for clarity purposes.

  • Khadath: Snare now pops up a Reveal: trigger stating "your trap cannot be moved" if you used it with Teleport, Blight, or Evacuation.

  • Hikaru: Added reminder text to token regains to clarify what regained tokens do. Fixed some voice lines.

  • Rukyuk:Added reminder text to Ammo spends to clarify what spent tokens do.

  • Hikaru, Riflam, Rukyuk: Effects interacting with a single custom token (Geomantic, Substantial, Crossfire, etc.) now use the art of that token instead of the card's art.

  • Sarafina, Khadath, Kimbhe: Standardized wording between X-range marker-based Unique Bases.

  • Cesar: Cesar's UA better explains Threat Level bonuses at the start of each beat.

  • Magdelina: Fixed bug where Solar Soul could not spend Trance for buffs.

  • Mikhail: Switch now clarifies that Mikhail does not need to spend a Seal.Fixed some voice lines.

  • Sarafina: Fixed a bug where Field could sometimes hit opponents on Space 1.

  • Anath: Fixed bug with Dark Revulsion crashing while negating range. Fixed bug with Dark Revulsion using up Cesar's extra life.

Client Changes/Updates

  • FIXED: Tutorial is now skippable.
  • CHANGED: Removed lock image from unlocked fighters.
  • FIXED: Cursor was being displayed underneath dialog boxes in some situations.
  • CHANGED: Friends status timer updated.
  • ADDED: Added access to DEV Server.
  • FIXED: Tutorial not working on mac and linux.
  • ADDED: Added all new UA frames/descriptions to fighters.
  • ADDED: Bundles to the store.
  • ADDED: Unlock Icon added back in.
  • ADDED: Staggered reconnection attempts.
  • FIXED: Mac - Force particle effects never disapear.
  • FIXED: Mac - Dust clouds lasting a long time on movement and attack.
  • FIXED: Mac - EXP and Levels Displaying incorrectly.
  • ADDED: A redeem code button in the shop.
  • ADDED: A Help overlay in game.
  • CHANGED: Abilities tab to show UA Frame.
  • FIXED: Packet 2022 Error crash.
  • ADDED: A Stun Guard cap to 99.
  • ADDED: The letters "SI" for when your pair has Stun Immunity.
  • ADDED: Clicking on the small arrow on a card (on a card that can transform) in-game will show what it will transform into.
  • FIXED: Failed to send packet stalling some games. Packet failures should now resolve more cleanly.
2 comments Read more
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Reviews

“One of the best games I have ever played. Ever.”
Tom Vasel, The Dice Tower

“Simply amazing.”
5/5 – Giant Fire-Breathing Robot

About This Game

First released as a tabletop game in 2012, BattleCON has gained a worldwide following for top-notch character design, beautiful presentation, and crunchy conflict-driven gameplay. Put your skills to the test with friends and rivals from around the world in the official online adaptation of this tabletop classic!



In this deeply strategic, full-information battle card game, you will choose your fighter from a diverse roster of spell-slinging duelists, tag-teaming werewolves, time-traveling boxers, dimensional knights, and more! Each fighter brings their own unique sub-system to combat, and comes with their own complete kit–no deck building or collecting necessary! As with any fighting game, the fighters have fixed skill sets. Knowing and mastering the interactions between your abilities and your opponents' skills is key to victory.

Weave together the elements, transform your fighter, set traps, mutate your cards—the possibilities are endless!

  • A faithful implementation of the board gaming classic, now with special effects, voice acting, new art, and more!
  • 19 Playable Fighters, with new fighters released monthly, plus online-exclusive fighters Seven and Riflam!
  • Real-time online multi-player games with opponents from around the world. Play cross-platform with users on PC, Mac, and Linux (mobile platforms coming soon).
  • Find opponents with automatic matchmaking, or challenge rivals directly from your in-game friends list.
  • Interactive tutorial mode teaches the basics as you play.
  • Meticulously balanced and regularly updated.


With each update, we introduce new fighters and improved playability and balance. We implement new fighters every few weeks. Many of these are favorites from the classic BattleCON Board Game, but others are brand new and exclusive to BattleCON Online!



As in popular battle arena games, you can play fighters on a free rotation, or have them forever for a one-time purchase with in-game or real-world currency. We also offer Season Passes that allow you to acquire new fighters automatically, and daily quests and events to help you earn gold and unlock new fighters.


BattleCON Online gives you all the control of the tabletop edition of BattleCON, with a fully managed digital platform. The game includes animations, voiceovers, alternate costumes, and the latest balance patches and tournament rulesets. You can even watch replays and challenge friends directly!


BattleCON boasts one of the best communities in tabletop gaming, and now in digital gaming as well! Enjoy weekly video tutorials, lively community discussions, fan-organized tournaments, and more by joining our online community from within the game!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: 2.0ghz
    • Memory: 4 GB RAM
    • Graphics: HD Graphics (Cherry Trail)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: N/A
    • Additional Notes: This will require to run the client in 30 FPS instead of 60 FPS.
    Recommended:
    • OS: Windows 7+
    • Processor: 2.4ghz or above
    • Memory: 8 GB RAM
    • Graphics: 2GB of VRAM Dedicated GPU.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: El Capitan+
    • Processor: 2.0ghz
    • Memory: 4 GB RAM
    • Graphics: Intel integrated graphics.
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: N/A
    • Additional Notes: This will require to run the client in 30 FPS instead of 60 FPS.
    Recommended:
    • OS: El Capitan+
    • Processor: 2.4ghz or above
    • Memory: 8 GB RAM
    • Graphics: 2GB of VRAM Dedicated GPU.
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Ubuntu
    • Processor: 2.0ghz
    • Memory: 4 GB RAM
    • Graphics: Intel integrated graphics.
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: N/A
    • Additional Notes: This will require to run the client in 30 FPS instead of 60 FPS.
    Recommended:
    • OS: Ubuntu
    • Processor: 2.4ghz or above
    • Memory: 8 GB RAM
    • Graphics: 2GB of VRAM Dedicated GPU.
    • Storage: 1000 MB available space
    • Sound Card: N/A

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