Submarine warfare from post-WW2 to the present day! Lay mines, strike land targets with cruise and ballistic missiles, creep up to surface ships to take hull shots undetected, sniff sensitive electronic emissions, tap undersea communications cables, covertly deliver special-forces teams ashore, and of course hunt down anything on the sea...
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Mar 1, 2018
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Includes 2 items: Command: Modern Air / Naval Operations WOTY, Command: The Silent Service

 

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March 1

Command: The Silent Service is OUT!

Submarine innovation continues in the post-Cold War security environment…with substantially greater roles in land attack and special operations forces delivery. — Admiral Henry Chiles, U.S. Navy, 2000

Today, you’ll have the chance to experience the lethality of modern submarine warfare, as Command: The Silent Service has been released!

The Silent Service is the latest instalment in the award-winning CMANO franchise, this time featuring 18 intense standalone scenarios featuring a vast array of missions involving submarines of different type, nation and decade.

http://store.steampowered.com/app/785930/Command_The_Silent_Service/

“In this new thrilling expansion, we turn our attention from the air- and surface/ground-centric conflicts of Shifting Sands to the depths of the high seas, as you'll explore the progression of submarine operations from the Korean War right up to today's headlines. Witness first-hand how technological advances like the snorkel, nuclear power, cruise and ballistic missiles, silencing measures and advanced sensors, computers and weapons have radically expanded both the remit and capabilities of the submarine platform - and how its hunters above and below the waves improved their own gear and tactics to keep up in the race.”

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February 22

Command The Silent Service Scenarios - Part II



The Silent Service, the new standalone expansion for CMANO, is due for release on March 1st, using the new v1.14 game update. Following Part 1, we now conclude coverage of the scenarios of this new battleset. We use the default listing order (easiest to hardest) but players can also choose to try the scenarios in chronological order, or in any order of their preference.

Suckerpunch
Date: 25 March 1987
Location: West Atlantic
Playable Side: Soviet Union
Duration: 32 hours

The United States enjoyed technical superiority in terms of sonar, signal processing and submarine quieting for the majority of the Cold War. In the mid-1980s however, the Soviet Union made massive leaps in quieting their submarines, with the newest Victor-III class submarines being comparable in stealth to the United States Sturgeon class. These dramatic advances were in no small part the result of the Walker spy ring, and the Toshiba-Kongsberg affair.

The Enemy Below
Date: 28 August 1950
Location: Sea of Japan
Playable Side: United States
Duration: 2 days

The UN intervention in Korea is going poorly. The Korean People’s Army (KPA) has pushed UN forces back to a pocket extending approximately 60nm from the port of Busan. The remnants of the Republic of Korea (RoK) Army and the US 8th Army are currently preparing to mount a desperate defense of this perimeter along the Nakdong River.

The speed and momentum of the KPA assault has exceeded all pre-war calculations; intelligence suspects that the KPA is receiving material assistance from the Soviet Union and People’s Republic of China. While the bulk of the US 7th Fleet prepares to mount a counter-attack at Seoul, the USS Segundo is tasked with identifying Soviet shipping that may be assisting in the war effort.

After decades of being ‘one step behind’ in terms of operational freedom, in the spring of 1987 Admiral Chernavin initiated Operation Atrina, known afterwards in US naval intelligence circles as ‘The Great Soviet Sub Suckerpunch’ – and some of the finest Soviet submarines ever assembled surged out on the Atlantic.


The Good Shepherd
Date: 7 September 1978
Location: Adriatic Sea
Playable Side: United States
Duration: 16 hours

The arrival of USS Preserver (ARS 8) in Tivat, Yugoslavia on the 8th of August 1978 marked the first time in history a United States Navy vessel had entered a Yugoslavian port for routine repairs, and was a significant step forward in US-Yugoslavia relations.

NFSP-01–the first convoy carrying military materiel from the United States to Yugoslavia under president Carter’s military aide programme–is approaching its destination port of Split and is due to arrive in 12 hours at 0900L. Meanwhile, the Soviet union has announced a ‘Naval Quarantine’ of the Adriatic and has publicly committed to preventing arms reaching Yugoslavia.

