Engage in real-time PvP combat where your cards are your weapons!
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Release Date:
Feb 19, 2018
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tri Wing is currently under a critical stage in development where player feedback is mandatory for the game's growth. Early Access is a way for the game to achieve this growth with the support of the community.”

Approximately how long will this game be in Early Access?

“The game will leave Early Access around Summer 2018”

How is the full version planned to differ from the Early Access version?

“Over double the amount of total cards will be available in the final version of the game, along with new modes, balance changes, player rankings, new color palettes, potentially even a single player campaign.”

What is the current state of the Early Access version?

“Tri Wing is currently fully playable via online multiplayer alongside LAN matches. The game features all of the essential mechanics as well as over 30 cards to utilize in battle, several color palettes, and the ability to create custom deck types.”

Will the game be priced differently during and after Early Access?

“The game will remain the same price during the entire development cycle of Tri Wing!”

How are you planning on involving the Community in your development process?

“Community is by far the largest aspect of Tri Wing. Being a part of the discussion and having open feedback is what I value most as a creator, because I believe it leads to a pleasant experience for all parties involved. From card balance, to feature changes and updates, Tri Wing cannot progress and grow as a game without a solid foundation of players, and that is only done with the help of you all.”
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Available: December 31

This game will unlock in approximately 5 months

 

Recent updates View all (4)

June 28

Patch Notes (Beta (0.4.1)

CHANGELOG:

• Changes made to existing cards:
○ Burst Cannon damage changed from 80 to 100
○ Charge Pike damage changed from 90 to 100
○ Particle Sword damage changed from 90 to 100
○ Regenerator now heals 1 HP every 0.4s from 1 HP every 0.6s

• Changes to the game:
○ UI is now recontrollable via mouse after community feedback

• Bugfixes:
○ Lag issues on Player 2 (red player) side have been significantly reduced

• WIP:
○ Adding separate UI elements for match codes and player names to make controller input more stable
○ Adding scrolling lists for deck editor, as well as general deck editor revamps
○ Reworking the network manager so players do not have to requeue every time a connection drops
○ Adding a proper disconnect screen with improved fallback

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June 27

Patch Notes (Beta 0.4)

CHANGELOG:

ADDED 10 NEW CARDS

Xplosion - High damage criss cross explosions that can be dodged relatively easily
Grenade - plus shaped bomb that is lobbed (cannot damage opponent until it hits the floor) and explodes in a plus shape
Electro Bomb - low powered grenade that explodes in an X shape and stuns on contact
Data Phish - Low powered Upper Swipe that steals opponent's next card (if available) on contact
Reflect - 1 second shield counter that fires a strong beam forward if hit. Active frame 1 and is invincible while shield is up
Deflect - Reflect with two weaker beams firing above and below when hit
Misfire - Forces opponent to use their next card if able. Somewhat of a joke card, but excellent potential and I patiently await the day someone posts a gif of them losing a round cuz they got hit by a Misfired card
Auto Stopper - grenade that resets auto attack to a lv. 1 cannon if hit
Glitch Bomb - X shaped grenade that removes all mods when hit. Made in response to the difficulty of Glitch Beam landing and the power level of Mods being higher than anticipated
Reclaim - Invincible smash on the row in front of you that knocks back opponent and advances if you control less space than your opponent


CHANGES MADE TO EXISTING CARDS:

Attrition cost changed from 7/6/5 to 6/4/2
Blitz cost changed from 5/6/7 to 2/4/6
Glitch Beam startup reduced by 0.6s to make landing the move more manageable
Lava Axe changed to Aggro and cost changed from 7/7/7 to 4/6/7
Icy Wind speed changed from 350 units/s to 400 units/s
Regenerator now heals 1 HP every 0.6s from 1 HP every 0.2s
Particle Sword, Auto Sword, and Reserve Sword all have tweaked animations for AESTHETICS


CHANGES TO THE GAME:

The entire UI is now controlled by keyboard and controller input on PC and will be touch enabled on mobile. Mouse input no longer works as an input after testing fluidity of the game.
Deck Editor UI now has slightly larger navigation buttons and a deck building guidelines button. Future plans to rework the entire deckbuilding UI is in the works.
Shop tab is functional but locked in preparation for the mobile build.
Ads are working for the mobile build.
Added six new color palettes


BUGFIXES/WIP:
Network manager now stabilized and resets itself after every game to prevent awkward connections and reconnects. Still under development: When joining a game fails, player must manually disengage and re-engage. Currently working on having the game do this step automatically
Most animation bugs fixed. Players should fire off/burn significantly less cards, if any, after being countered. Still under investigation.
Less data is now being sent across the network


PLANNED FOR 0.5:
Mobile release for Android and iOS
Community button that links to the Discord page
Aforementioned network manager changes
Randuels - Side gamemode where all cards given to each player are random

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About This Game



A CARD GAME LIKE NO OTHER

Tri Wing is an easy to learn, grid based card game where the action happens in real time. Make your deck, draw your cards, and eliminate your opponents! Action is fast paced and positioning and reflexes matter just as much as proper deck building.



REAL TIME GAMEPLAY - Even though Tri Wing is a card game, the action happens right after both players choose their cards! Dodge, reposition, and attack when the moment is right!



CUSTOMIZATION - Create a custom deck with a custom color palette, and play in your own unique style! Whether you play control or aggressive decks, the choice is yours



EASY TO LEARN - Controls are simple, complete with tutorials, card descriptions, and a training stage!

Tri Wing is also CROSS - PLATFORM with Android, iOS, PC and Mac

System Requirements

    Minimum:
    • OS: Windows XP and above
    • Processor: 1.6 GHz
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Storage: 150 MB available space

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