INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions and try to stay alive in this brutal world.
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Mixed (475) - 59% of the 475 user reviews for this game are positive.
Release Date:
Sep 27, 2018
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Recent updates View all (34)

November 9

The factions of Object 6


Hello everyone! It’s been a week since v1.3 was out, and after analyzing the feedback you’ve provided, our team has started working on the next patch. You can expect more details regarding the fixes and changes being introduced in v1.4 next week.

Meanwhile, we are continuing our INSOMNIA: The Ark lore series with a new installment that delves deeper into the background of some of the factions that you get to meet while you journey through the rusty corridors of Object 6...

The Ordinate

The Ordinate is a common name for Nomah Autonomy’s armed forces and the largest state institution of Object 6. It has considerable political weight, despite the strengthening position of the Committee in the Autonomy Council. The Ordinate, in many respects, has inherited the traditions and the structure of United Hierarchy’s military and includes two divisions — Dar-Khala and Tyrang, each with its own traditions and insignia.

In addition, the Ordinate includes a subdivision called Scander's Vultures — a special operations branch that is responsible for the most difficult and demanding assignments.



The Committee

An executive authority responsible for ideological propaganda and state security. The political opposition between the Committee and the Ordinate is hardly a secret by they year 412. Shortly before the game’s plot unfolds, the Committee develops into the most influential institution of the Nomah Autonomy. After the terrorist attack on Limb, the Autonomy Council assigns interdepartmental control to the Committee and allows it to create its own militarized detachments.



Ghetters

The inhabitants of the Near Range are commonly referred to as ghetters. There are several social layers in the Near Range society. Reservation dwellers are the most successful among them, as they have the civil rights granted by the Autonomy and a registration — the right to live in slightly better conditions that their neighbours in the Near Range.



Militia

The Militia is a volunteer organization tasked with keeping peace in a number of Near Range reservations. It was established via a meeting between the commandants of several of the largest reservations. The initiative was supported by Urb’s authorities as this has proven to ease tensions among locals.

Serving in the Militia is voluntary and pays minimum wage. These citizen soldiers mostly resolve minor conflicts and help the military garrisons maintain order. The Militia’s HQ is located in reservation D-106 and the organization has been ruled by Zelerk for many years.



Mercenaries

Mercenaries are independent fighters that work on a contract basis and are often associated with the criminal world. The folks you’ll meet in-game come from a variety of backgrounds, mostly ghetters, but their ranks also include deserters from Urb and Junkyard residents.

The Pyramid is the most professional hired detachment in the Near Range. The organization is very selective of its candidates. Its soldiers are trained by former Ordinate officers and utilize high-quality equipment, so the Pyramid commands a hefty price their services. Despite a formal ban on mercenary activities, the organization flourishes as Urb authorities often use its services in situations when having the official army involved would be undesirable.



The House of Bea Kera

A religious cult from reservation D-106. The House of Bea Kera (meaning "The Forgotten Path" in the "vague" dialect) rapidly became one of the largest groups in the sector, challenging the most influential criminal syndicate - the Sons of Morakh.

The religious doctrine of Bea Kera was created by a man named Opherod and is based on the postulate that somnia is a disease that has been sent upon the Nomah race as punishment for their sins. According to the concept of Bea Kera, Somnia is a powerful tool of transformation and a way to achieve unity with the Source.



The Sons of Morakh

The Sons of Morakh are one of the oldest criminal clans in the Junkyard with history dating back to the Exodus. Considering the fact that Prime-General Azar included far fewer people in the evacuation lists than the station could contain, Morakh led his unit to storm one of the entrances of Object 6. His men managed to break through the cordon, rescuing dozens of thousands of people in the process. Morakh soon realized his efforts were in vain - most illegal immigrants died from starvation or killed each other in vicious fights over resources. Those that survived suffered an appalling fate: their descendants became savages and deformants.

In the first few years after the Exodus Morakh proved himself to be a confident leader. He managed to rally the desperate citizen soldiers and organize a military community. The clan turned an abandoned warehouse into its headquarters near Urb, on the premises of the later-established reservation D-106.



Deformants

Deformants are a vast class of creatures inhabiting Object 6. They are essentially mutants that have descended from humans, namely the illegal immigrants who once settled in the remote sectors of the station. Most researchers agree that the mutations were caused by somnic morphogenesis, which had caused hereditary changes in their genetic code with each generation.

The attitude toward the deformants that find their way into the Near Range is quite predictable: the lifespan of various "twitchers", "scratchers", "non-humans", as they are commonly called, is very short. The Autonomy’s Code of Order promises to destroy these creatures by any available means.


Until next time!
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November 1

Update to v1.3 is here + trading cards and other collectibles


Hello everyone! The past few weeks have been very intense for everyone involved, and we are happy to finally bring you the next patch for INSOMNIA: The Ark. Previously, we’ve outlined our plans regarding the specific issues to be fixed. Let us quickly go over the most anticipated ones:
  • Things in your personal locker in Vulture’s Nest won’t disappear anymore (this surely brings a tear of happiness to us and anyone who experienced this nasty bug).

  • The Antique Shop loop is now fixed and you won’t be transferred to this location for no reason without an option to leave.

  • Riebel, a key quest giver, acts as expected now and should allow players to progress further into the game. Please keep in mind that the issue may still persist on some save files made before the first game patch dropped.

  • All of the cut-scenes for the game endings have undergone testing and should now work properly (having up to date video codecs installed on your machine won’t hurt though).

  • The majority of localization issues have been hunted down and fixed. You may still see the occasional item description in a different language as a few Unreal Engine-related issues prevent us from locking them down. We will address them in the coming patches, with the help and ongoing support from Epic Games.
Last but not least: the current build version will now be correctly displayed in the game’s main menu. No more guessing whether you have the latest version of INSOMNIA or not. As always, we are super grateful for your patience and support!

Trading cards, badges, profile backgrounds and emoji


While we were battling our way through bugs and fixes, Steam has finally approved a number of digital collectibles that were made for our community with the help of HeroCraft, including:
  • 14 trading cards (some of them are given out retrospectively based on the time you’ve invested into playing the game)
  • 6 badges (gotta collect all of the trading cards first!)
  • 6 profile backgrounds (a nice bonus for getting the badges)
  • 5 emoji (made by a somnia-sick madman in the depths of Object 6)
There are a few active topics in our Community Hub regarding the new trading cards, so join us for a discussion! Until next time

ATTENTION! If you are experiencing issues with starting the game from main menu after launching INSOMNIA, press Alt+Enter and reset the resolution of the screen in settings menu — this should solve the issue. We are working to address it!
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About This Game

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.



Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...

Exploration is rewarding…and dangerous

Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.

Personalized journey

Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.


Сhoices matter

Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.


A rich universe

Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.

Public support for INSOMNIA





Please feel free to contact us here if you are Streamer or Influencer.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
    • Processor: 2.5 GHz CPU, 4 cores
    • Memory: 8 GB RAM
    • Graphics: Geforce 760, AMD Radeon R7 360
    • DirectX: Version 10
    • Storage: 12 GB available space

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