Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy. Fight your way through 13 bosses and 3 unique playthroughs each with its own ending.
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Releasedatum:
25 okt 2018
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Recente updates Alles weergeven (6)

8 maart

New dev playthrough + small quality patch

We've uploaded a dev playthrough of the first level and Hard Mode (NG++) version of the first boss fight, which contains some spoilers (obviously), but also demonstrates some higher skill level techniques for dealing with the lower-level enemies.

There's also a new patch for a couple minor issues:
3/8/19 release
  • Increased VB on tutorial 7 so the player can't accidentally die
  • Added extra spot light to character creator to fix skin-tone hues
0 opmerkingen Meer informatie

30 januari

New boss guide + Cumulative patch notes since 12/24

We put together a non-spoilery guide to the boss fights at the start of January. So if you need help but don't want to know how to do the entire fight you can reveal hints in the guide one at a time. There's also a full fight description for each boss if you're still struggling after all the hints.

If you notice anything in the guide that needs correction, or don't feel like the hints on a particular boss fight are helpful enough, just let us know and we'll tweak it accordingly.

The game is in a very solid place now - we're still making small tweaks and patches as we watch people play/stream it, but it's feature complete and fully patched for all significant known issues. Here are the recent cumulative patch notes:


1/30/18 release
  • Added variable color coding to the tutorial to make sure people don't miss steps needed to auto-progress
  • Other minor tutorial tweaks and fixes to improve clarity
  • Fixed bug where rainbow tutorial enemy could die if targeted a certain way

12/31/18 release
  • Tweaked cubicle colliders to fix small gap at corners
  • Increased window collider size slightly to prevent player from navigating gaps too small for the AI to follow

12/29/18 release
  • Increased hitbox size slightly so running boobs don't mess up rainbow collision detection
  • Removed healing ability from lvl 8 minions
  • Reduced the aggro range of all the heroes, so that it's harder to accidentally summon them
  • Playing a cutscene immediately stops other voiceover/subtitles
  • Lvl 9 hero no longer shoots rainbows before being summoned by player, even if boss comes into range
  • Lvl 9 hero does more rainbow damage
  • Pair enemies immune to teleport
  • Added more security against Unity physics errors when changing floors
  • Movement is now perfectly straight after rotating the camera

12/26/18 release
  • Added an extra particle effect to lvl 1 boss
  • Fixed a minor steam achievement bug
  • Fixed improper level multipliers on fresh Hard Mode playthroughs
  • Fixed a Unity lag bug that could occasionally prevent bosses from respawning when returning to a level
  • Fixed VB-reset bug introduced by the 12/20 update
  • Raised the starting VB on Hard Mode slightly
  • Damage text floats over tutorial prompt
0 opmerkingen Meer informatie

Over dit spel

Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy.

Gameplay

There are 13 basic enemy types, one is added every level you go up.


Even though it's single player, the combat often resembles an MMO more than any single-player genre, although it isn't grindy like an MMO. The way you pull and aggro enemies and use crowd control to avoid damage should feel familiar, but RainbowCult ratchets up the pace much higher.

You can throw three basic spells, but these also can be combined in six different ways to make important utility spells that add a lot of variety to the gameplay.

Bosses


The boss fights could be described as a puzzle, much in the same way that MMO boss fights are a puzzle - you have a limited set of mechanics and you have to figure out how to apply them to the encounter.

These 13 bosses each have 3 difficulty levels, which add new mechanics to the boss to make the fight more dynamic and challenging, training you for the final NG++ encounter. There aren't quick-time-events or glowing weak spots. Just you, a handful of spells, and your wits.

Can't figure out one of the boss fights? Skip it and come back later when you realize what you were doing wrong!

Multiple endings


Each of the three difficulties has a unique cutscene at the end, rewarding you for beating all 13 of the bosses.

Game length


Based on our testing we estimate it should take at least 8 hours to beat all 39 encounters and see all of the endings, but a typical player will probably spend 12-16 hours, since you won't know the enemies or the boss fight mechanics on your first playthrough.

Highlights recap


  • Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
  • Each floor has a boss and an optional hero to help make the boss encounter easier
  • Fight the 13 bosses in any order, but beware, higher floors have harder basic enemies
  • Every boss has two additional hard modes to unlock, each giving the boss extra abilities
  • Three unique endings, one for each difficulty

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 7 SP1 or higher
    • Processor: SSE2 support required
    • Geheugen: 8192 MB RAM
    • Grafische kaart: Shader model 4.0 required
    • DirectX: Versie 10
    • Opslagruimte: 700 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: OSX 10.11 or higher
    • Processor: SSE2 support required
    • Geheugen: 8192 MB RAM
    • Grafische kaart: Shader model 4.0 required
    • Opslagruimte: 700 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12.04 or higher
    • Processor: SSE2 support required
    • Geheugen: 8192 MB RAM
    • Grafische kaart: Shader model 4.0 required
    • Opslagruimte: 700 MB beschikbare ruimte

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