The USS Memphis, operating with the support of the USS John F Kennedy CVBG in the Mediterranean, is tasked with guiding NFSP-01 safely to its destination and avoiding a confrontation with the Soviet Union…


They Shall Not Pass
Date: 29 November 1985
Location: GIUK Gap
Playable Side: NATO
Duration: 2 days

Following an incident at sea between a US destroyer and a Soviet spy ship, the world teeters on the brink of World War Three.

As the Soviet Red Banner North Fleet sorties from its bases in the Barents Sea, NATO submarines in the east Atlantic scramble to form a barrier and intercept the Red submarines before they can break out into the western Atlantic.

How many subs will slip through?


Beans and Bullets
Date: 6 December 1985
Location: North Atlantic
Playable Side: Soviet Union
Duration: 1 day

World War III has been raging for a full week, and as yet neither side has secured a firm advantage. The Soviet Union has made rapid gains in Europe, but the Red Army is suffering heavily from NATO air attack. On the Naval front, NATO has managed to contain the Red Banner North Fleet within the Norwegian Sea and yesterday conducted a massive carrier-borne air offensive against the Soviet Union with heavy losses on both sides. The Soviet Navy will now retaliate, starting with the carrier group’s supply train.

Carrier Killer
Date: 6 December 1985
Location: East Atlantic
Playable Side: Soviet Union
Duration: 8 hours

Yesterday NATO conducted a massive carrier-borne strike against Soviet facilities in the Kola Peninsula and occupied Norway, severely damaging several airfields and logistic centres. In retaliation, Soviet Naval Aviation executed a multi-regiment missile strike on the NATO carrier group, sinking the carriers USS John F Kennedy and USS Dwight D Eisenhower. The remaining carriers USS America and USS Forrestal are headed south to replenish their magazines, with the presumed intent to return to the Norwegian Sea to assist in the sea control campaign.

While the carrier strike group retreats to re-arm, the Red Banner Northern Fleet’s Submarine Division has one final surprise in store: an Oscar-class cruise missile submarine is assigned to eliminate the NATO group.




Mid-Atlantic Blues
Date: 9 December 1985
Location: East Atlantic
Playable Side: Soviet Union
Duration: 32 hours

After nearly two weeks of fighting, NATO force in Europe are beginning to falter. The front line is slowly but surely slipping west of the Rhine, with heavy losses on both sides. The surprise counter-attack by the Soviets in the Norwegian Sea has put extra pressure on NATO Sea Lines of Communication between mainland Europe and the United States.

In order to bolster their flagging defences, NATO is relying on a number of convoys from the United States carrying troops and materiel. While the Greenland-Iceland-UK submarine barriers are containing the bulk of Soviet submarine activity, a small group of Soviet submarines has managed to get into position off the west coast of France…


Long in the Tooth
Date: 12 December 1985
Location: West Atlantic
Playable Side: Soviet Union
Duration: 36 hours

The Third World War has raged for a week. Soviet ground forces have made massive gains in Europe, steam-rolling West Germany and pushing NATO back to the French border. Desperate fighting is taking place in Belgium and the Netherlands, while Norway is under attack in the north.

Due to the efforts of NATO anti-submarine forces, the Red Banner Northern Fleet submarine force has been largely contained within the eastern Atlantic where they are creating havoc with Allied shipping. Unbeknownst to the NATO alliance, an elderly November class attack submarine has managed to approach the US East Coast undetected, and has just received orders to make her presence felt…


By Other Means
Date: 18 December 1985
Location: Cam Ranh Bay
Playable Side: United States
Duration: 12 hours

The arrival of NATO reinforcements from the United States dramatically changed the situation in Europe, with the Soviet ground forces being pushed back beyond the East German border from their furthest points of advance in Eastern France and the Benelux. With neither side seeming likely to employ the use of nuclear weapons, peace negotiations are underway in Geneva.

