Welcome to the future! In this fun-packed VR game which is easy to understand but hard to master, you'll throw, mix and match colorful energy balls to power the entire city - at the RAINBOW REACTOR!
All Reviews:
Positive (11) - 90% of the 11 user reviews for this game are positive.
Release Date:
Jan 15, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rainbow Reactor is a project by four VR enthusiasts from Austria, Finland and Germany who mainly work in the film/video industry. Our art director Tom Hiebler and CG artist Henrik Zähringer worked on many big Marvel projects like Black Panther, Spiderman: Homecoming and Guardians of the Galaxy: Volume 2. Tom also worked as a concept artist on the epic PlayStation game Horizon: Zero Dawn, several of his artworks are featured as double pages in the official art book.

Hannu Hoffrén and Kalle Max Hofmann who are game developer and director respectively have collaborated on Kalles own independent film projects like Wonderful World 3D and Our Universe 3D, which was distributed by Universal Pictures. In the year 1991, when Kalle was still a teenager, he released the Amiga game "Matchic" - it may be the rarest commercially sold Amiga game ever, with only 3 copies officially sold before distributor Digital Marketing went out of business.

Now our love of VR has driven us to try our hand at a game that is supposed to be very accessible to everyone - as a good way to introduce VR gaming to people who have little experience with virtual reality. At the same time, it has a very complex scoring system to make it the type of game that is "easy to understand, but hard to master".

We have worked on Rainbow Reactor for over a year now and put lots and lots of unpaid work hours into it. Now that we have a fully playable build with a closed game loop, we want to get the community's opinion.”

Approximately how long will this game be in Early Access?

“It's not easy to predict the duration of Early Access, however we're avid gamers ourselves and know how it feels when the Early Access phase seems to drag on forever. So our aim is to wrap it up in roughly 12 months, depending on which of our planned additions will be requested by the community. We are certain that players will think of some interesting, new ideas, as well. And of course money is a determining factor too - the more people will buy the game, the more time we can take off our regular jobs and invest into development. So in case of healthy sales, we will be able to make progress much faster and implement more features and assets.”

How is the full version planned to differ from the Early Access version?

“The full version is supposed to offer more variety in locations, gameplay and rewards for playing. We plan to improve visuals and acoustics as we move along, adding more music, speech and sound effects as well as animations. The core game play will remain mostly as it is now, while we have some ideas for additional game modes which would add variety and challenge.”

What is the current state of the Early Access version?

“The game has a fully playable game loop. There are 9 work shifts set in the main reactor room to be played, each one with increasing difficulty as well as some special features and requirements. Some are focussed a bit more on speed, others on technique and strategic thinking. There is an online high score list, supporting the score-based gameplay with complex scoring rules, rewarding strategically planned and accurately executed moves. This encourages skilled players to squeeze the last drop of possible score out of the action. Using the "local" tab in high scores, players can challenge - and compete with - their friends.

Graphics and sounds are on a presentable level in our opinion but will be improved as soon as possible. Currently, there are 17 unlockable Achievements.

Take a look at the "about this" section for more information.”

Will the game be priced differently during and after Early Access?

“The more main features and assets are included, the higher the price will go. We expect the final price of the game to be about double or maybe even triple the amount of Early Access. We will also try to offer our Early Access Suppoters some special opportunities :-)”

How are you planning on involving the Community in your development process?

“We are looking forward to the community's ideas, criticism and suggestions. After working on a game for a while, it's hard to still have an objective view of certain elements, so we greatly value the opinion of the Early Access players! To keep things convenient, we will use Steam's community features to communicate with players, exchange ideas and opinions and keep everybody updated.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (10)

April 17

Huge Music & Rhythm Update

Hello everyone,

a couple days ago, we told you Synthwave Is Coming – now it's here! We've fitted Rainbow Reactor with 9 brand-new music tracks which make the game appear in a whole new light. The beat of the music is synched to the appearance of the Chromium Balls, and even more importantly, to the right time to grab them before they fall off the rail. So if you pay attention to the music, or even better, groove along to it a little, you will soon be able to perform intuitive saves that weren't possible before. Also, this heavily '80s-inspired new sound track adds to the atmosphere of Rainbow Reactor, which has always been inspired by the decade that was famous for arcade culture and the rise of cyberpunk.

