A mix of deep gameplay and rich historical flavor, Aggressors: Ancient Rome lets you relive history as the ruler of one of the mighty civilizations of the ancient Mediterranean. Choose one of twenty available factions and conquer the world.
All Reviews:
Mostly Positive (51) - 76% of the 51 user reviews for this game are positive.
Release Date:
Aug 30, 2018

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Recent updates View all (24)

September 18

Aggressors - Dev Stream on Home Politics

After last week's break due to Home of Wargamers, we are ready to continue with our weekly series of Aggressors Dev Streams!

Many players asked for these streams to continue, and we're happy to oblige them. This Friday Pavel, designer and lead developer of the game, will stream Aggressors and focus exclusively on how to handle Diplomacy and Home Politics.

As usual it will be a very detailed stream, and it will be the best way to learn about the subtleties in the gameplay as well as to find out the reasons behind certain design choices.

Tune in on our Twitch channel on Friday September 21st at 9 pm CEST. Don't miss it!

6 comments Read more

September 11

Aggressors - v1.02.1 is out, bringing UI scaling!

We just released an update for Aggressors, bringing the game to version 1.02.1. It is a big one, and it's been in testing for a week to make sure everything works as intended.

Among many bug fixes and balance improvements, we're pleased to announce that the game now fully supports UI scaling. We know that some players couldn't play the game properly on a 4k screen, so we made it our priority to address that issue.

We really aim at improving Aggressors and to keep making it a better game. We just started our work on it, and now the team can start working on their next updates. It is important for us to hear your feedback and any criticism you might have, so we can make Aggressors the bext 4x game you can play.

We hope you'll enjoy this update, and as usual please let us know your opinion on the forum!


Game core

• Autoheal is 2x faster (health increase is higher) when unit is located in it's production building
(military unit in city, cavalry in stable, vessel in shipyard).
• Rules for desertion improved (it takes much more different aspects to the consideration of
potential desertion - power of enemy, friendly units around, etc).
• Recover is now calculated out of model defense and power, not current.


• Statistics about opponent in political map added to the banner tooltip.
• Improved highlight of supplied and nonsupplied areas for selected unit.
• History replay lagging fixed.
• "Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear just simple "click").
• Autosave at the end of the turn is configurable.
• Added damage indicator to the unit selector and map item detail window.
• Default fog density lowered.
• Tooltip of local happiness on hovered tile added.
• In editor you can move units even when it is out of movement points already.
• UI fully supports scaling[/b] 50%-200%.


• Number of people working in mines decreased.


• Msgs.cs file (with modded unit actions) was not loading correctly.


• Spacebar was not working during enemy moves to skip currently animated player's moves.
• Weird trade offer was not giving player choice to answer.
• Shield denoting stacked units was disappearing.
• Capital lost window title corrected.
• Few rarely happening CTDs fixed.
• State menu was not flashing (in tutorial) when player was reading about it.
• In generated maps, the first city always had the same first suggested name.
• Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was appearing but it shouldn't).
• Editor - Unit properties window had an issue with number of defences for current turn.
• When exporting scenario, it was incorrectly exporting also game resources (this should be only in mod file).
• Number of other small bugs fixed.
• Error handling window improvements.
8 comments Read more

Read the Dev Diaries!

About This Game

Aggressors: Ancient Rome is a turn-based 4X strategy game that brings you back to the ancient world.

A mix of deep gameplay and rich historical flavor, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Will you bring glory to Rome and conquer the Mare Nostrum? Will you build an immortal trading empire with Carthage? Will you bring the light of Athens to the world? Or maybe you will restore the rule of the Pharaoh? Choose one of twenty available factions and conquer the world.

You can manage all aspects of your empire: war, trade, internal politics, diplomacy, cultural development. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Vae victis!

Rich historical flavor

A lot of time and many sleepless nights were put into historical research in an attempt to give a real historical feeling to the game. The game’s systems are tailored towards a faithful representation of history.

A world which feels alive

Twenty factions, from migrating barbarian tribes to advanced empires which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your Sphere of Influence.

Real strategic decisions

Experience the incredibly deep combat system, with each unit having its abilities and traits, and terrain truly affecting the war outcome in a meaningful way. Army morale and the supply system are crucial and need to be taken into account. You will need all your guile and strategic mastery to triumph on the battlefield.

Detailed political & economical representation

Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demography, technological research, internal reforms, laws… the tools at your disposal are endless and seamlessly integrated with each other. Citizens react to the current situation and they can move to other places when they are not happy.

Customize your own world

You have complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can decide to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a randomly generated world. The choice is yours!

Easy to learn

Aggressors is very easy to learn thanks to the extremely clear tutorial and tool tips. Dive in the game gradually and explore all the options available to you.

Check the FAQ!

System Requirements

    • OS: Windows 7
    • Processor: Dual Core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 class GPU with 1GB VRAM
    • DirectX: Version 9.0
    • Storage: 1500 MB available space
    • OS: Windows 7 or later
    • Processor: Quad Core 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 9 class GPU with 2GB VRAM
    • DirectX: Version 9.0
    • Storage: 1500 MB available space

What Curators Say

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