Take control of the armed forces of your nation. Become responsible for its military expansion, technological research and economic development. Form alliances and wage total war for global dominance on the battlefields of World War 3.
Recent Reviews:
Mixed - 53% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Mixed (194) - 45% of the 194 user reviews for this game are positive.
Release Date:
Mar 15, 2018
Developer:
Publisher:

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Recent updates View all (33)

October 18

OFFICER FEATURE UPDATE (181018)



Officers, reporting for duty! 
After much anticipation, we are very excited to see these special, unique characters in your conquest for world domination. Without further ado, let's dig into the features and changes this update introduces. Grab a tea or coffee because this change log is bountiful in content. Please keep in mind that all balancing changes are versioned and will only appear for you in new games that you join.

Officers:
  • Officers will be graphically visible in your stack as they will always precede the units contained within said stack. This will make it easier to identify them on the field
  • These characters will have a slight dependency on your rank with regards to Research
  • There is an officer for each Unit Type: Infantry, Airborne, Tank, Helicopter, Naval, Fighter & Submarine
  • Only 1 Officer at a time (per unit type) can be used on the field. If your officer dies, you can mobilise him again without any limit.
  • You can see the bonuses provided by Officers in the description section
  • Officers can be renamed to whatever you would like for all players in the match to see
  • Graphical portraits for each doctrine giving a personal flavour to your army
  • New Sound effects for each officer and each order that they may be tasked
Maps & Scenarios:
  • Able Archer
    • This legendary scenario is back and better than ever! This Scenario is exclusively available for Alliances who meet the requirements to partake in Elite Challenges. This is only available on-demand, giving you an alternative to the world map provided for other Elite Challenges. The EAC Forms will be updated accordingly with the available maps. Able Archer has been updated to cater to the needs and pacing that are expected in these special game types.
  • 64 Player World Map
    • City Changes in Germany: Moved Hamburg, Removes Bremen, Added Kiel.64 Player World Map
    • Added harbor to a province on Madagascar
    • Refreshed starting units:
      • Capital: 2 Motorised Infantry, 1 UAV in the Capital
      • 2 Cities: 2 Motorised Infantry, 1 CRV, 1 Towed Artillery
      • Rest of cities: 1 Motorised Infantry
  • 32 Player World Redux map:
    • Refreshed starting units: 
      • Capital: 2 Motorised Infantry, 1 Gunship, 1 CRV
      • 2 Cities: 2 Motorised Infantry, 1 CRV or 1 Towed Artillery
      • Rest of cities: 1 Motorised Infantry
  • Mediterranean Theatre Map: 
    • Replaced UAV's in player capitals with Gunship Helicopter
  • 32 & 64 Player Redux: Gave Hamburg a harbor
  • Added ports to the biggest islands for World maps (including but not limited to Madagaskar & Sri Lanka)
  • Road added from Buenos Aires - Argentina
Balancing:
  • UAV's:
    •  The available days for research tiers and upgrades have been updated from Day: 4/9/15/20/25/28 to 1/6/12/17/22/28. All component requirements have been swapped for Supplies.
  • Armored Fighting Vehicle
    • Hitpoints:
      • EU: From 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
      • US: 35/36/39/41/41/44/45 to 30/31/33/36/36/38/40
      • RU: 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
    • Damage Values on Hard targets: 
      • From 5/6/6/7/7/8/8 to 5/5/5/6/6/7/7
    • Damage Values on Soft targets (US doctrine only):
      • From 7/8/8/9/10/11/11 to 8/8/8/10/10/11/11
  • Amphibious Combat Vehicle
    • Hitpoints: From 32/38/42 to 28/33/38
    • Damage: 
      • Soft targets: 7/9/11 to 9/11/12
      • Hard targets: 6/7/9 to 5/6/7
  • Artillery:
    • Multiple Rocket Launcher System:
      • Soft targets: 4/4/5/6/7.5 to 4/5/5/6/7.5
      • Hard targets: 5/5/5/6.5/7.5 to 5/5/5/6.5/7.5
    • Mobile Artillery:
      • Soft targets: 3/3/4/4/4/5 to 4/4/4/4/4/5
      • Hard targets: 4/4.5/5/6.5/7/3 to 4/5/5/6.5/7/9
      • Eastern doctrine: Day 1 research has been moved to Day 2 
  • Helicopter Gunship:
    • Replaced Components with Supplies 
    • Electronics: 
      • From 500/500/50//600/600/700 to 700/700/700/900/900/1000/1000
    • Damage Hard: 3/3/3/3/4/4/4 to 2/2/3/3/4/4/4
  • Corvettes:
    • Components have been switched with Supplies for mobilisation and upkeep
    • Soft targets: 5/5.5/6/6/6/8/8 to 5/5.5/6/6.5/7/8/8.5
    • Hard targets: 4/4.5/4.5/5/5/6/6.5 to 4/4.5/4.5/5/5.5/6/6.5
  • Frigate:
    • Hitpoints: From 25/25/25/30/30/35 to 25/26/28/30/32/33/35
    • Damage:
      • Against Navy: From 6/6/6/7/7/7/8 to 6/6/6.5/7/7.5/7.5/8
      • Against Submarines: From 3/3/3/4/4/4/5 to 3/3.5/3.5/4/4/4.5/5
      • Against Helicopters: From 4/4.5/6/6/6.5/8/9 to 4/4.5/5/6/7/8/9
  • Destroyer:
    • Hitpoints: From 40/40/42/45/48/50 to 40/41/42/44/48/50
    • Damage: 
      • Against Infantry: From 2/2/2/3/3/4 to 2/2/2.5/3/5/4
      • Against Aircraft: From 2/2/3/3.5/3.5/4 to 2/2/3.5/3.5/3.5/4
      • Against Navy: From 8/9/910/11/12 to 8/9/9/10/11/12
      • Against Submarine: From 5/5/5/10/10/15 to 5/6/7.5/10/12/15
      • Against Helicopters: From 2/2/2.5/3/3.5/4 to 2.5/2.5/3/3/3/4
  • Cruiser: 
    • Hitpoints: From 50/60/65/65/75 to 50/60/65/70/75
    • Damage:
      • Against Infantry: From 3/3/4/4/5 to 3/3.5/4/4.5/5
      • Against Armor: From 2/2/3/3/4 to 2/2.5/3/3.5/4
      • Against Aircraft: From 2/2/3/3/4 to 2/2.5/3/3.5/4
      • Against Navy: From 10/12.5/15/17.5/20 to 10/12.5/15/17.5/20
      • Against Submarine: From 2/2/3/3/5 to 2/2.5/3/3.5/5
      • Against Helicopter: From 3/3/4/4/5 to 3/3.5/4/4.5/5
Changes and Fixes:
  • Leader names updated
  • Amazon river river path has been fixed for WW3 and World Redux map
  • Fixed issue where Ships needed to embark in Mexicali and Ottawa
  • 64 Player WW3 map fixed missing connections in France
  • In the case of Security Council, coalition inactivity will result in leadership being transferred to another member
  • UI changes - Research panel : White background has been removed in the portrait area
  • Inactive players will no longer show as inactive
 

