Quests Unlimited is inspired by a love for classic idle games like Progress Quest. Quests Unlimited is a classical interpretation of the idle rpg genre with a more traditional rpg style of gameplay being emulated.
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Release Date:
Feb 13, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe early access to be an invaluable method of getting the community's input during the development process. What better way to give customers what they want than to ask them? What do you like about the game? What needs work? Letting me know what's most important to focus on will allow me to give everyone the experience they want as quickly and efficiently as possible.”

Approximately how long will this game be in Early Access?

“Quests Unlimited is pretty far along in development. Most planned systems are currently in place and now it's mostly down to polishing and improving user experience. That means art being upgraded, game balancing until things feel right, etc. Ultimately I expect for the official release to be out in a few months, but if I get involved in implementing a new mechanic due to feedback that could change.”

How is the full version planned to differ from the Early Access version?

“This game has a lot of it's features in place but there's still a few things on to to-do list from a gameplay perspective as well as some features to be implemented to accompany it's release on Steam. Everything noted in the "About This Game" paragraph is currently implemented and working as intended with the current builds of the game.

Features that are integral to gameplay but are as of yet implemented are as follows:

  • A system to allow the player to choose how important each stat is for each party member. Currently I have default values set for each class but there's no way implemented for a player to make their own choices
  • A way to mark items for sale and/or way to specify particular equipment for your party to keep. Right now everything is handled automatically but I want players to have the option to make their own choices if they choose to.

To better utilize the Steam platform you can also expect the following in the future:

  • Steam cloud saves
  • Acheivements
  • Trading cards (once the game has sold enough to be permitted to distribute them)

What is the current state of the Early Access version?

“The game is completely functional. Everything appears to be working as intended and bugs are sparse. The main reason it's being released in early access instead of as a normal release is so that I have time to work with the community and tweak things as needed to create the best possible user experience. If you want a better idea about the current state of the game I suggest you refer to the "About this Game" section.”

Will the game be priced differently during and after Early Access?

“Yes. I understand that although there's a lot to do in this version of the game, it's still not quite a finished product. As such I'm not asking full price for the game. If you'd like to see what it has to offer and also have your voice heard in the development process, then this is a great time to buy the game at a discount.

If you're looking for a fully polished product (at full price) then I implore you to wait until Quests Unlimited leaves early access.”

How are you planning on involving the Community in your development process?

“I WANT TO HEAR YOUR FEEDBACK! Got an idea you think would integrate well? Something not feel quite right? Tell me on the discussion forums! I look forward to making this experience better together.”
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Recent updates View all (14)

February 16

2/16/19 Patch notes

Greetings adventurers! I've got another update for you this week and I think it's one you'll be happy about. On level up, your characters have always received additional stats dependent upon on individual classes. This was of course all done behind the scenes without any player input so I wouldn't be surprised if many of you were unaware of this. But as of this patch, you now have the option to invest those points as you wish!

That's right! Specialize your characters the way that you want to. Don't conform to a mold set forth by some silly developer! This is also retroactive! So if you already have a party with powerful adventurers you can now customize them as you wish. I do however apologize for the EXTREME clicking that will be required for high level parties on old saves. Be sure to save your game after completing the stat upgrades to avoid having to repeat the process.

Here's a quick demo showcasing how to invest your new stat points:

Patch Notes:
  • New level up stat system. Spend points awarded on level up to improve your party members
  • Implemented backwards compatibility for old saves prior to new level up stat system.
  • Minimum level required for wolves to begin spawning has been increased
  • Max size of wolf packs has been decreased
  • Party can no longer be teleported to a campfire being guarded by a wolf pack
  • Fixed bug causing members to remain idle while the group returned to adventuring
  • Corrected several typos in UI elements.
  • Fixed bug causing enemies to be higher level than intended.

I think this patch is a nice step towards the game we all want Quests Unlimited to be. Have an idea for the game you think would be awesome? Got a question about the cogs behind the scenes? Find a bug that somehow slipped through the cracks? I'm all ears. Visit the discussion forum and let me know.
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February 9

02/09/19 Update Patch Notes

There's been an update!

That's right everyone, this game is indeed alive and kicking. This week's update is small, but I had a few things implemented and bug free and thought I'd get a new patch out instead of making everyone wait so I could have a more impressive change log. So let's get right to it.

  • