Dash Blitz is a lightning-fast platform fighter with streamlined mechanics and controls. Enjoy the freedom! Blitz through the competition!
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Mar 20, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dash Blitz has a solid, fun base, and I want to share the game with you while I work towards completion.”

Approximately how long will this game be in Early Access?

“The plan is to add approximately two characters with each major update, until the roster is complete, along with any other enhancements made during that time. From there I anticipate there would be a few more updates to finalise the game.

Each of these updates could take a month or more.
If all goes well, Dash Blitz could be finished within the year of 2019. I will endeavour to publicise any changes to this plan.”

How is the full version planned to differ from the Early Access version?

“Dash Blitz will be considered complete when all 20 promised characters are finalised and the Grand Prix mode is implemented. In the meantime, every update made will expand on the multiplayer options.”

What is the current state of the Early Access version?

“Dash Blitz features local multiplayer for up to four players, with 10 playable fighters. Four AI opponents can be toggled on and off as well.”

Will the game be priced differently during and after Early Access?

“As Dash Blitz grows, the price may change to reflect the available content. I will endeavour to publicise any planned changes to pricing.”

How are you planning on involving the Community in your development process?

“In addition to engaging with the community here on Steam and on other platforms, the player base is intended to have a say in the way the game is updated. Each update, the next two characters to be implemented are intended to be up to a vote.”
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Recent updates View all (12)

October 17

v0.5 - Let's Get Ready To Blitz


It's finally here, Dash Blitz v0.5! With this, Dash Blitz is bigger and better than ever, with 12 of its 20 promised fighters playable across 11 stages! Just in time for PAX AUS - we'll be at stall 32 in the PAX Rising section, if you're in the area feel free to come play some rounds!

Dash Blitz is currently available for $4.99 USD. But as development progresses and the game improves, that price point is subject to change. In the interests of transparency, I'd like to announce ahead of time that effective January 2019, Dash Blitz will be increasing its price to $9.99 USD. Barring any drastic unplanned improvements (e.g. online multiplayer), this price should last up to and beyond the full release of v1.0.
Anyway, until 2019, we'll be moving ahead with the current price point, so if you've been on the fence, you've still got time to make a decision.

With that out of the way, we've got a lot of ground to cover, so let's get into it!

New Content
  • Nomad, the teleporting ally of justice, is here! Although he can't dash, his one-of-a-kind teleporting augments allow him to jump around the battlefield in a flash. In between that and his jury-rigged explosives, Nomad's one of the trickiest fighters to enter the ring.

  • Arrhic, the strongest man alive, steps onto the world stage! Years ago, Arrhic was a national champion and a global sensation. Arrhic holds barely any augments, relying on his own strength - whether he's hurling javelins or victims. Nobody wrestles like Arrhic. He rushes into the fray when he grabs, then hoists his target up overhead and carries them as he pleases.

  • You can now fight atop the Metro City Skyline, Nomad's stomping ground, and inside The Old Collosseum, Arrhic's home arena! These stages are huge, but simple.
  • I̵̟̩̿̅̕ ̴̣̲̑h̶̡͉̑̓̄o̵̥̮͆̒p̷̜̾͋ȩ̴͍͒ ̵̯̽̄I̵͉̱͋͆͐'̶̬̣̚m̴̬̐ ̸̮͍̈́͒ṉ̴̫̜̑̐̒o̶̡̦̻̎̎ṱ̶͔͒͆͝ ̶͎̑f̵̨̭̫́o̶̹͚͗r̴͚͕̮̎̇̚g̵̨̰̹̏ḙ̶̿̀t̷̝̹̩̄́͂ṭ̶̺̐i̷͔̓ͅn̷̟̞̤̐̀g̴̺͎̿̆̋ ̴͎̖̓s̸͖̣̀͐ơ̶̟̺̓m̴̭͉̟͛ḙ̵̈̃͜͝ț̵͗̈h̸̟͌í̶̹̤ǹ̵̩̦̮̏g̷̪͓̟̋ğ̸̗̓g̷̻̏̚g̵̭͙̑͐ͅg̸̫̙͒̈́g̷̛̰ ̴̖̈́̈I̴̡̎̏͠ ̴̣̱̯̈̑A̸͍̰͉̾M̴͙̏͜ ̵̩̑̾̀T̷̩̐͑̿H̷̝̽̆Ĕ̷̱̝̑ ̴̮͎͕̎͘N̷̟͑̑̀ͅU̵̡̬͎̍̃M̵͉̫̿B̸̯̟̠̓E̶̻̹̟̒R̵͚̅ ̵̳͊O̵̡͇͕͛͂͂N̴͔̎̕E̷̦͆ ̸͈͇̇͆̓x̴̪͕̙͒̽Ẍ̵̡͔́́x̸̮̣̏_̷̰̻̲͐̊́s̷͓̹̑̒w̴͙̻͑J̶̢̬̽͂Ụ̸͉͍̑̆̚j̷̧̼̊ų̵̑͠U̸̩͆̚͝P̶̗̋̍͠ḓ̴̡͆w̶̡̖̋͜n̷̢̖̓̃͝Ŝ̸̯͒ͅW̴̜̝̕_̷̢̼̐x̶̙̰̌͌X̷̟̀͂̕x̸̥͔͔̐͆͑ S̴̯̘̪̻̳̩͙͍͐͑͌́̎̈́͌̋ͅò̵̤̳̺͑̒̑͛̍̿͝m̵̓̇͒͒͛́͌͑ͅę̶͚̻̪̙̗̇͆͊͋̌́̾̍ţ̵̡̢̪͓͉̦̘̭̏̉̌̅̏͋͝͝h̸̡͚̥̫̭͈͚̎̿̅̋̓̋̔ị̷͖̝̤̮̼́̐͌̾̚͘͜͠ͅn̶̹͉̥̄̇͑̉̇͘g̶̜̩̜̭̲͛̋̓̾̒̿'̵͔͌̈́̆̓s̴̘̠̪̼̠̗̿̓͑́͑̃̍ ̶̛̦̲͔̺̟̹͒̀͐͝ņ̵̜̠͔̖͆̿̔̌̈̓͘̕̕o̵̢̙̟̤͎̥̤̮͋̄̇͐̒̒ͅt̴͙̣̒̆̽͝ ̷̡̉ř̷̭̻̼͚̼̞͈̝͊́͒͒̀͝i̵̢̡͍͉͕͙̞͍̙͆͠͠͝g̸̛͚͕̓̎̿͒̊̈́h̴̨̼͎̰̥̋̓̆͘t̵̰̓̔̆̽̋̇̐̔