Meanwhile in the Pacific theater, Vietnam and North Korea are under increasing pressure from the Soviet Union to open a second front to strengthen the bargaining position of the Warsaw Pact at the negotiating table. With the bulk of the Soviet Pacific fleet concentrated in the safety of the Okhotsk bastion, Naval Special Warfare Command in conjunction with the 7th Fleet has been tasked with sending a clear message to would-be adversaries in the Pacific.
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About This Game

"There are submarines, and then there are targets..."

They are out there, in the vast expanse of the sea. You don't see them, and you're not supposed to; they reveal themselves only reluctantly, when in port or transiting a shallow passage. They've grown from an unsuccessful, almost laughable nuisance, to a practical weapon in fleet battles, to the scourge of seaborne transport lines, and ultimately to mobile undersea fortresses that can end life on the planet in less than 10 minutes. A junior branch compared to their centuries-old naval surface warfare counterparts, submarines have nevertheless seen and done it all, both in peacetime and wartime. And it takes a special kind of people to handle and operate them - for one, claustrophobics and fragile nerves need not apply. These people often share more in common with their direct adversaries from foreign, even hostile nations than with their comrades in the other services. Like their boats, they are discreet, persistent and deadly. They are submariners. They are The Silent Service.


Undersea warfare from post-WW2 to the present: Explore the progression of submarine operations from the Korean War right up to today's headlines. Witness first-hand how technological advances like the snorkel, nuclear power, cruise and ballistic missiles, silencing measures and advanced sonars, computers and torpedoes have radically expanded both the remit and capabilities of the submarine platform - and how its hunters on the surface and in the air improved their own gear and tactics to keep up in the race.

Stars and workhorses: Take charge of some of the most famous boats and classes of the post-war period - and some that you may have never heard of. USS Nautilus, the first-ever nuclear-powered submarine - and her counterparts beyond the Iron Curtain, the November-class. HMS Swiftsure, nemesis of the Soviet Northern Fleet in '77. USS Parche, the most highly decorated vessel in the US Navy. Sturgeon-, Los Angeles- and Seawolf-class, frontline of the US sub force from the 1960s to the late-00s. Soviet/Russian conventional and nuclear-powered attack subs, worthy adversaries of NATO during the Cold War and beyond. Giants of the deep like the carrier-killer Oscar-class and the ballistic missile-toting Delta-class. And much more...

The busiest platform at sea: If you thought subs are only good for sinking ships and other subs, prepare to be amazed. Lay minefields right on the enemy's backyard with them being none the wiser. Launch carefully-plotted cruise missile attacks against defended land targets. Creep up to surface vessels close enough that you can take underwater hull and screw photos - and remain undetected. Detect and record sensitive electronic emissions, the ones that radar/comms operators dare activate only when they think nobody's around to sniff. Provide unseen escort to merchant ships in the middle of a crisis. Shower distant land targets with ballistic missiles armed with multiple nuclear warheads. Tap undersea communications cables in the worst moment of the Cold War. Covertly deliver special-operations teams ashore, or deploy swimmer delivery vehicles (SDVs) against capital ships to eliminate them out of the blue. And of course hunt down anything on the sea surface or underneath it, from miniscule patrol boats all the way to battleships, supercarriers and strategic missile submarines, using an array of torpedoes, missiles and other means. The depths are your domain - and your playground.

The Silent Service is a standalone expansion for Command: Modern Air/Naval Operations, 2013's Digital Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO. Eighteen standalone scenarios, played either in ascending difficulty or chronological order, walk you through the nuances of modern submarine operations, in control of a wide range of submarine classes from both the East and West, in conditions ranging from peacetime to crisis to all-out war.

Can you fill the shoes of the legends of The Silent Service?

FEATURES:

* A standalone expansion for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO

* 18 intense standalone scenarios written by Rory Noonan, CMANO community veteran: Each scenario is accompanied by era-authentic mission briefings placing you into the scene of action

* A wide range of introductory tutorials, designed to teach you how to get into the game in an approachable and accessible way

* Underwater warfare utilizing CMANO's award-winning simulation engine - with new wrinkles specific to the submarine domain

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8/10
    • Processor: 1 GHz (Dual-core Pentium and above recommended)
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: Compatible sound card
    • Additional Notes: Requires Windows Media Player

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