ZEROCAR: Future Motorsport is a near-future super high speed time-attack racer. Push your reflexes to the limit in extremely powerful electric hypercars and experience the ultimate sensation of speed.
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Veröffentlichung:
20. Sep. 2018
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Early Access is the best way for me to release ZEROCAR: Future Motorsport as it allows players to let me know how they feel about the game while it's being developed. Your feedback on the car handling, user interfaces, visuals and the general game design will help me bring the game to completion through it's Early Access phase.

Whilst I have a clear idea of what the final game will be I know that the community will have amazing ideas and suggestions that will elevate the finished product.

With your support I can continue add new tracks, cars, modes and features!“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I anticipate that the game will be in Early Access until late-2020 at least, as there are lots of things I'd like to add, and there will be many things I expect to change.

As I am developing the game myself certain aspects of development may take longer than you might expect from other Early Access games. As such, I must ask for your understanding regarding the time frame of certain game updates. However, one of my main concerns in the Early Access phase is to release updates as regularly as possible.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version of ZEROCAR will contain more cars, modes and tracks, as well as improvements to game performance and stabiity.

I would like the final release to have at least 8 cars, 8 tracks and additional modes. The Steam leaderboard system will be fleshed out to include friend's times.

One of the major advantages of an Early Access release, is that your ideas and suggestions could make it into the game!“

Was ist der derzeitige Stand der Early Access-Version?

„The initial release of ZEROCAR features the following:

- Time Trial mode
- Three cars, each with six liveries
- Nine locations, with tracks split into to two categories:
- ROAD (Rally Style point to point events) - 12 Routes across 2 Locations - Nevada and Switzerland.
- CIRCUIT (Lap based circuit events) - 8 Routes across 4 Locations - UK, Austria, Columbia and Nevada
- Customizable driver - Customise Helmet liveries, HANS device and suit colour
- Steam Leaderboard support
- Custom Time of Day - Morning, Day, Evening, Night
- XP system, rewarding players with licences based on their experience and skill“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„As the game is expanded and more content is added throughout it's development the price will be increased to reflect the size of the game. This increase is necessary as it allows me to continue developing and expanding the game through to completion.

Once players have purchased the game they are not required to pay any more money to receive updates or to play the final game.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„It's important for me to know what people enjoy and dislike about the game, as it will have a large impact on crafting the game through to the completed release. I don't want to make content and features that people won't enjoy, so let me know what you want more of in the forums.

It's also vital for me to know how the game runs on people's machines. I have a limited pool of testing computers, and Early Access allows me to see how the game runs and where it may need optimisation and fixes.

I would also like to include the community and have them suggest car types, locations and modes.“
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Enthält 2 Artikel: Racing Glider, ZEROCAR: Future Motorsport

 
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Infos zum Spiel



ZEROCAR: Future Motorsport is a near-future super high speed arcade racer. Reach speeds of 500 MPH in electric powered hyper-cars and push yourself to the limit of speed and skill around a variety of technical, fast and dangerous tracks set around the world.

ZEROCAR: Future Motorsport takes place in 2056, challenging players to take part in the ZEROCAR Motorsport World Series. Many new and upcoming electric hypercar manufacturers battle for the world record in ZEROCAR events all over the world.

ZEROCAR: Future Motorsport will push you to the limit of skill and reflexes and provides the ultimate sensation of speed.

CURRENT EARLY ACCESS FEATURES AND CONTENT


  • Time Trial mode with Steam Leaderboard and Ghost Cars
  • 4 vehicles with 24 total liveries
  • 9 Locations, with a total of 28 track routes
  • Tracks up to 64Km in length
  • Time of day - Dawn, Midday, Dusk, Night
  • Three vehicle tiers - Standard, Super, Z Class
  • Driver customisation

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem *: 64bit Versions of Windows 7, Windows 8, Windows 10
    • Prozessor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: AMD HD5450 or Nvidia GT430 or Intel HD4000 with 1GB of VRAM (DirectX 11 graphics card required)
    • DirectX: Version 11
    • Speicherplatz: 14 GB verfügbarer Speicherplatz
    • Soundkarte: Direct X compatible soundcard
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem *: 64bit Versions of Windows 7, Windows 8, Windows 10
    • Prozessor: AMD FX-8150 or Intel Core i7-6700L
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1050 or AMD Radeon R9 390 series card or higher
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 14 GB verfügbarer Speicherplatz
    • Soundkarte: Direct X compatible soundcard
* Ab dem 1. Januar 2024 unterstützt der Steam-Client nur noch Windows 10 und neuere Versionen.

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