People who hate synthesizers don't have to worry though – of course, you can still turn the music off in the options menu and we have other improvements for you as well. For example, it's now possible to see freshly formed Chroma Balls on their way to the emitter. In the glass pipes behind these machines, you can now see which colours will appear on the rails next. Very useful for planning ahead! Also, when you set the voice volume of our HoverBot to zero, now all narration will be skipped, so you can move through the game faster. On top of that, there are quite a bit of added tidbits to the graphics which make the Rainbow Factory look better than ever, as well as further performance improvements and bug fixes.

So this is one of our biggest updates so far, a lot of code had to be re-written to allow for perfect beat-matching, but we think it was worth it, as we feel the whole playing experience has been transformed into something much more dynamic and well tuned. We hope you'll all agree and have fun – in which case we'd be super grateful if you could invite your friends to try Rainbow Reactor too and get some more entries to our leaderboards. And of course, reviews are always appreciated.

But for now, check out this new update and get a groove on! :lunar2019coolpig:

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April 14

Synthwave Is Coming!

Hello Everyone,

it's time for us to tease you for our next big update. One thing that has been missing from Rainbow Reactor so far was our idea to have the music synched to the action. Finally, we are almost ready to release this great new addition. With nine music tracks, one for each work shift, you'll be able to groove along to the beat and get a feeling for when it's time to grab the next chroma ball off the rails, even without looking!

The challenge for us to get everyone into the groove was to find a style of music that is somewhat funky without being too aggressive and has a clear rhythm without being overly monotonous. Combine that with the requirement to match Rainbow Reactor's eclectic visual style that revolves around '80s Arcade Culture and Cyberpunk. Of course there can only be one answer to all this: Synthwave!

Here's a sample track, coming hot from the studio of our composer Karumatsu Akawa:

We know most of you guys will be busy watching TV tonight, so we'll take some more time to fine-tune the release of this groundbreaking addition to Rainbow Reactor. Please note that the synched music will conclude the list of things we wanted to achieve for the game, so we will be going out of Early Access soon. If you're reading this and do not own the game yet, keep in mind that there will be a significant price hike once the game is fully released. Also, we are currently working on a special surprise for all Early Access Adopters, so now could be the best time to join the ranks of the Rainbow Factory Workers!

Do not worry though, even after the Early Access Phase has concluded, Rainbow Reactor will be supported with updates and new features … until long after the Threat From The North will have been repelled. Or will it?!? [SPOILERS!!!]

p.s.: Did you know that our graphics aces Tom Hiebler and Henrik Zähringer contributed fantastic artworks to "Unseen Westeros"? Fans of the seven kingdoms who do not know about this art book & exhibition yet should ask their favourite search engine about it :lunar2019coolpig:
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“Since the game feels very polished already, we're rating it without minding the Early Access status”
4/5 – https://www.godoculus.at/virtual-reality/rainbow-reactor-im-test/

About This Game

Welcome to the future! In this fun-packed VR game which is easy to understand but hard to master, you'll help to provide an entire city with the future's very own and very clean Rainbow Energy - at the RAINBOW REACTOR!

Normal operations have collapsed when the loading crane malfunctioned. Now it's up to Dottie, a flying Soy9000 model of Germany's top manufacturer Riegfried&Soy, to train clueless Cleaner Bots into loading the reactor manually. Not an easy task, as the chromium balls which are full of precious energy are very volatile. Any mishandling could end in disaster…

Players assume the role of one of these newly promoted Loader Bots and try to work through the 9 shifts of insane work conditions. Quick reflexes, precise throwing and an understanding of adding and subtracting colours are key to success in the RAINBOW REACTOR!

The game now comes to Early Access with a fully playable game loop and the hunt for the perfect high score!

System Requirements

    • OS: Windows 7
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970 equivalent, 4GB recommended
    • Storage: 1600 MB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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