Dash Blitz is a local multiplayer action game inspired by classic platformers, played head-to-head at breakneck speed. Combine lightning speed with perfect air control, for a truly fast and fun movement system unlike any other.
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Mar 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In order to keep working on the game steadily, and to gather as much useful feedback as possible, I want to bring the latest additions to you on a routine basis.”

Approximately how long will this game be in Early Access?

“The plan is to add approximately two characters with each major update, until the roster is complete, along with any other enhancements made during that time. From there I anticipate there would be a few more updates to finalise the game.

Each of these updates could take a month or more.
If all goes well, Dash Blitz could be finished within the year of 2018. I will endeavour to publicise any changes to this plan.”

How is the full version planned to differ from the Early Access version?

“Dash Blitz will be considered complete when all 20 playable characters are finalised and the Grand Prix mode is implemented. In the meantime, every update made will expand on the multiplayer options.”

What is the current state of the Early Access version?

  • Local multiplayer for up to four players, with 10 playable fighters.
  • 9 playable stages.
  • 13 items.
  • 4 Qualifier time attacks (#1, Bluster, Rondo & Kero).
  • Onslaught Mode.

Will the game be priced differently during and after Early Access?

“As Dash Blitz grows, the price may change to reflect the available content.”

How are you planning on involving the Community in your development process?

“In addition to engaging with the community here on Steam and on other platforms, the player base is intended to have a say in the way the game is updated. Each update, the next two characters to be implemented are intended to be up to a vote.”
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Recent updates View all (9)

June 21

v0.4.4 - Race Mode


Sometimes you need a break from all that fighting - now you can stretch your legs with the brand new race mode!
While I'm looking forward to introducing new race tracks and modes to play around with in the future, lightning-fast brawls will always be the primary focus of Dash Blitz - to differentiate between types of stages, they'll now be colour-coded accordingly. So if you want to try out the races, just head to Hustle Harbour in the snazzy blue.

v0.5 is still some time away, but it'll soon be time to talk about upcoming characters. Until then, let's talk patches.

Bug Fixes
  • Added the pause menu to the Quick Lobby.
  • Fixed slow-down bug in the Quick Lobby.
  • You can now "Return to Lobby" from within the lobby - basically, you can use this button to get to your preferred lobby after changing your preferences. It still won't do anything if you're in the right lobby.
  • Improved collision with sloped rooves - sorry, space cadets, but I'm sure you'll get out of bounds again somehow.
  • Fixed item spawn points for Everlanche Climb.
  • Fixed issue with characters getting underground on Moonbase Veracity.

General
  • Added a controller recommendation to the opening screen. It's an extra 2 seconds on load-time, I know, but it makes a world of difference.
  • Plunge speeds for characters have been drastically increased across the board. This should help players snap back to the ground more easily, and is particularly useful for land cancelling. If you want to aim down but don't want to plunge, don't forget you can hold in the jump button.
  • Dash duration has been increased for all characters (exempting Kero, who doesn't have a fixed duration). This won't change your overall speed, but makes continuous dashing a little more forgiving.
  • Extended stun on landing. This only applies to attacks that stun for a reasonable period, and only when the force of the attack has all but vanished, but there'll be more moments to follow up an attack now.
  • Changed the Solid Smokescreen into a power item, and gave it a limited fuel supply. It was proving a little too dominant.
  • Changed the Paper Fan back to a standard melee item (for now).
  • Gate switches (such as in Luminaire Labs) can now be activated by interacting with them. I guess Professor Lumen got fed up with Rondo kicking his way in.
  • Multiplayer Qualifiers now feature a split-screen camera.
  • Removed the snail-type enemies from #1's Qualifier - they're still too clunky to have running around, and it's the first chance you get to play around with the game. I'll figure something else out.

New Content

  • Moonbase Veracity has seen a dramatic overhaul! Players now fight in and around the base itself. The interior of the base has normal Earth gravity. The dome itself has been scaled down, too, so there's much less wasted space.

  • The above-mentioned racing stage, Hustle Harbour, has been added. Races feature a new split-screen camera, so you can focus on your own actions. You'll run laps above and below the water. If you fall behind, don't give up - you'll receive a hefty boost to your dash speed, giving you an edge on straightaways.

Valerie
  • As a result of changes to dash duration, Valerie's flight now lasts a little while longer.

Sherpa
  • As a result of changes to plunge speed, Sherpa's upwards-facing laser now sends him plummeting back down to the ground.
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June 6

v0.4.3 - Oz Comic-Con


Oz Comic-Con is on this weekend - hopefully we'll see you there!

Otherwise, you can try out the new Quick Lobby for yourself! Once you're in-game, you can switch it on and off from the pause menu, and you'll head there after your next game.
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About This Game

The year is 1410, Transmission Era.
Humanity has prospered thanks to instant transmission technology, and forgotten much of what preceded them. Wide-spread nanite use has given humans superior physical capabilities, and what was once considered "augmented" is now the norm. The thrill of combat is the top sport across the globe, and advances in nanite technology have continued to push fighters beyond their limit. Humans now compete on even footing with their own creations - and often fight more fiercely.

Dash Transit Solutions, the top dog in transmission networks, are sponsoring the DTS Grand Prix - the first international fighting tournament the Transmission Era has ever seen.
They're offering a mountain of credits, international glory, and the chance to demo an advanced AI, Vizier, which they claim can answer any question.

20 fighters will claw their way through the qualifiers and board the DTS Satellite for the greatest contest of their life. Each of them chases riches, glory, something less savoury… or answers.

It's time to blitz through the competition


Dash Blitz is a local multiplayer action game inspired by classic platformers, played head-to-head at breakneck speed.
Combine lightning speed with perfect air control, for a truly fast and fun movement system unlike any other.
  • Play as a large variety of original characters, with 20 unique fighters, including robots, androids and freakish anomalies!
  • Do battle with up to three friends on an interplanetary scale!
  • Play through hours of single-player content with multiple boss fights, as each character tries to win the DTS Grand Prix!
  • Let your imagination run wild with a host of items, or keep it simple and focus on your combos! May the best fighter win!
  • A simple five-button layout allows anyone to pick up and play, and the intense speed is ideal for competitive combos!

System Requirements

    Minimum:
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 250 MB available space
    Recommended:
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • Storage: 1 GB available space
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