It’s 2013… Holy “Siege” banner of The Chief Soldier has been moved to eternal world to welcome soldiers of future in ascendant future. Delivered his last masterpiece, named after him, perfectly on the day he died, and this perfection brought immortality.
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Release Date:
Apr 2, 2018

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Recent updates View all (9)

March 11

Update #8 - Burak Bahar's Unseen Anchor Version 2.0

Hello Spectres,

  • Main menu music, Normal and Veteran game modes musics are have been changed.

  • The visual in the Controls section has been updated.

  • The second page in the Controls section, “Tips" has been updated.

  • The content of Credits was updated interactively.

  • The random speed values of 11 planets in the Veteran section (-2, -3, -4) were updated to ”-3, -3, -4, -5, -6, -7".

  • The random speed values of 11 planets in the Normal section (1, -2, -3) were updated to "-1, -2, -3, -4, -5, -2, -4".

  • Added an animated new spaceship (Unseen Anchor) to Veteran and Normal modes.

  • Added new bullets compatible with new spaceships.

  • Explosion effects of planets in contact with bullets has been updated.

  • The main menu picture has been animated.

  • The number of lives in Normal Mode has been reduced from 5 to 3.

  • The number of lives in Veteran Mode has been reduced from 5 to 1.

  • The value of the Highscore Table on the X-axis has been increased from -80 to -100, to be centered according to the current screen.

  • The Highscore Table display is centered in sync with the button.

  • The logo of Yüksekolan (if you click on it opens the official website) has been added in the lower right corner of the main menu.

  • Control of the spaceship (Unseen Anchor) has been changed from W-A-S-D to direction keys.

  • The bullets of the spaceship (Unseen Anchor) has been changed from Mouse-Left Click to SPACE.

  • The movement of the spaceship (Unseen Anchor) was strengthened and fixed issue out of screen.

  • The movement of the spaceship (Unseen Anchor) has been updated.

  • Splash Screen has been updated.


Eric Matyas
UnLucKy Studio
Nicolae Berbece (Xelu)

Burak Bahar,

  • Ana menü müziği, ek olarak Normal ve Veteran oyun modlarının müzikleri değiştirildi.

  • Kontroller kısmındaki görsel güncellendi.

  • Kontroller kısmındaki ikinci sayfa olan “İpuçları” bölümü güncellendi.

  • Jenerik kısmının içeriği detaylandırılarak, etkileşimli hale getirildi.

  • Veteran bölümünde yer alan 11 gezegenin “-2, -3, -4” olan rastgele hız değerleri, “-3, -3, -4, -5, -6, -7” olarak güncellendi.

  • Normal bölümünde yer alan 11 gezegenin “-1, -2, -3” olan rastgele hız değerleri, “-1, -2, -3, -4, -5, -2, -4” olarak güncellendi.

  • Veteran ve Normal modlarına animasyonlu yeni bir uzay gemisi (Unseen Anchor) eklendi.

  • Yeni uzay gemileriyle uyumlu atışlar eklendi.

  • Atışların temas ettiği gezegenlerin patlama efektleri güncellendi.

  • Ana menü resmi animasyonlu hale getirildi.

  • Normal modundaki can sayısı 5’den 3’e düşürüldü.

  • Veteran modundaki can sayısı 5’den 1’e düşürüldü.

  • Highscore Table’ın X eksenindeki değeri -80’den, -100’e çıkartıldı, mevcut ekrana göre ortalanması sağlandı.

  • Highscore Table ekranı, butonla beraber senkronize olarak ortalandı.

  • Ana menünün sağ alt kısmına Yüksekolan’ın logosu (üzerine tıklandığı takdirde resmî web-sitesi açılıyor) eklendi.

  • Uzay Gemisi’nin (Unseen Anchor) kontrolü, W-A-S-D tuşlarından yön tuşlarına çevrildi.

  • Uzay Gemisi’nin (Unseen Anchor) atışları Mouse-Sol tıktan, SPACE tuşuna çevrildi.

  • Uzay Gemisi’nin (Unseen Anchor) hareket kabiliyeti güçlendirildi.

  • Açılış ekranı güncellendi.


Eric Matyas
UnLucKy Studio
Nicolae Berbece (Xelu)

Burak Bahar,
0 comments Read more

November 21, 2018

2018 Steam Autumn Sale

2018 Steam Autumn Sale continues today with great deal on Invasion Era! From now through (The Last Day: November, 27th 10AM) pick up Burak Bahar's Unseen Anchor up to 40% off!

