INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions and try to stay alive in this brutal world.
All Reviews:
Mixed (608) - 63% of the 608 user reviews for this game are positive.
Release Date:
Sep 27, 2018

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Recent updates View all (61)

June 19

The wait is over: patch #5 is out!

Hello everyone! Today marks the release of v1.5 for INSOMNIA: The Ark, something that we have all been waiting for so long. Previously, we’ve outlined a roadmap regarding the specific issues we’ve been working on (#1, #2, #3, #4). So let us go over some of the highlights below:
  • INSOMNIA is now running on Unreal Engine v4.21.2 (it used to run on v4.16.3). Since the difference between these two versions was huge, we couldn’t jump from the older version to the newest one in one go. We had to update the game step by step and fix many new issues that weren’t causing any trouble previously;

  • DirectX 12 support is introduced, so get ready for some dramatic changes to the appearance of in-game locations! The lighting effects have been improved drastically, making Object 6 look and feel more realistic and sinister than ever before. You can also expect DirectX 11 support, even though INSOMNIA worked only with DirectX 10 initially;
  • The texture streaming feature was added to fix the missing textures issue that some of you have experienced before for specific in-game models. Localization-related glitches have also been addressed which was technically impossible without UE4 upgrade (along with missing textures bug);

  • Better optimization for AMD powered machines and overall improvement of game stability, along with fixing all known critical blockers, crashes and freezes that prevented some players to continue with the game at certain stages.
Below you can find an additional list of bugs that have been addressed in the latest patch:

  • The game’s resolution is being set correctly in the Settings menu no matter what is the actual resolution of the screen at the moment;
  • The game is no longer being displayed in full-screen mode when setting to 1680x1050 windowed mode;
  • The quality of the textures is now being set to the maximum quality when appropriate option is picked in the Settings menu.

  • The look of your followers is now being changed in accordance with the current level of their equipment (armor, backpacks, and weapons);
  • The higher ranked commissars are now wearing red coats so the player will know whom to avoid (the lower level of Committee Archive);
  • Manner is no longer floating (Square of Glory);
  • The appearance of Dowel is now changed depending on whenever he wears a mask or not;
  • An NPC in Casino Amarkord doesn’t run into the truck anymore;
  • The militia no longer blocks the way during the “On the Verge of Despair” quest;
  • Fixed an issue with Dern not appearing in Thyper’s Shelter (this happened with some saves for older versions of the game).

  • The inability to leave the Wax Cell through the main exit point (this happened if you’ve entered this location through the lavatory area);
  • A container no longer sticks out from the railway carriage on Station D-96;
  • Added a proper name to the “no name monument” found on Square of Glory;
  • Converter Details can be no longer picked in Antique Shop (sorry, guys, you don’t need them);
  • Zone 88 no longer disappears from the global map after talking to Gennard and leaving the location;
  • Your character no longer falls through the floor of the elevator in Committee Archive;
  • A screw-nut no longer floats in Checkpoint B-10/2;
  • A doorstep no longer prevents the player from entering the code protected door in Checkpoint B-10/2;

  • A bad cover no longer floats in Crematory;
  • An issue with the security bots in Urb Perimeter not attacking the player in the Prologue is fixed;
  • Security personnel in Prologue no longer stays inside the door leading to the Reservation D-106 administrative building;
  • The player can no longer use the crawler remotely in Military Base;
  • The issue with fanatics not letting the player go in Residential Unit random encounter has been fixed;
  • The issue with the inability to enter one of the portals and finish the game has been fixed.

