Blacksmith is the definitive Blacksmithing experience. Make and sell Weapons, Armour and Tools. Send Heroes on Quests and unlock their unique potential. Grow the town of Ironwell and be a part of the community. Master the elements and bend them to your will! Find your true calling as the Blacksmith!
All Reviews:
Positive (11) - 81% of the 11 user reviews for this game are positive.
Release Date:
Apr 11, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“UPDATE: Blacksmith is leaving Early Access on 11th of January 2019! It currently functions as a full game with a beginning, middle and end, but there are still a few bugs and we are adding some extra content between now and then.

We’ve got a game we feel is worthy of Early Access. All the core pieces of the game are there. There are 16 Townsfolk, 13 Heroes, 12 Dungeons and 10 Enemy types, each with their own unique story. There are 27 Shapes for Weapons, Armour and Tools and 24 Alloys, each of them customizable with a number of unique modifications. Many of the game's stories and cutscenes have been implemented. The game is not lacking for variety and things to do.

Maly and I have been working on the game for exactly one year. Before I can call the game finished, there are several things we need to do. We are a tiny studio of two working out of our living room, a couple, so resources are tight and we need to work day jobs. For the last few months we have been able to work exclusively on the game, and we would like to be able to continue doing so. If the game does well in Early Access, we can do even more.

The other main reason for Early Access is to gain feedback on the game. I cannot call a game finished until it has been tested and approved by a volume of players. Early Access allows us to get that feedback.”

Approximately how long will this game be in Early Access?

“2-4 Months, depending on community feedback.

We want to show our sustained dedication to making Blacksmith truly great by releasing updates as often as the budget allows, with full transparency. Ideally, updates will be weekly and the game will see a full release in a couple of months or less. It all depends on the feedback and response of the players.”

How is the full version planned to differ from the Early Access version?

“What the game has so far.
- Everything you can see in the trailer or screenshots is fully featured in the game.
- Play the first half of the main story of Blacksmith, as well as side quests for most of the existing Heroes and Townsfolk.
- 16 Townsfolk, 13 Heroes, 12 Dungeons and 10 Enemy types, 27 Shapes for Weapons, Armour and Tools, 24 Alloys and more. Many of the game's stories and cutscenes have been implemented.
- Live each day as a Blacksmith, taking care of your customers and progressing their stories.

Improvements between now and Full Version:
- The main story will finish being implemented within the first few weeks of Early Access.
- There will undoubtedly be many bugs based on different systems. We need help to find those bugs and squash them.
- Some visual details.
- More music!
- Many things I have planned, including an in-game card game.
- Even more scripted stories and cutscenes.
- Polish.
- A couple of major updates to allow upgrading the town of Ironwell with walls, docks and a whole collection of new buildings, Townsfolk, Heroes and maybe more, with stories and cutscenes to go with it.

Between today, Monday 19th March 2018, and release, we are working to improve the game even more and will keep updating this page with what we have added.”

What is the current state of the Early Access version?

“UPDATE: The game is 99% complete. We transition to full release on the 11th of January 2019 and we plan to do more updates after that.”

Will the game be priced differently during and after Early Access?

“Naturally I think people who get Early Access should get a discount. Therefore final release of the game will cost more.”

How are you planning on involving the Community in your development process?

“I want as much community involvement as we can manage with our two person team. We hope to gather feedback and suggestions via the Steam forums and review sections to help us prioritize what to improve. If there is demand, we can create a Reddit or Discord community or something similar. It will be up to the community to help me decide when the game is ready to leave Early Access.

As much community involvement as possible.”
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Recent updates View all (23)

December 6

Update 6th December 2018

Hi Everyone,

Hotfixes have been going well. There were a few bugs, as expected, with the last patch, but they should be mostly fixed.

Also, we now have a tutorial! Check it out!

So, between now and release I'll be inserting the art as I get it, playtesting and fixing, taking feedback and otherwise getting started on the first update.

0 comments Read more

December 4

Blacksmith Pre-emptive Update

Hi Everyone,

We're releasing the next patch a little early since I heard of at least a couple people with problems on the title screen. So better to release an unfinished build than to let that problem persist.

This patch will definitely feel a little incomplete, with a bunch of missing textures and some untested features in the late game.

