Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy. Fight your way through 13 bosses and 3 unique playthroughs each with its own ending.
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Release Date:
Oct 25, 2018
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Recent updates View all (5)

January 30

New boss guide + Cumulative patch notes since 12/24

We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints.

If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly.

The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream it, but it's feature complete and fully patched for all significant known issues. Here are the recent cumulative patch notes:


1/30/18 release
  • Added variable color coding to the tutorial to make sure people don't miss steps needed to auto-progress
  • Other minor tutorial tweaks and fixes to improve clarity
  • Fixed bug where rainbow tutorial enemy could die if targeted a certain way

12/31/18 release
  • Tweaked cubicle colliders to fix small gap at corners
  • Increased window collider size slightly to prevent player from navigating gaps too small for the AI to follow

12/29/18 release
  • Increased hitbox size slightly so running boobs don't mess up rainbow collision detection
  • Removed healing ability from lvl 8 minions
  • Reduced the aggro range of all the heroes, so that it's harder to accidentally summon them
  • Playing a cutscene immediately stops other voiceover/subtitles
  • Lvl 9 hero no longer shoots rainbows before being summoned by player, even if boss comes into range
  • Lvl 9 hero does more rainbow damage
  • Pair enemies immune to teleport
  • Added more security against Unity physics errors when changing floors
  • Movement is now perfectly straight after rotating the camera

12/26/18 release
  • Added an extra particle effect to lvl 1 boss
  • Fixed a minor steam achievement bug
  • Fixed improper level multipliers on fresh Hard Mode playthroughs
  • Fixed a Unity lag bug that could occasionally prevent bosses from respawning when returning to a level
  • Fixed VB-reset bug introduced by the 12/20 update
  • Raised the starting VB on Hard Mode slightly
  • Damage text floats over tutorial prompt
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December 24, 2018

New game mode and other updates

We've included the new Rainbow Cult: Hard Mode for free in Rainbow Cult, but we're also releasing it as a standalone game mode for a cheaper price. Unfortunately it doesn't appear that Valve is going to allow us to release it on Steam because it's "too similar" to the main version of the game.

So, we've set up a few different options to buy a DRM-free copy of Hard Mode on our website through Humble or paying with Bitcoin/Ethereum/Litecoin.

Please be aware that Hard Mode is quite difficult and not intended for everyone. It's similar to our original vision for the game, but we found during testing for Rainbow Cult that our original vision is too difficult for most players - so please only consider it if you want a shorter and much more difficult experience!

Here's a wrap up of the other patch notes since 11/22:

12/24/18 release
  • Lvl 8 minions will no longer spawn on top of each other
  • Added new particle effect to lvl 8 boss
  • Increased the size of line on sniper hits
  • Player character now has particle effects that indicate it's feared/stunned/silenced
  • Suicide enemies no longer trigger during damage freeze
  • Added subtitles for lvl 13 boss fight
  • Fixed bug where some enemies near lvl 13 stairs wouldn't re-aggro properly after the ending cutscenes
  • Character now always faces proper direction when feared
  • Added stair colliders to prevent lag-glitching through walls
  • Added larger forbidden margins around the building edge to prevent fear-AI glitching player through walls
  • Player can now cast boxes in safe zones while feared
  • Smoother animation transitions and other fixes to make lvl 12 boss attack timing quicker and more precise
  • Lvl 12 boss resets multiplier, but attacks much faster
  • Lvl 12 ng++ boss fight difficulty increased
  • Minor bugfix on lvl 3 hero stun ability
  • Fixed bug with player animation when feared
  • Reduced difficulty on lvl 6, 8, 9 bosses slightly
  • Fixed targeting bug on lvl 11 boss
  • Added 6 new sound effects

12/20/18 release
  • Added hard mode for quicker but more difficult playthrough
  • Enhanced cutscene loading time for hard mode
  • Freezing time now allows running even when in range of enemies
  • Changing levels now resets your VB to the amount it would be if you respawned
  • Added void sound for lvl 11 boss
  • Added teleport sound for lvl 4 boss
  • Fixed lvl 8 minions turning
  • Lvl 8 minion spawns are more consistent and further from the player
  • Cutscene 2 shadow fixes, Cutscene 3 shadow and animation fixes
  • Lvl 9 bosses now reappear closer, not in original corner
  • Lvl 9 minions now auto-aggro properly
  • Fixed damage bug with the lvl 7 boss swapping

12/7/18 release
  • Fixed unity time/float inaccuracy that caused aggro meter to very slowly rise if player sat in safe zone for a long time
  • Detection fixed when re-dropping an unexpanded box in the same spot
  • Changed void color for lvl 11 boss
  • Lvl 11 sniper boss waits until after initial encounter to increase range
  • Lvl 13 boss now has a different shirt color to mark the start of the loop
  • Trapping lvl 13 boss now resets aggro
  • Added particle splash when lvl 13 boss reshuffles
  • Fixed bug where color change enemies would appear to stop changing color when standing on player
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About This Game

Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy.

Gameplay

There are 13 basic enemy types, one is added every level you go up.


Even though it's single player, the combat often resembles an MMO more than any single-player genre, although it isn't grindy like an MMO. The way you pull and aggro enemies and use crowd control to avoid damage should feel familiar, but RainbowCult ratchets up the pace much higher.

You can throw three basic spells, but these also can be combined in six different ways to make important utility spells that add a lot of variety to the gameplay.

Bosses


The boss fights could be described as a puzzle, much in the same way that MMO boss fights are a puzzle - you have a limited set of mechanics and you have to figure out how to apply them to the encounter.

These 13 bosses each have 3 difficulty levels, which add new mechanics to the boss to make the fight more dynamic and challenging, training you for the final NG++ encounter. There aren't quick-time-events or glowing weak spots. Just you, a handful of spells, and your wits.

Can't figure out one of the boss fights? Skip it and come back later when you realize what you were doing wrong!

Multiple endings


Each of the three difficulties has a unique cutscene at the end, rewarding you for beating all 13 of the bosses.

Game length


Based on our testing we estimate it should take at least 8 hours to beat all 39 encounters and see all of the endings, but a typical player will probably spend 12-16 hours, since you won't know the enemies or the boss fight mechanics on your first playthrough.

Highlights recap


  • Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
  • Each floor has a boss and an optional hero to help make the boss encounter easier
  • Fight the 13 bosses in any order, but beware, higher floors have harder basic enemies
  • Every boss has two additional hard modes to unlock, each giving the boss extra abilities
  • Three unique endings, one for each difficulty

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1 or higher
    • Processor: SSE2 support required
    • Memory: 8192 MB RAM
    • Graphics: Shader model 4.0 required
    • DirectX: Version 10
    • Storage: 700 MB available space
    Minimum:
    • OS: OSX 10.11 or higher
    • Processor: SSE2 support required
    • Memory: 8192 MB RAM
    • Graphics: Shader model 4.0 required
    • Storage: 700 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: SSE2 support required
    • Memory: 8192 MB RAM
    • Graphics: Shader model 4.0 required
    • Storage: 700 MB available space

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