Interface & Graphics:
  • Urb Perimeter map is no longer represented with the yellow square;
  • Duplicated UI elements are removed from the Character menu;
  • The player no longer gets a notification regarding visiting the Antique Shop after previously discovering it;
  • Followers body model no longer replaces the players body model upon switching between the Team and Inventory menus.
  • The player can now use items without exiting the Inventory menu;
  • Turban can no longer be picked in Wild Grove (shouldn’t have been available for picking in the first place, oops!);
  • Fixed an issue with no icon items on random locations.
  • The flameflower sound loop is fixed (an issue occurred while fighting the Tester in Wax Cell);
  • Fixed the lack of end game trailers after continuous playing session;
  • The player is now able to get a positive outcome for “On the Verge of Despair” quest;
  • The game no longer freezes on Alt+F4
  • The game no longer crashes on loading the Antique Shop location;
  • The issue with the character flickering and freezing after exiting the Tank Armor is fixed;
  • The end game trailers are now being launched after finishing the game as expected.
Plans for the nearest future

In our previous news update, we have already announced the additional free content. We plan to release it after getting your feedback regarding the v1.5 improvements, so we can add any additional fixes if necessary with the new stuff we’ve promised (shouldn’t take too long). Other than that we are also looking forward to addressing the following issues that might pop-up if you will continue to play the game using the older saves (v1.4, etc):
  • Redden doesn’t move after completing “Bane of Mills” and “At the Bottom” quests, and talking to him;
  • Quest log lacks the information regarding the quest related to Tel and the first time the player gets to the somnia;
  • No ability to exit the Beach.
Also, there are certain problems with the subtitles not being displayed in some of the trailers. Other than that, you are good to go and experience the world of INSOMNIA: The Ark as never before. Let us know what you think!
86 comments Read more

June 14

Additional (free!) content on its way!

Hello everyone! V1.5 is soon to be deployed and we felt that now is a perfect time for another fun announcement. After all of the support and patience that our community has shown during the past months, our team wants to give something back to express our appreciation to you guys.

After the v1.5 release, we will introduce a content update that will include:
  • 3 new special encounters on the global map: survive through yet another deadly Pyramid Mercenaries ambush, restore order in a distant camp infested by savage cannibals, and get ready to be punished by the righteous if you choose to take advantage of the weak;

  • 3 mini-bosses to challenge: try to outwit money thirsty leader of the Pyramid Mercenaries, confront the mind rotten Butcher the Cannibal and fight the owner of rusty Tank Armor who just might remind you of someone you’ve met before;

  • 1 secret location to find. Is it a bird? Is it a plane? More likely a room filled with peculiar corpses to loot and… shoot… if you want to, of course;

  • 5+ unique items to use: new armor, vest, shotgun, gasmask, axe, and other equipment.

The content update will be available for everyone who owns the game, free of charge. More details regarding the planned update will become available as soon as they are finalized.

See you next week, insomniacs!
44 comments Read more

About This Game

INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.

Welcome to Object 6 - a colossal space station set on a dismal 400-year journey in search of a new home. Your character wakes from cryogenic sleep — stricken with a rare psychological disease and unknowingly holding humanity’s last hope in his bare hands...

Exploration is rewarding…and dangerous

Survive hunger, thirst, fatigue while searching for valuable technology and resources in over 70 unique locations. Pay attention - INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards.

Personalized journey

Break free from character classes and unwanted grind with a flexible perk system combined with a large amount of craftable items and equipment. Choose your gear wisely - every armor and weapon type in the game has its own tactical virtues and shortcomings.

Сhoices matter

Navigate a non-linear storyline with ‘points of no return’ that encourage unorthodox approaches and 12 different story endings. Your character’s chosen background plays a role in how you interact with NPC’s and factions, as well as influences the outcomes of certain quests.

A rich universe

Experience a neo-noir world with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark ambient soundtrack and echoes of a decaying civilization.

Public support for INSOMNIA

Please feel free to contact us here if you are Streamer or Influencer.

System Requirements

    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
    • Processor: 2.5 GHz CPU, 4 cores
    • Memory: 8 GB RAM
    • Graphics: Geforce 760, AMD Radeon R7 360
    • DirectX: Version 10
    • Storage: 12 GB available space

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