ZEROCAR: Future Motorsport is a near-future super high speed time-attack racer. Push your reflexes to the limit in extremely powerful electric hypercars and experience the ultimate sensation of speed.
All Reviews:
Positive (17) - 82% of the 17 user reviews for this game are positive.
Release Date:
Sep 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way for me to release ZEROCAR: Future Motorsport as it allows players to let me know how they feel about the game while it's being developed. Your feedback on the car handling, user interfaces, visuals and the general game design will help me bring the game to completion through it's Early Access phase.

Whilst I have a clear idea of what the final game will be I know that the community will have amazing ideas and suggestions that will elevate the finished product.

With your support I can continue add new tracks, cars, modes and features!”

Approximately how long will this game be in Early Access?

“I anticipate that the game will be in Early Access until late-2020 at least, as there are lots of things I'd like to add, and there will be many things I expect to change.

As I am developing the game myself certain aspects of development may take longer than you might expect from other Early Access games. As such, I must ask for your understanding regarding the time frame of certain game updates. However, one of my main concerns in the Early Access phase is to release updates as regularly as possible.”

How is the full version planned to differ from the Early Access version?

“The full version of ZEROCAR will contain more cars, modes and tracks, as well as improvements to game performance and stabiity.

I would like the final release to have at least 8 cars, 8 tracks and additional modes. The Steam leaderboard system will be fleshed out to include friend's times.

One of the major advantages of an Early Access release, is that your ideas and suggestions could make it into the game!”

What is the current state of the Early Access version?

“The initial release of ZEROCAR features the following:

- Time Trial mode
- Three cars, each with six liveries
- Nine locations, with tracks split into to two categories:
- ROAD (Rally Style point to point events) - 12 Routes across 2 Locations - Nevada and Switzerland.
- CIRCUIT (Lap based circuit events) - 8 Routes across 4 Locations - UK, Austria, Columbia and Nevada
- Customizable driver - Customise Helmet liveries, HANS device and suit colour
- Steam Leaderboard support
- Custom Time of Day - Morning, Day, Evening, Night
- XP system, rewarding players with licences based on their experience and skill”

Will the game be priced differently during and after Early Access?

“As the game is expanded and more content is added throughout it's development the price will be increased to reflect the size of the game. This increase is necessary as it allows me to continue developing and expanding the game through to completion.

Once players have purchased the game they are not required to pay any more money to receive updates or to play the final game.”

How are you planning on involving the Community in your development process?

“It's important for me to know what people enjoy and dislike about the game, as it will have a large impact on crafting the game through to the completed release. I don't want to make content and features that people won't enjoy, so let me know what you want more of in the forums.

It's also vital for me to know how the game runs on people's machines. I have a limited pool of testing computers, and Early Access allows me to see how the game runs and where it may need optimisation and fixes.

I would also like to include the community and have them suggest car types, locations and modes.”
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Recent updates View all (9)

March 9

Photo Mode Hotfix and new livery



Hi Everyone,

I've just updated the game to fix an issue with screenshots. Previously if you used the in game method of grabbing a screenshot the game wouldn't save it as the directory path was incorrect (it was looking at directories on my PC). I've now updated it to use Steam's screenshot system so you can now press the Y/Triangle button or F12 to take Steam screenshots.

I've also added a new livery to the DTG to replace the green livery. This new skin is in aid of Manchester Gamers Unite who will be hosting an event in Manchester at Impossible Bar on the 26th March (starting at 18:00). I'll be there as well as a load of cool indie games so if your in the area, drop by! Here's a link for tickets: https://www.eventbrite.co.uk/e/gamers-unite-2019-launch-party-tickets-54260486576

Apologies if any of you encountered the screenshot issue, but this should now be resolved!

Thanks,
Jack


1 comments Read more

February 27

Early Access Update 4 - New Sweden Stage!




Hi Everyone!

I've added a new Sweden track to the game! It's a very fast, wide and simple circuit that lends itself well to the MDX and PD cars. It should prove to be a nice change of pace from the technicality of the Japan stage as it features (possibly) the longest straight in the game.

Apologies for the delay with this update, it took longer than I would have liked to get this stage ready, so thanks for your patience. This update now brings the first Early Access phase to a close, so Phase Two will be about improving the game through bugfixes, polish, new menus and VR support.

Here's a list of additional changes in this update:

  • Car physics have been updated to be more consistent across different frame rates
  • LODs updated for lots of common meshes to improve performance
  • Temporarily removed tyre decals as they caused a massive drop in performance
  • Updated lighting and fog on all stages
  • Updated interior textures to improve performance
  • Car handling tweaks for DTG and PDX1

The next phase of development will focus on bug fixes (until the beginning of April) then I will be completely overhauling the menus and UI. This will include menu support for controllers and allow for VR support. It should also help establish the overall tone and style of the game I'm aiming for.

Thanks!
Jack

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About This Game



ZEROCAR: Future Motorsport is a near-future super high speed arcade racer. Reach speeds of 500 MPH in electric powered hyper-cars and push yourself to the limit of speed and skill around a variety of technical, fast and dangerous tracks set around the world.

ZEROCAR: Future Motorsport takes place in 2056, challenging players to take part in the ZEROCAR Motorsport World Series. Many new and upcoming electric hypercar manufacturers battle for the world record in ZEROCAR events all over the world.

ZEROCAR: Future Motorsport will push you to the limit of skill and reflexes and provides the ultimate sensation of speed.

CURRENT EARLY ACCESS FEATURES AND CONTENT


  • Time Trial mode with Steam Leaderboard and Ghost Cars
  • 4 vehicles with 24 total liveries
  • 9 Locations, with a total of 28 track routes
  • Tracks up to 64Km in length
  • Time of day - Dawn, Midday, Dusk, Night
  • Three vehicle tiers - Standard, Super, Z Class
  • Driver customisation

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64bit Versions of Windows 7, Windows 8, Windows 10
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD HD5450 or Nvidia GT430 or Intel HD4000 with 1GB of VRAM (DirectX 11 graphics card required)
    • DirectX: Version 11
    • Storage: 14 GB available space
    • Sound Card: Direct X compatible soundcard
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64bit Versions of Windows 7, Windows 8, Windows 10
    • Processor: AMD FX-8150 or Intel Core i7-6700L
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon R9 390 series card or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 14 GB available space
    • Sound Card: Direct X compatible soundcard

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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