General Improvements
  • Tweaked a number of sound effects - most notably, charging up now produces the occasional sound of sparking electricity, which should be much easier on the ears.
  • Improved camera movements to be faster and snappier. It should keep up with the fastest attacks now.
  • Attacks will no longer multi-hit unless specifically designed to. This should bring some attacks back to expected damage levels, and for some fighters, will make sweetspots much more important.
  • Some characters' Run Swings will now deal more damage out of a sprint. This is most noticeable with Bluster's shoulder-barge.
  • Rolling projectiles, like Puffin's Full-Charge Shot, now change their damage and launch trajectories depending on their current state.
  • Modified explosive hitboxes to be more accurate and satisfying.
  • Tweaked a number of grabs to be more useful and overall more satisfying.
  • The Snowconer item now features some different projectiles, helping it stand out next to Puffin.

  • DTS have moved the fighters in to a much cleaner lobby, better suited to their needs. Much less wasted space. I hope you enjoy navigating the lobby!

  • The Quick Lobby has been improved, too! Now a label follows your cursor, and the space behind your character details their abilities.
  • If you leave the game unattended, there's now a prompt to pick up a controller and start playing. After about a minute of waiting, a fight between AI will begin, which you can interrupt at any point. Admittedly, this is more exciting for convention appearances than for actual gameplay.

Fixes
  • Fixed a bug where shooting animations would sometimes play incorrectly when a melee item was equipped.

Stages
  • A number of stages got a facelift - nothing mechanical, but these should be more visually interesting now.
  • The barriers on Dash Finale now automatically destroy any projectiles caught flying through them - making it a much safer venue for all bystanders. It's much more dangerous inside now, though, with explosives triggering as soon as they hit the wall!
  • Increased the amount of space available overhead in Titan Diamond.
  • Everlanche Climb has had an extra space carved out, connecting the upper and lower caverns.
  • Metro Sewers and Cold Edge Rig now feature Edge's and Manny's themes, respectively.

Characters
#1
  • #1 can now change the direction he's facing while he winds up to bat.

Edge
  • Edge no longer charges up, at all. Instead, holding in Shoot causes him to throw a steady stream of kunai. To replace his scattershot, Edge throws three at a time in a tight fan formation.
  • Improved the swing arc of Jump Swing, and increased its damage potential.
  • Edge's default KO animation has been replaced with a sneaky ninja get-away.

Bluster
  • Fixed a bug where active slipstreams would start generating a wind tunnel as soon as a slot was free, so Bluster would accidentally pass wind a lot.
  • Bluster can now only have one wind tunnel active at a time. As nature intended.

Rondo
  • Nothing's actually changed here, but Rondo was feeling left out.

Valerie
  • Improved the radius of Jump Swing and increased damage potential.

Manny
  • Reduced the damage potential of detonated mines to compensate for their new effectiveness.
  • Improved the explosive effect of Manny's Mid-Charged Shot.
  • Swapped Manny's animations around a little bit, so his sprinting is more bestial and his running more humanoid.

Sherpa
  • Sherpa didn't get any buffs either, but you don't hear him complaining.

Puffin
  • Replaced Puffin's Mid-Charged Shot with a snowflake which scatters ice beneath it as it flies.
  • Puffin now pops when defeated. It obviously doesn't help her very much, but it can hurt the attacker, so be careful in free-for-alls!

