INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions and try to stay alive in this brutal world.
Recent Reviews:
Very Positive (36) - 83% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Mixed (505) - 61% of the 505 user reviews for this game are positive.
Release Date:
Sep 27, 2018
Developer:
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Recent updates View all (39)

December 12

V1.4 has arrived + plans for the future


Hello everyone! Today is the day as we are releasing the next patch for INSOMNIA: The Ark. Previously, we’ve outlined a roadmap regarding the specific issues we’ve been working on. So let us go over some of the highlights below:
  • A key remapping option has been added to the Settings menu. Now it doesn’t matter if you are using QWERTY, AZERTY or a custom made keyboard scrapped from the computer terminal of a lost civilization — we’ve got you covered!

  • Endgame dialogue with Thel now allows you to get all of the possible story outcomes based on the decisions made throughout the game. Were you helpful enough to the ones in need? Or maybe you pursued your own goals all the way down to the end? Let’s find out!

  • Lack of option to talk to Riebel in order to complete the “Bane of Mills” quest has been fixed, which was an issue if you were skillful enough to progress with this quest using your hacking skills. Hold on Thyper, we are coming!

  • Inventory sorting now works as expected and previously equipped items no longer overlay other items. You can now get back to your regular scavenging activities. Just remember to keep your inner kleptomaniac in check or you may find yourself encumbered with heavy loot and your character will suffer from poor combat performance!

  • The volume level toggles for music and sound effects are sorted out in the Settings menu. Now you can have better control over what you want to hear while roaming Object 6 on your way to… what you’ve been doing lately anyway?

  • Numerous smaller bug fixes and improvements.
We are still battling our way through a bug with the “Collector” quest and some other settings-related issues, which is something to look forward to in v1.5. And since 2018 is almost over, you are probably wondering about our plans regarding INSOMNIA, aren’t you?

2019 and beyond



Obviously we will continue to collect the feedback you are providing via the Community Hub, comments and other means of communication in order to continue improving the game. At the same time, our priority for the near future is to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should help resolve a few issues like missing textures for specific in-game models, localization-related glitches and generally make the game more stable.

We are researching the subject at the moment and doing all kinds of tests to get an idea of whether the engine update is worth pursuing, as well as what our team and you, our community, can expect from it. Anyway we’ve got plenty of good stuff planned for INSOMNIA in 2019, including content updates, so stay tuned!

P.S. we still have more news for you till the end of 2018, so no worries. See you next week insomniacs ;)
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December 6

Patch v1.4 news + things you might have missed while playing INSOMNIA


Hello everyone! First things first — we know you are waiting for the v1.4 patch to be released. The update is wrapping up nicely, with almost all of the planned fixes already in the game. As a reminder, this patch will finally introduce an option to remap keys and a slew of improvements.

However, continuous testing by the QA team revealed additional localization-related issues that could severely affect your enjoyment of the game. We were faced with the option of releasing the build and attempting to fix these issues afterwards or taking an extra week or so to iron them out. Keeping in mind our priority to release higher quality builds, we’ve decided that option 2 is a better choice, especially if we aim to satisfy the expectations of our community. Again, thank you for your patience and understanding!

And to keep things interesting, today we will cover a question that was brought up several times in the comments section and the Community Hub: is there a point to playing INSOMNIA more than once? The short answer is “yes”, and besides some obvious arguments like picking a different background for your character (which results in getting unique side quests) or dealing with quest scenarios one way or another, we’ve decided to show you yet another reason to do so.

Sons of Morakh Clan vs The House of Bea Kera

As we’ve mentioned before, Object 6 is home to quite a number of diverse factions. Two of these factions stand out from the rest due to the fanaticism of their members - Bea Kera and the Sons of Morakh.


First, a bit of history. The Sons of Morakh — one of the oldest clans set on forging its path since the days of the Exodus. The "Morakh's Almanac" (a sacred book full of clan legends) says that it all started with the rebels of Taloy city, who illegally entered the territory of Object 6. Morakh was a leader that united them and merged the desperate masses into a militant community.


The former citizens of Taloy were slowly, but surely gaining in strength and numbers. Soon, they were able to hold their own against competing factions and multiply their wealth. "The Sons of Morakh" was an appropriate name chosen by Borka - Morakh’s offspring and successor.

By the time of Zers Morakh, the next leader in line, the clan began to stagnate after being the de-facto leaders of sector D for hundreds of years. A young criminal gang of religious fanatics called The House of Bea Kera has grown in numbers and started spreading its influences, slowly driving the Sons of Morakh out of business.


As a part of the Ordinate faction you, citizen KZ0012, have your own aspirations to follow and goals to achieve. It’s up to you to decide what faction you want to side with. Whether it is Morakhs or Bea Kera fanatics, you will get a different story path and quests to experience.

For instance, if you decide to stick with Sons of Morakh, one of the tasks you will have to carry out in order to prove your loyalty is to literally destroy an underground illegal drug manufacturing facility, where Bea Kera uses the labour of brainwashed religious fanatics:


The place is a dump - the main lamps are no longer functional, leaving only the orange emergency light to bleed through the wire beams. The only well-lit rooms are the ones where drugs are made. Ventilation systems are barely functional, so the air feels thick and hot. And the only way to get an opportunity to pay a visit to this dark place is to make a choice that will make Bea Kera your sworn enemy. On the other hand, you can work for them and witness a whole different story in the process...

Let us know which faction you’ve picked during your playthrough in the comments below. See you next week!
71 comments Read more

About This Game

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.



Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...

Exploration is rewarding…and dangerous

Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.

Personalized journey

Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.


Сhoices matter

Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.


A rich universe

Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.

Public support for INSOMNIA





Please feel free to contact us here if you are Streamer or Influencer.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
    • Processor: 2.5 GHz CPU, 4 cores
    • Memory: 8 GB RAM
    • Graphics: Geforce 760, AMD Radeon R7 360
    • DirectX: Version 10
    • Storage: 12 GB available space

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