Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy. Fight your way through 13 bosses and 3 unique playthroughs each with its own ending.
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Release Date:
Oct 25, 2018

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Recent updates View all (3)

November 22

Cumulative patch notes since 11/8

These two releases wrap up all the known bugs.

We've also been working on a major balance patch for the late-game bosses (especially focused on the NG++ fights). That patch will be releasing within a next week and should be the final release unless other bugs arise.

We appreciate everyone who's taken the time to give us feedback and help improve the experience over the past month since release!

11/22/18 release
  • Fixed character stopping between courtyard and level 1 caused by last patch movement fixes
  • Secondary fix for player animation bug
  • Lighting/visibility fixes for the lvl 4 gender upgrade

11/16/18 release
  • Fixed a crash with the thirdgender upgrade
  • Death and Pop-up screens now force the character to stop moving
  • Fixed an animation bug where the main character could move while doing the idle animation under specific circumstances
  • Shield sounds no longer play during initial loading screen
  • Fixed bug where certain enemies would not end their path correctly
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November 8

Cumulative patch notes since 10/29

Over the past week we've been rolling out a bunch of graphical/sound enhancements, as well as tweaking the balance on some of the high-end bosses.

11/8/18 release
  • Added sound for enemy death
  • Shift-to-run changed to toggle to fix a bug with some keyboards not supporting Shift+W+2 at the same time
  • Sprint on by default and resumes automatically when you leave aggro
  • Changed freelook to toggle on keyup not keydown, to avoid confusion with hold-to-freelook
  • Nerfed lvl 1 ng++ boss spawn rate
  • Made lvl 1 boss destroy boxes more intelligently
  • Added extra sound effect to lvl 1 boss fight
  • Fixed bug in laserbox destruction when levels unload
  • Added shield gain/loss sounds
  • Lvl 4 boss range increased to compensate for run ability
  • Lvl 5 boss minions now reset the multiplier
  • Lvl 5 boss reduced ng++ heal speed
  • Lvl 5 boss minions can no longer spawn on top of each other
  • Lifetime VB is never subtracted to make leveling points easier

11/1/18 release
  • Fire now aggros enemies if they were out of range when attacked
  • Fixed small movement hitch when you first encounter the lvl 7 boss
  • Added extra particles to all lvl 7 bosses
  • Tweaked the lvl 7 ng++ boss encounter to be faster paced and more fluid
  • Post-boss narration now plays again on ng+ and ng++ too, except on back-to-back kills of the same boss during the same play session
  • Heroes being in range no longer stops you from running
  • Floor change loading screen much smoother now
  • Fire sound louder to match tornado
  • Fire/Tornado sounds fades properly as they're destroyed

10/31/18 release
  • Bosses/Heroes now respawn in the same spot for an entire play session
  • Death particle effects added to Enemies
  • Destruction particle effects added to Tornado, Fire, Vortex
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About This Game

Rainbow Cult is a satirical office environment where each floor is based off a real-life event or controversy.


There are 13 basic enemy types, one is added every level you go up.

Even though it's single player, the combat often resembles an MMO more than any single-player genre, although it isn't grindy like an MMO. The way you pull and aggro enemies and use crowd control to avoid damage should feel familiar, but RainbowCult ratchets up the pace much higher.

You can throw three basic spells, but these also can be combined in six different ways to make important utility spells that add a lot of variety to the gameplay.


The boss fights could be described as a puzzle, much in the same way that MMO boss fights are a puzzle - you have a limited set of mechanics and you have to figure out how to apply them to the encounter.

These 13 bosses each have 3 difficulty levels, which add new mechanics to the boss to make the fight more dynamic and challenging, training you for the final NG++ encounter. There aren't quick-time-events or glowing weak spots. Just you, a handful of spells, and your wits.

Can't figure out one of the boss fights? Skip it and come back later when you realize what you were doing wrong!

Multiple endings

Each of the three difficulties has a unique cutscene at the end, rewarding you for beating all 13 of the bosses.

Game length

Based on our testing we estimate it should take at least 8 hours to beat all 39 encounters and see all of the endings, but a typical player will probably spend 12-16 hours, since you won't know the enemies or the boss fight mechanics on your first playthrough.

Highlights recap

  • Battle your way through 13 floors of the Ogle offices, fighting a variety of enemies
  • Each floor has a boss and an optional hero to help make the boss encounter easier
  • Fight the 13 bosses in any order, but beware, higher floors have harder basic enemies
  • Every boss has two additional hard modes to unlock, each giving the boss extra abilities
  • Three unique endings, one for each difficulty

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 SP1 or higher
    • Processor: SSE2 support required
    • Memory: 8192 MB RAM
    • Graphics: Shader model 4.0 required
    • DirectX: Version 10
    • Storage: 700 MB available space
    • OS: OSX 10.11 or higher
    • Processor: SSE2 support required
    • Memory: 8192 MB RAM
    • Graphics: Shader model 4.0 required
    • Storage: 700 MB available space
    • OS: Ubuntu 12.04 or higher
    • Processor: SSE2 support required
    • Memory: 8192 MB RAM
    • Graphics: Shader model 4.0 required
    • Storage: 700 MB available space

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