A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
All Reviews:
Mostly Positive (106) - 78% of the 106 user reviews for this game are positive.
Release Date:
Aug 30, 2018

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Recent updates View all (37)

March 31

New Aggressors: Ancient Rome reviews, including in Turkish and Spanish

We have received a number of very good reviews from various gaming websites in the past few weeks, and we would like to share at least some of them with you. Such reviews are evidence that the game has matured and been polished to a high level of satisfaction for you – our players.

Still hesitating? Read some of the references and step in the world of Aggressors Ancient Rome with us!

Ulvespill score 9.6/10
Aggressors: Ancient Rome is a great indie game in the 4X genre and it really deserves a go if you like turn-based strategy.

Way Too Many Games score 9/10
This is 4X gaming perfection. Everything is polished to a point, no mechanic is wasted, and everything comes together beautifully instead of being lost in needless complexity.

The Mommy Gamers
This game is deep and controlled and considered. Every element has been chosen for a reason and implemented with care.

{LINK REMOVED} score 9/10

Strategyturk score 8/10

7 comments Read more

February 5

Sengoku Japan 1560 scenario

One of the first scenarios that was uploaded to the Aggressors Steam workshop was “Ancient Orient BC1000” with its own mod “Orient”.

In that time our Map Builder tool was not yet available, and the creator made his map manually. It contained Greece, Asia Minor, Egypt, and Middle Eastern territories like Syria, Assyria, Arabia, etc. The scenario was a bit of a surprise for me. The other scenario creators were pretty active on the forum and our Discord channel asking questions regarding the game editor, mod related issues, how to add new factions, and so on.
The creator of “Ancient Orient BC1000” was different. He rarely asked questions on forum, and he was able to figure out most of the things on his own. That's also the reason why I was a bit sceptical about the result. I eventually had some time to try it later and I was very surprised how much Hiro, the creator, was able to handle on his own. Not only it was a nice map with a balanced setup but Hiro was able to create a set of Objectives for each player, their own banners, coat of arms, and illustrations. I was impressed, even more so that he created it almost without any help or support.

Right before Christmas, Hiro published an even more ambitious scenario called "Sengoku Japan 1560". It had a much bigger map with an impressive 38 factions and 100 villages and towns across all Japanese islands. Hiro now had the Map Builder available, which made map creation easier and looking more life-like. Similar to his previous scenario, he created its own banner, coat of arms and illustration for each faction. I would like to say that it is a great work. Also, all the game windows were illustrated in the spirit of mediaeval Japan, but that was not all. He went into such detail that every faction has its own names of military units and fleets, and there were also dozens of Objectives. The game also has its own Government systems.

I have to humbly confess that I haven’t had time to try this great scenario yet, however you should not hesitate and give it a go. One of the signs of a good modder/scenario creator is that he keeps his work updated and reacts to players' wishes. Hiro is definitely one of these creators. He always updates it shortly after new game version is up and he never lets a player's request go unnoticed.

I am now leaving the floor to Hiro to tell you his story in his own words.

When the Map builder tool for Aggressors came out, I made several maps. While playing with this new toy, I decided to make a new scenario with these maps. Eventually I selected two scenario candidates: one was a scenario about the Sengoku period of Japan, the other about medieval Europe, but I decided to make the former because as a native Japanese, I could more easily gather necessary materials such as flags and faction pictures for the diplomacy screen; also I wanted to make a scenario about completely new circumstances and factions.

Europe was already represented in the Mediterranean main scenario and several user-created scenarios. Finally I thought the Sengoku period was more suitable for the game engine, because eventually during the Sengoku period, Japan was united by Oda/Toyotomi clan like Roman Republic did with the Mediterranean coasts. On the other hand, medieval Europe was never united by one powerful faction; consequently that scenario must be an alternative history one (to be honest I don't much care about historical persuasiveness though). For these reasons, I decided to make the Sengoku one.

One of the challenges I've meet in developing the scenario/mod was gathering suitable pictures for event graphics. I chose these pictures from Ukiyoe, traditional Japanese art and several pictures of Sengoku period, but too many event graphics were required. Also testing game balance was a never-ending task. I myself am not a good strategy gamer; I usually play the game at the Noob difficulty. But the Sengoku scenario was even more difficult than the Mediterranean main scenario, so testing the scenario was (and is) very challenging.

Seems like users have enjoyed my scenario/map, and send a lot of opinions, which helps further development of the scenario/mod. Also I want to make more Objectives. But all in all I've been satisfied with the current version of the scenario/mod. Perhaps I'll make a Medieval Europa version and other periods of history too. I realized while making the Sengoku scenario that this engine, especially the AIs, are excellent for these scenarios.

You can subscribe to “Ancient Orient 1000BChere and “Sengoku Japan 1560here.

Don't forget to drop a message there for Hiro once you try them. I can only stress that players' feedback (whatever it is) is always good, and especially the positive is the best motivation to keep going.
7 comments Read more


“I would say, ‘One more turn…”, but I know ‘one’ equals as many as I have time for. Then one more.”
Big Boss Battle

“Aggressors: Ancient Rome is a great indie game in the 4X genre and it really deserves a go if you like turn-based strategy.”
9.6/10 – Ulvespill

“This game isn’t just another Rome strategy game, this game is the only 4X Ancient Rome strategy game that deserves to use this setting.”
9/10 – Way Too Many Games

New Update!

Read the Dev Diaries!

About This Game

Aggressors: Ancient Rome is a turn-based 4X strategy game that brings you back to the ancient world.

A mix of deep gameplay and rich historical flavor, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Will you bring glory to Rome and conquer the Mare Nostrum? Will you build an immortal trading empire with Carthage? Will you bring the light of Athens to the world? Or maybe you will restore the rule of the Pharaoh? Choose one of twenty available factions and conquer the world.

You can manage all aspects of your empire: war, trade, internal politics, diplomacy, cultural development. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Vae victis!

Rich historical flavor

A lot of time and many sleepless nights were put into historical research in an attempt to give a real historical feeling to the game. The game’s systems are tailored towards a faithful representation of history.

A world which feels alive

Twenty factions, from migrating barbarian tribes to advanced empires which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your Sphere of Influence.

Real strategic decisions

Experience the incredibly deep combat system, with each unit having its abilities and traits, and terrain truly affecting the war outcome in a meaningful way. Army morale and the supply system are crucial and need to be taken into account. You will need all your guile and strategic mastery to triumph on the battlefield.

Detailed political & economical representation

Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demography, technological research, internal reforms, laws… the tools at your disposal are endless and seamlessly integrated with each other. Citizens react to the current situation and they can move to other places when they are not happy.

Customize your own world

You have complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can decide to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a randomly generated world. The choice is yours!

Easy to learn

Aggressors is very easy to learn thanks to the extremely clear tutorial and tool tips. Dive in the game gradually and explore all the options available to you.

Check the FAQ!

System Requirements

    • OS: Windows 7
    • Processor: Dual Core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 class GPU with 1GB VRAM
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    • OS: Windows 7 or later
    • Processor: Quad Core 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 9 class GPU with 2GB VRAM
    • DirectX: Version 9.0
    • Storage: 1500 MB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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