//Your CoN Team
0 comments Read more

October 4

GENERAL UDPATE (181004)


+ + + + GENERAL UPDATE + + + +

Dear players,

This weeks update has a wealth of changes touching on all areas of the game. You will find some much requested features make a return, such as; Resource trading (Alliance Challenges - ONLY). Some balancing changes were done to bring a units strengths into focus, giving them a better edge at what they do. This holds true for the building changes too, making bunkers more feasible but still costly. In the end the balance changes listed have been adjusted in a way that the units/buildings which are mentioned are better at what they are meant to do and what they need to achieve. This update includes goodies: 
  • Real-time stats are back!
  • New alliance challenge map - 7v7 Mediterranean Theater
  • End Game button - The End game button option in the news article has been duplicated to appear near your settings when it becomes available
  • Relation/Resource trading is now enabled for Alliance Challenges/Elite World Challenges
  • Flashpoint Europe scenario map background updated to new standard (blue hue removed)
Fixes:
  • Air assault command is now cancelable before takeoff again
  • Aircraft sent on patrol now attacks immediately after arrival
  • Units with range Anti-air capabilities now lock in combat properly
  • Units can no longer retreat into another country territory and have to pass at least one owned province center
  • Rank icons in Ranking tab are now centered properly
Balancing:

(These changes will come into effect ONLY in games created AFTER the update)