So, what's new:
- Brand new graphics for the UI!
- A skill tree for learning Blacksmithing Recipes!!!
- Some improved graphics for the basic Armour sets and Handles!
- A whole heap of new Armour to go with the skill tree! (Untextured!)
- A reworking of the Shop. You can no longer run your own shop, but instead Sid also now sells everything in the game but at an increased price.
- More Sound Effects.
- Several fixes and improvements as always.
- If you are a returning player you may find your save doesn't work anymore. I'm sorry if that's the case, but you can be assured that there will be no more problems with that post version 1.0.

And what is going to be broken in this patch! Caution for:
- Some missing/bad textures in the UI, and some of the colours are wrong. We are still figuring this out and as always I am waiting for more assets from my artist.
- Almost all the new Armour is missing a texture. We will have those soon. All of the pre-existing weapons and armour should be fine.
- New features like the Skill Tree and Sid's Trade MAY be bugged, they are relatively untested, but should work for the most part.

I will be working to turn this into a finished build asap. If you see any bugs besides those in the list above, it's because I don't know about them! So please tell me.

So what's next?

- I will hotfix as new art assets are given to me and bugs are discovered, until this build is completely stable.
- The next build will have an Apprenticeship! This will be an optional tutorial at the start of the game. When you hit New Game you will be given the option to take on a 3 day Apprenticeship with the Legendary John Smith!
- Once all of that is stable, we will examine how much time we have between then and release, and see what we can do until then.
- Version 1.1 will release not long after full release, and we have a lot of plans for that.

So, look out for hot fixes and I hope to see you on the 11th of January for the full release. We also have a very special announcement coming on the 23rd of December.

So, keep your forges bright and strong as we hammer our way into 2019!

Otis and Maly
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About This Game

Forge Your Story!

Blacksmith is the definitive Blacksmithing experience. Make and sell Weapons, Armour and Tools. Send Heroes on Quests and unlock their unique potential. Grow the town of Ironwell and be a part of the community. Master the elements and bend them to your will! Find your true calling as the Blacksmith!

Everything that appears in the trailer and screenshots is fully implemented in the current version of the game.

Make and Sell Weapons, Armour and Tools:
A unique crafting system allows for countless possible unique items. Smelt up to 24 different Alloys in the Smelter, hammer them into 27 shapes on the Anvil, customize them even further with Helms, Arms, Blades, Styles, Handles, Enchants, and Dyes, and sell them to the Heroes and Townsfolk. And more with each update!

Dungeons and Quests:
After equipping Heroes, send them to Dungeons to gain resources and advance the story. Equipping the Townsfolk well means they will heal faster and have access to more Spells and Abilities. It's not just about earning Coin, the better you equip clients, the better it is for everyone in Ironwell.

Grow the town of Ironwell:
As you and your fellow Townsfolk grow richer, you can help to build new buildings and upgrades. Go from a small run down village to a large town complete with roads, shops, church, fleurist and of course a Wizard Tower. And more to come with updates!

Be a part of the community:
Each Townsfolk and Hero in Ironwell is unique, with their own story and gameplay advantages. As you equip them, gain rapport and fulfill various objectives, you will advance their story and gain new tools to help improve Ironwell and yourself as the Blacksmith.

Master the Elements and bend them to your will:
Imbue your steel with the Feather of a Phoenix or the Bones of your Ancestors. Enchant Weapons with Fire, Ice or Lightning to Burn Cloth or Zap Plate. Learn new Spells, Abilities and Recipes to become the best Blacksmith the world has ever known.

Find your true calling as the Blacksmith:
There are many ways to play Blacksmith. Will you sit back, relax, and let the Clients come to you? Or will you ravenously devour the secrets of Ironwell, not wasting a day? Forge your own story!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 SP1+, 8, 10
    • Processor: 1.7Ghz or better
    • Memory: 1 GB RAM
    • Graphics: Radeon HD5450 or better; 256 MB or higher
    • Storage: 500 MB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: Mac OS X 10.8
    • Processor: 1.7Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Storage: 500 MB available space
    • Processor: 1.7+ GHz or better
    • Memory: 1 GB RAM
    • Graphics: Radeon HD5450 or better; 256 MB or higher
    • Storage: 500 MB available space

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