INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions and try to stay alive in this brutal world.
Recent Reviews:
Mixed (47) - 42% of the 47 user reviews in the last 30 days are positive.
All Reviews:
Mixed (477) - 58% of the 477 user reviews for this game are positive.
Release Date:
Sep 27, 2018

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Recent updates View all (35)

November 16

Update v1.4 preview

Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.). Patch #4 aims to address quite a few problems with the main quests and locations, inventory/item management and various sound-related issues. So without further adieu, we bring you the list of improvements planned for the next patch!

Settings menu and Sound-related issues:
  • The main menu stops responding in full screen mode.
  • Regular background music keeps playing during cutscenes / intros.
  • Sound effects can still be heard even when the volume level is set to a
    minimum amount in the Settings menu.
  • Low FPS sometimes caused by a memory leak.
Inventory / Items:
  • Inventory sorting doesn’t work as expected.
  • Previously equipped items overlay other items inside the inventory.
  • The hint regarding picking the sword in the Prologue (the tutorial part of the game) stays on screen if the sword was already picked.
  • RGD grenades don’t cause damage.

Localization / Fonts:
  • Small fonts in credits.
  • Inappropriate translations for the controls in the Settings menu.
Quest fixes:
  • Lack of the option to talk to Riebel in order to complete the “Bane of Mills” quest.
  • “Hot Blooded” can’t be completed if a quest item (a letter) has been picked up by the player in an older version of the game.
  • No dialogue option to “give the gun” to The Dowel is available.
  • The “Collector” quest cannot be completed.
  • Character finds himself in a doctor’s office after completing “At the Bottom” quest and entering Vulture’s Nest (without an option to leave).
  • A quest item (a TV set) stays inside the inventory after completing the “Blue Screen” quest.

  • Wrong enemy types enter the pool in the Rusty Arena.
  • Random encounter with Kazim keeps repeating itself.
  • Game crashes after exiting Urb Perimeter during the “Enemy Behind the Walls” quest.
  • End game location lacks specific textures and models after saving and reloading.
  • Character is automatically transferred to the Adaptation Block if any save file has been loaded while being at ‘Seaside’.
  • Game crashes during long continuous playing sessions.
  • Morty gets stuck in textures while the player uses a ladder.
Please keep in mind that this list is not final and is subject to change and expand. We are also in the process of evaluating and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models, etc. As always, we will keep you posted regarding our progress.

Stay tuned!
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November 9

The factions of Object 6

Hello everyone! It’s been a week since v1.3 was out, and after analyzing the feedback you’ve provided, our team has started working on the next patch. You can expect more details regarding the fixes and changes being introduced in v1.4 next week.

Meanwhile, we are continuing our INSOMNIA: The Ark lore series with a new installment that delves deeper into the background of some of the factions that you get to meet while you journey through the rusty corridors of Object 6...

The Ordinate

The Ordinate is a common name for Nomah Autonomy’s armed forces and the largest state institution of Object 6. It has considerable political weight, despite the strengthening position of the Committee in the Autonomy Council. The Ordinate, in many respects, has inherited the traditions and the structure of United Hierarchy’s military and includes two divisions — Dar-Khala and Tyrang, each with its own traditions and insignia.

In addition, the Ordinate includes a subdivision called Scander's Vultures — a special operations branch that is responsible for the most difficult and demanding assignments.

The Committee

An executive authority responsible for ideological propaganda and state security. The political opposition between the Committee and the Ordinate is hardly a secret by they year 412. Shortly before the game’s plot unfolds, the Committee develops into the most influential institution of the Nomah Autonomy. After the terrorist attack on Limb, the Autonomy Council assigns interdepartmental control to the Committee and allows it to create its own militarized detachments.


The inhabitants of the Near Range are commonly referred to as ghetters. There are several social layers in the Near Range society. Reservation dwellers are the most successful among them, as they have the civil rights granted by the Autonomy and a registration — the right to live in slightly better conditions than their neighbours in the Near Range.


The Militia is a volunteer organization tasked with keeping peace in a number of Near Range reservations. It was established via a meeting between the commandants of several of the largest reservations. The initiative was supported by Urb’s authorities as this has proven to ease tensions among locals.

Serving in the Militia is voluntary and pays minimum wage. These citizen soldiers mostly resolve minor conflicts and help the military garrisons maintain order. The Militia’s HQ is located in reservation D-106 and the organization has been ruled by Zelerk for many years.


Mercenaries are independent fighters that work on a contract basis and are often associated with the criminal world. The folks you’ll meet in-game come from a variety of backgrounds, mostly ghetters, but their ranks also include deserters from Urb and Junkyard residents.

The Pyramid is the most professional hired detachment in the Near Range. The organization is very selective of its candidates. Its soldiers are trained by former Ordinate officers and utilize high-quality equipment, so the Pyramid commands a hefty price for their services. Despite a formal ban on mercenary activities, the organization flourishes as Urb authorities often use its services in situations when having the official army involved would be undesirable.

The House of Bea Kera

A religious cult from reservation D-106. The House of Bea Kera (meaning "The Forgotten Path" in the "vague" dialect) rapidly became one of the largest groups in the sector, challenging the most influential criminal syndicate - the Sons of Morakh.

The religious doctrine of Bea Kera was created by a man named Opherod and is based on the postulate that somnia is a disease that has been sent upon the Nomah race as punishment for their sins. According to the concept of Bea Kera, Somnia is a powerful tool of transformation and a way to achieve unity with the Source.

The Sons of Morakh

The Sons of Morakh are one of the oldest criminal clans in the Junkyard with history dating back to the Exodus. Considering the fact that Prime-General Azar included far fewer people in the evacuation lists than the station could contain, Morakh led his unit to storm one of the entrances of Object 6. His men managed to break through the cordon, rescuing dozens of thousands of people in the process. Morakh soon realized his efforts were in vain - most illegal immigrants died from starvation or killed each other in vicious fights over resources. Those that survived suffered an appalling fate: their descendants became savages and deformants.

In the first few years after the Exodus Morakh proved himself to be a confident leader. He managed to rally the desperate citizen soldiers and organize a military community. The clan turned an abandoned warehouse into its headquarters near Urb, on the premises of the later-established reservation D-106.


Deformants are a vast class of creatures inhabiting Object 6. They are essentially mutants that have descended from humans, namely the illegal immigrants who once settled in the remote sectors of the station. Most researchers agree that the mutations were caused by somnic morphogenesis, which had caused hereditary changes in their genetic code with each generation.

The attitude toward the deformants that find their way into the Near Range is quite predictable: the lifespan of various "twitchers", "scratchers", "non-humans", as they are commonly called, is very short. The Autonomy’s Code of Order promises to destroy these creatures by any available means.

Until next time!
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About This Game

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.

Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...

Exploration is rewarding…and dangerous

Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.

Personalized journey

Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.

Сhoices matter

Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.

A rich universe

Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.

Public support for INSOMNIA

Please feel free to contact us here if you are Streamer or Influencer.

System Requirements

    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
    • Processor: 2.5 GHz CPU, 4 cores
    • Memory: 8 GB RAM
    • Graphics: Geforce 760, AMD Radeon R7 360
    • DirectX: Version 10
    • Storage: 12 GB available space

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