Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy. Fight your way through 13 bosses and 3 unique playthroughs each with its own ending.
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Utgivningsdatum:
25 okt, 2018
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Köp Rainbow Cult

SPECIALKAMPANJ! Erbjudandet gäller till den 9 juli

-30%
$19.99
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25 juni

Redesigned tutorial + quality of life enhancements

This is a significant update for new players, making it a bit easier to get used to the unique gameplay mechanics and automatically adjusting a few settings that were manual options before:

06/25/19 release
  • Fixed bug in teleporting to a different difficulty of the same level
  • Aiming box resizes to the biggest size every time you enter the building or change levels
  • Camera automatically goes to the highest angle whenever you enter the first floor lobby to help new players
  • Removed toggle walk button, character always sprints when possible now
  • Removed help/quickstart references to walk button
  • Removed quickstart popup at start of game
  • On NG+ and NG++ the Level 2 minions are immune to tornado
  • Added color glow to "Damage Frozen" and Aggro overlay text to give it extra visual separation from the tutorial and subtitle overlays


  • Expanded the tutorial to be multiple rooms instead of one tiny area
  • Color coded the tutorial doorframes and titles to indicate if they're finished
  • Added extra criteria to Tutorial 5 and Tutorial 6 so the player is forced to see all available combos
  • Fixed Tutorial 3 and Tutorial 4 on Easy mode, reducing the amount of boxes to match the flat cost of spells
  • Added text to Tutorial 4 and Tutorial 5 on Easy mode to indicate combo cost is disabled
  • Added detection code to Tutorial 8 instead of expecting the player to trigger Tutorial 9 manually
  • Tutorial enemies now move around and behave more like the normal level enemies


Please note: Because the tutorial redesign significantly changes the layout of Level 1, the game will regenerate that floor (and only that floor) if you have an existing save game.

You will not lose credit for the boss, or have to re-defeat him if you've already done so, but if you haven't actually beaten the boss you'll have to re-clear 20% of the enemies on the level before he appears again.

Apologies for any inconvenience this causes.
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8 mars

New dev playthrough + small quality patch

We've uploaded a dev playthrough of the first level and Hard Mode (NG++) version of the first boss fight, which contains some spoilers (obviously), but also demonstrates some higher skill level techniques for dealing with the lower-level enemies.

There's also a new patch for a couple minor issues:
3/8/19 release
  • Increased VB on tutorial 7 so the player can't accidentally die
  • Added extra spot light to character creator to fix skin-tone hues
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Om detta spel

Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy.

Gameplay

There are 13 basic enemy types, one is added every level you go up.


Even though it's single player, the combat often resembles an MMO more than any single-player genre, although it isn't grindy like an MMO. The way you pull and aggro enemies and use crowd control to avoid damage should feel familiar, but RainbowCult ratchets up the pace much higher.

You can throw three basic spells, but these also can be combined in six different ways to make important utility spells that add a lot of variety to the gameplay.

Bosses


The boss fights could be described as a puzzle, much in the same way that MMO boss fights are a puzzle - you have a limited set of mechanics and you have to figure out how to apply them to the encounter.

These 13 bosses each have 3 difficulty levels, which add new mechanics to the boss to make the fight more dynamic and challenging, training you for the final NG++ encounter. There aren't quick-time-events or glowing weak spots. Just you, a handful of spells, and your wits.

Can't figure out one of the boss fights? Skip it and come back later when you realize what you were doing wrong!

Multiple endings


Each of the three difficulties has a unique cutscene at the end, rewarding you for beating all 13 of the bosses.

Game length


Based on our testing we estimate it should take at least 8 hours to beat all 39 encounters and see all of the endings, but a typical player will probably spend 12-16 hours, since you won't know the enemies or the boss fight mechanics on your first playthrough.

Highlights recap


  • Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
  • Each floor has a boss and an optional hero to help make the boss encounter easier
  • Fight the 13 bosses in any order, but beware, higher floors have harder basic enemies
  • Every boss has two additional hard modes to unlock, each giving the boss extra abilities
  • Three unique endings, one for each difficulty

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1 or higher
    • Processor: SSE2 support required
    • Minne: 8192 MB RAM
    • Grafik: Shader model 4.0 required
    • DirectX: Version 10
    • Lagring: 700 MB ledigt utrymme
    Minimum:
    • OS: OSX 10.11 or higher
    • Processor: SSE2 support required
    • Minne: 8192 MB RAM
    • Grafik: Shader model 4.0 required
    • Lagring: 700 MB ledigt utrymme
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: SSE2 support required
    • Minne: 8192 MB RAM
    • Grafik: Shader model 4.0 required
    • Lagring: 700 MB ledigt utrymme

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