It’s 2013… Holy “Siege” banner of The Chief Soldier has been moved to eternal world to welcome soldiers of future in ascendant future. Delivered his last masterpiece, named after him, perfectly on the day he died, and this perfection brought immortality.
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Release Date:
Apr 2, 2018

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November 21, 2018

2018 Steam Autumn Sale

2018 Steam Autumn Sale continues today with great deal on Invasion Era! From now through (The Last Day: November, 27th 10AM) pick up Burak Bahar's Unseen Anchor up to 40% off!

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September 7, 2018

%100 Turkish Language Support & More

We are announcing to all Steam and Steamworks family that now Unseen Anchor has 100% Turkish language support! The engine we used caused few problems. All fonts we have tried do not support Turkish letters. We were sure about some fonts that support Turkish letter, however, we faced the same unfortunate situation with those fonts as well. We believe that we will tackle this problem in the future.

The language support can be tested by;

“Library > Burak Bahar’s Unseen Anchor > Settings > Language > Turkish”

Unseen Anchor added 7 normal mode and 7 veteran mode, totalling 14 planets, with the lead of Tuncay Özdemir, who is graphic designer of Invasion Era.

We acknowledge that planets coming from bottom and top of the screen can be sometimes annoying. We focused on this and changed the gameplay substantially. Now planets are attacking on horizontal axis (x-axis) and their speed has been reduced as well.
  • The speed of planets were reduced to 3 from 6 unit.
  • Planets that are damaging the Space Submarine without touching it were fixed.
  • Both Normal and Veteran mode are now half-half easier than before.
  • 31 new achievements are added.
  • Unseen Anchor is integrated into the Steam Screenshot System. You can take pictures with the "F12" key and transfer them to the system.

When the new Viktor Crysworth achievement is ON:

When the new Viktor Crysworth achievement is OFF:


Unseen Anchor’a %100 Türkçe dil desteği getirildiğini tüm Steam ve Steamworks ailesine duyuruyoruz! Kullandığımız motor bizlere, dil konusunda birtakım sorunlar çıkarttı. Kullanmaya çalıştığımız her yazı tipi, içeriğinde Türkçe dilimizin ünlü harflerini barındırmıyordu. Barındırdığına tam anlamıyla emin olduğumuz, daha önce de projelerimizde kullandığımız fontlarda bile bu durumla karşı karşıya kaldık. İlerleyen dönemlerde bu sorunu da halledeceğimize inanıyorum.

Dil desteğini test etmek isteyen oyuncularımızın;

“Kütüphane > Burak Bahar’s Unseen Anchor > Özellikler > Dil > Türkçe” adımlarını takip etmeleri yeterli olacaktır.

Unseen Anchor’un bünyesine, Invasion Era’nın grafik tasarımcısı Tuncay Özdemir’in önderliğinde Normal moduna 7, Veteran moduna da 7 olmak üzere toplam 14 gezegen ekledi.

Alttan ve üstten fütursuzca gelen gezegenlerin canınızı büyük ölçüde sıktığını biliyorduk. Bunun üzerine gittik ve oynanışı büyük ölçüde değiştirdik. Artık gezegenler sadece “x” ekseni (yatay düzlem) üzerinden hücum ediyor. Hızları ise büyük ölçüde azaldı.

  • Gezegenlerin hız oranları 6 birimden, net olarak 3 birime düşürüldü.
  • Space Submarine’e temas etmediği halde can götürmeyi başarabilen gezegenler düzeltildi.
  • Oyun, iki modunda da (Normal ve Veteran) orijinal haline oranla yarı yarıya kolaylaştırıldı.
  • 31 adet yeni başarım eklendi.
  • Unseen Anchor, Steam Ekran Görüntüsü sistemine entegre edildi. "F12" tuşu ile fotoğraf çekebilir ve bunları sisteme aktarabilirsiniz.