UNITS:
  • Adjusted some infantry movement speeds to keep up with armored units on higher tiers
  • Naval Patrol Aircraft:
    • Ground radar range now matches naval radar range
  • UAV:
    • Adjusted Air Base requirement to level 1
  • MBT:
    • Adjusted lvl 7 ATK Rating against Armored from 12.5 to 13
    • Adjusted ATK Rating against Infantry by +1 across all levels
    • Swapped ATK/DEF Modifiers in Urban and Suburban areas for all levels
  • Tank Destroyer:
    • Adjusted Components Cost across tiers to 1250/1500/1750
    • Adjusted Money Cost across tiers to 1500/1750/200
    • Adjusted ATK Modifiers from -50% to -25% in Mountain/Jungle regions
    • Removed debuff on Forest terrain
  • Armored Fighting Vehicle:
    • Removed debuff on Mountain terrain
  • Towed Artillery:
    • Adjusted Costs for all levels (Supplies/Electronics/Manpower/Money)
    • Level 1: 1000/500/400/1000
    • Level 2: 1000/500/400/1000
    • Level 3: 1100/650/500/1250
    • Level 4: 1100/650/500/1250
    • Level 5: 1100/650/500/1250
    • Level 6: 1250/850/650/1500
    • Level 7: 1250/850/650/1500
    • Adjusted Army Base requirement to level 2
  • Mobile Artillery:
    • Adjusted Costs for all levels (Supplies/Components/Manpower/Money)
    • Level 1: 1100/1400/400/1250
    • Level 2: 1100/1400/400/1250
    • Level 3: 1100/1400/400/1250
    • Level 4: 1250/1550/575/1500
    • Level 5: 1250/1550/575/1500
    • Level 6: 1500/1700/725/1750
    • Increased Hitpoints to 24/24/27/30/30/35
    • Increased ATK Rating against Infantry to 3/3/4/4/5
    • Increased ATK Rating against Armored to 4/4.5/5/6.5/7/9
    • Adjusted Army Base requirement to level 3
  • Multiple Rocket Launcher:
    • Adjusted Costs for all levels (Supplies/Electronics/Manpower/Money)
    • Level 1: 1500/750/500/1500
    • Level 2: 1500/750/500/1500
    • Level 3: 1500/750/500/1500
    • Level 4: 1750/900/675/2000
    • Level 5: 2250/1100/800/2500
    • Increased ATK Rating against Infantry to 4/5/5/6/7.5
    • Increased ATK Rating against Armored to 4/4/5/6/7.5
    • Increased ATK Rating against Naval to 3/3/3/4/5
  • Mobile Radar:
    • Adjusted Army Base requirement to level 2
  • Frigate:
    • Adjusted Naval Base requirement to level 2
BUILDINGS:
  • Military Hospital:
    • Removed rare materials cost across all levels
    • Adjusted cost to (Supplies/Fuel/Electronics/Components/Money):
    • Level 1: 500/250/500/250/1350
    • Level 2: 750/500/650/375/2000
    • Level 3: 1000/700/750/500/4000
    • Level 4: 1500/850/1000/625/6000
    • Level 5: 2000/1000/1500/750/7500
  • Field Hospital:
    • Adjusted cost to (Fuel/Components/Money):
    • Level 1: 750/750/1250
    • Level 2: 1000/900/1750
    • Level 3: 1250/1100/3500
  • Underground Bunkers:
    • Lowered constructions times towards higher levels to 9/12/15/17/20
    • Increased hitpoints towards higher levels to 20/40/75/100/125
  //Your CoN Team
1 comments Read more

Reviews

“Unlike games which take place in arbitrary fictional worlds, Conflict of Nations – World War 3 occurs right here on Earth.”
9.3 – MMO Games

“Excellent real world diplomacy with real world players, balanced tech tree, massive real world map.”
7.5 – MMO Reviews

“The politics and diplomacy of the game is what stands this title out, beyond whatever mechanics the developers put in place, it is the negotiations between players that breath so much life into the title.”
7.5 – F2P.com

About This Game

In the 21st century, mankind once again stands on the brink of all-out war. A new arms race has begun, and tensions are rising. The world’s future lies in the hands of a few military masterminds.

In these trying times, our nation looks to you for guidance. Will you favor diplomacy over deadly force? Will you forge strong alliances for a shared, prosperous future? Or can peace only be achieved through global domination?

We are awaiting your orders, commander.

FEATURES

Complex Real-Time Strategy
Prove your worth in multiplayer matches that can last anywhere from days to weeks. Plan multi-layered attacks, lead joint strike forces, and set up cooperative defenses, while the battlefield evolves day by day. From infiltration missions deep behind enemy lines, to the mobilization of entire fleets, you control every aspect of the battlefield.

Persistent Multiplayer Games
Face up to 64 players on our largest map, and form coalitions with other players for joint victory. Make friends and enter into enduring alliances with your most trusted brothers in arms. Join any number of player vs. player games, and experience scenarios ranging from the cold war all the way to modern global conflicts including terrorist insurgencies.

Modern Weapon Systems
Field hundreds of unique weapon systems and units. Research and mobilize American, Russian and European signature military technology, such as the Nimitz-Class Aircraft Carrier, MiG-29 Fulcrum Air Superiority Fighter or the Leopard 2 Main Battle Tank. Compose your nation’s armed forces in the air, on land, or at sea.

Weapons of Mass Destruction
Deter your enemies and unleash untold destruction. Your arsenal includes a range of some of the most devastating weapons known to man, ranging from chemical cruise missiles, to nuclear ICBMs. But be warned, these weapons come at a cost: Contamination, crimes against humanity, and declining national morale are factors you need to carefully consider.

Three Military Doctrines
Continuously advance your economy, military, and weapons research. Unlock your forces’ true potential through your nation’s doctrine, featuring its own technology tree and iconic units. Carefully balance your resource requirements, mobilisation costs, and military improvements to win the industrial war.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Intel Core 2 Duo 1.6 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics integrated chipset
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: For laptops with hybrid graphics chipsets: Please ensure the correct video card is assigned for smooth game performance.
    Recommended:
    • OS: 64-bit: Windows 10
    • Processor: Intel Core i5 2.2 GHz or comparable AMD
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 Series or equivalent
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: For laptops with hybrid graphics chipsets: Please ensure the correct video card is assigned for smooth game performance.
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: Intel Core Duo 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics integrated onboard chipset
    • Network: Broadband Internet connection
    • Storage: 512 MB available space
    • Sound Card: Apple Mac onboard sound

What Curators Say

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