Kero
  • Fixed a bug where the player could move independently of Standing Swing.

Percival
  • Added some audio-visual feedback to Percival's Standing Swing to indicate when it's charged.
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September 6

v0.4.5.1 - The Extra 1 Stands For #11


It was heaps of fun sharing Dash Blitz with the crowds at Federation Square - more to the point, it highlighted a few things that could be cleaned up. So here's a quick little update to address some of the nagging issues that still need to be ironed out.
From here on out, it's all-business as we finally move into v0.5!

Fixes
  • Corrected some outdated guide text in the Lobby and Pause Menu, as well as clarifying some existing abilities.
  • Corrected the laser animations for all characters.
  • Fixed a bug where Onslaught Mode couldn't be chosen from the Main Lobby.
  • Fixed a bug where AI would try to load into Race Harbour and artificially inflate the player count.
  • Fixed a bug where AI would lose their chosen palette on the Quick Lobby. Long may Grape Rondo prosper.

General Improvements
  • The opening text on the title screen now takes its time scrolling up. It's a bit more legible, too, even with the chaos going on in the background.
  • You can now skip anything you're not in the mood for during the Tutorial - just taunt to signal to #21 that you're done with it.
  • Moonbase Veracity's gates now operate on sensors rather than button presses, making it far easier to navigate. You should be able to dash straight through with no hold-up.
    Also, the colour palette for the base has been darkened somewhat, so it should be easier to see inside.
  • Cleaned up the spinning effect during hitstun, particularly so that grabbing a target doesn't set them spinning. On a similar note, items now spin more noticeably when thrown, making them more obviously threatening.
  • Made hit effects larger and more easily visible, making it that much more satisfying to land a solid blow. Camera shudder is now more noticeable and less smooth, making it into a quick and jerky kind of motion.

Characters
Edge
  • Added a dedicated Sprint animation. More of a ninja hover, really.

Bluster
  • Made Bluster's Cyclone attack (Fully-Charged vertical Shot) into its own distinct animation, rather than a blend between his shooting and his regular animation. The actual mechanics of the attack are unchanged from v0.4.5.

Rondo
  • Rondo's Overcharged Shot (gained from parrying Swings or Fully-Charged Shots) now flies through its targets, making it more potent than ever.
  • Rondo's Running Swing is now only animated from the waist up. Now Rondo's flailing should match up with his actual movements.

Puffin
  • Re-implemented slowdown on midair jumps - it seems the addition of sprinting was letting Puffin get away with more air speed than she should.

Percival
  • Fixed a bug where Percival wasn't vanishing into a cloud of dust when he was KO'd.
  • Made numerous improvements to Percival's aerial down-throw, making it an all-around more powerful attack.
  • Percival's shield boomerang now interacts with other attacks, allowing you to block incoming shots. This also means the shield can be knocked back by enemy attacks, or even reflected...
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About This Game

It's time to blitz through the competition.

Dash Blitz is a fighting game based on classic run-and-gun platformers. The action brings players head-to-head at breakneck speed!
Combine lightning speed with perfect air control for a truly fast and fun movement system unlike any other.
  • Simple controls and accessible attack-cancels make for a game that's easy to learn, but hard to master. Enjoy the freedom!
  • Play as a large variety of original characters with a range of unique abilities!
  • Let your imagination run wild with a host of items and crazy stages, or keep it simple and focus on your combos! May the best fighter win!

Complete freedom of movement.

Dash Blitz is all about moving where you want, as fast as you can. It's easy to get started, but can you master the Transmission Era's fastest?
  • Scale the walls with rapid jumps! Dash under obstacles with lightning speed!
  • Don't let them get away - even in the middle of a midair vault, you maintain total control over your movement. Perfect for spacing out aerials!
  • No endlag, no worries! Virtually every attack can be cancelled. Just dash, jump or land, and you'll drop the attack and get back in motion immediately!
  • Never crumble under pressure - successfully blocking any attack lets you Blitz, making you invulnerable and giving you the chance to turn the tables! For a true contender, every attack is a window of opportunity.

The year is 1410, Transmission Era.

Humanity has prospered thanks to instant transmission technology, and forgotten much of what preceded them. Wide-spread nanite use has given humans superior physical capabilities, and what was once considered "augmented" is now the norm. The thrill of combat is the top sport across the globe, and advances in nanite technology have continued to push fighters beyond their limit. Humans now compete on even footing with their own creations - and often fight more fiercely.

Dash Transit Solutions, the top dog in transmission networks, are sponsoring the DTS Grand Prix - the first international fighting tournament the Transmission Era has ever seen.
They're offering a mountain of credits, international glory, and the chance to demo an advanced AI, Vizier, which they claim can answer any question.

20 fighters will claw their way through the qualifiers and board the DTS Satellite for the greatest contest of their life. Each of them chases riches, glory, something less savoury… or answers.

System Requirements

    Minimum:
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 2 GB available space
    Recommended:
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • Storage: 5 GB available space

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