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0 comments Read more


“Just like the candies we eat in our childhood, it is a never-ending flavor.”
Elder Silencer

“Unseen Anchor is an indie game by Burak Bahar. It's a simple "shoot 'em up" game. It has cute graphics, music and a nice story. Main menu is simple and nice but it'd be better if there were an "options" tab. Spaceship could've been better but it's not bad.”
Indie Turk

“Burak Bahar's Unseen Anchor is a very relaxing/simplistic casual game. A fun indie scrolling shooter that gets faster as you progress! Recommended for all casual/indie fans!”
#1 Games

Developer's Note

Just like all other Net Force adventures, my project also takes place in the future. Online games provide colour and dynamism for my life. Therefore I want to stand by this game of mine, which I nurtured since development phase. I can’t overlook the fact that my game stories, inspections and guides led the way during the times I raised awareness. I have to make additions to story part of things.

Hello there! This is my first game, and I feel honour and pride to share it with my fellow gamers. Unseen Anchor has an endless and repeatable playability, which is full of love. I’ll be waiting for all your feedback on Twitter (@Yuksekolan) and on Steam forums.

Before I forget… I want to thank all my friends, who pioneered and/or supported growth and development of Steam Turkey.

Thank you all for your friendship and solidarity.

Invasion Era

About This Game

  • Unlimited ammo and only five energy boosts. Unseen Anchor writes the foreword for an impossible war of endless playability cycle through modern designs accompanied by wave and score system. Infinite planet under Viktor Crysworth’s command is after the space ship named Space Submarine, which is harbouring last surviving humans. Your purpose is to destroy as many planets as possible.

  • Unseen Anchor consists of an endless cycle game, and a story mode with 30+ text boxes. Players need to advance through the game by destroying 22 types of planets in the game with 2 spaceship available to them.

  • You can access basic properties of destructible planets via text boxes in origin story.

  • You can pause the game with “P” key to avoid any problems during high score attempts.

  • You can quickly restart the game with “R” key during warm-up sessions.

  • For a better gameplay experience and protecting aspect ratio, you can switch to windowed screen with Numpad “-“ key, and return to full-screen mode with “+” key.

I, an apprentice “Spectre”, was well aware of the fact that war has always been the dominant force ruling the terra firma for the ancient army. It has been four years since the head spectre left us; we had four long years of gaming with even time itself left orphaned… Our war against the awful truth became more and more unbearable day by day. Even the pipes of fruitfulness we used to have a breather away from war were malfunctioning, so I couldn’t take it any longer. Making the most of my body parts still in function, I screamed until I couldn’t. My screaming gave pain to mortal men and power to spectres, and thus given me back all the escape steps taken by National Security Agency (aka NSA). I now control all armies, they completely obey me... Even though this is hell for another world, you have adopted futuristic apparel of creatures from outside. I am the Unstoppable, the Untouchable, the Unbeatable and the Unlimited Dark Engineer, Viktor Crysworth.

I can’t keep my silence any longer… I was created to fill the tactical gap left behind by the late ultimate leader. I established Fifth Echelon and trained the best agents of all time. During the operations on my memory, I saw how deep and powerful death can be. Scars full of mistakes and longing, which I can’t find an ointment for, have left their places to life-giving operations. Now my only leverage is elevated and deadly tactical assault algorithms, empowered with my pen.

During the time my algorithms were implemented by god, truth has decided who were the puny ones, and started to wait for a suitable time to settle their accounts. After that, I showed all the spectres that mortals are not worthy opponents. A divine rebirth occurred, and “Echelon” dynasty reclaimed the its well-deserved place. Since that day we haven’t slept for a second. Puny ones were decided, and I showed the spectres that mortals are not worthy opponents. We created reds to illuminate our fog of war, and we marched onwards.

The earth is no more. Spectre army will lead the way to create space lands, and these lands will breathe for The Dark Engineer for the rest of time. That flawed ship will not be enough to save you. You won’t be able to save your nation, nor secure your future.

Do not forget, death won’t sleep for spectres, either. They will follow my orders, and then be destroyed.

System Requirements

    • OS: Windows Vista, 7, 8, 8.1, and 10 are all supported.
    • Processor: 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 50 MB available space
    • Additional Notes: Windows XP is not supported.
    • OS: Windows Vista, 7, 8, 8.1, and 10 are all supported.
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 50 MB available space
    • Additional Notes: Windows XP is not supported.

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