Yeni Viktor Crysworth başarımı AÇIK olduğunda:

Yeni Viktor Crysworth başarımı KAPALI olduğunda:
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“Just like the candies we eat in our childhood, it is a never-ending flavor.”
Elder Silencer

“Unseen Anchor is an indie game by Burak Bahar. It's a simple "shoot 'em up" game. It has cute graphics, music and a nice story. Main menu is simple and nice but it'd be better if there were an "options" tab. Spaceship could've been better but it's not bad.”
Indie Turk

“Burak Bahar's Unseen Anchor is a very relaxing/simplistic casual game. A fun indie scrolling shooter that gets faster as you progress! Recommended for all casual/indie fans!”
#1 Games

Developer's Note

Just like all other Net Force adventures, my project also takes place in the future. Online games provide colour and dynamism for my life. Therefore I want to stand by this game of mine, which I nurtured since development phase. I can’t overlook the fact that my game stories, inspections and guides led the way during the times I raised awareness. I have to make additions to story part of things.

Hello there! This is my first game, and I feel honour and pride to share it with my fellow gamers. Unseen Anchor has an endless and repeatable playability, which is full of love. I’ll be waiting for all your feedback on Twitter (@Yuksekolan) and on Steam forums.

Before I forget… I want to thank all my friends, who pioneered and/or supported growth and development of Steam Turkey.

Thank you all for your friendship and solidarity.

Invasion Era

About This Game

  • Unlimited ammo and only five energy boosts. Unseen Anchor writes the foreword for an impossible war of endless playability cycle through modern designs accompanied by wave and score system. Infinite planet under Viktor Crysworth’s command is after the space ship named Space Submarine, which is harbouring last surviving humans. Your purpose is to destroy as many planets as possible.

  • Unseen Anchor consists of an endless cycle game, and a story mode with 30+ text boxes. Players need to advance through the game by destroying 22 types of planets in the game with 2 spaceship available to them.

  • You can access basic properties of destructible planets via text boxes in origin story.

  • You can pause the game with “P” key to avoid any problems during high score attempts.

  • You can quickly restart the game with “R” key during warm-up sessions.

  • For a better gameplay experience and protecting aspect ratio, you can switch to windowed screen with Numpad “-“ key, and return to full-screen mode with “+” key.

I, an apprentice “Spectre”, was well aware of the fact that war has always been the dominant force ruling the terra firma for the ancient army. It has been four years since the head spectre left us; we had four long years of gaming with even time itself left orphaned… Our war against the awful truth became more and more unbearable day by day. Even the pipes of fruitfulness we used to have a breather away from war were malfunctioning, so I couldn’t take it any longer. Making the most of my body parts still in function, I screamed until I couldn’t. My screaming gave pain to mortal men and power to spectres, and thus given me back all the escape steps taken by National Security Agency (aka NSA). I now control all armies, they completely obey me... Even though this is hell for another world, you have adopted futuristic apparel of creatures from outside. I am the Unstoppable, the Untouchable, the Unbeatable and the Unlimited Dark Engineer, Viktor Crysworth.

I can’t keep my silence any longer… I was created to fill the tactical gap left behind by the late ultimate leader. I established Fifth Echelon and trained the best agents of all time. During the operations on my memory, I saw how deep and powerful death can be. Scars full of mistakes and longing, which I can’t find an ointment for, have left their places to life-giving operations. Now my only leverage is elevated and deadly tactical assault algorithms, empowered with my pen.

During the time my algorithms were implemented by god, truth has decided who were the puny ones, and started to wait for a suitable time to settle their accounts. After that, I showed all the spectres that mortals are not worthy opponents. A divine rebirth occurred, and “Echelon” dynasty reclaimed the its well-deserved place. Since that day we haven’t slept for a second. Puny ones were decided, and I showed the spectres that mortals are not worthy opponents. We created reds to illuminate our fog of war, and we marched onwards.

The earth is no more. Spectre army will lead the way to create space lands, and these lands will breathe for The Dark Engineer for the rest of time. That flawed ship will not be enough to save you. You won’t be able to save your nation, nor secure your future.

Do not forget, death won’t sleep for spectres, either. They will follow my orders, and then be destroyed.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1, and 10 are all supported.
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 50 MB available space
    • Additional Notes: Windows XP is not supported.
    • OS: Windows Vista, 7, 8, 8.1, and 10 are all supported.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 50 MB available space
    • Additional Notes: Windows XP is not supported.

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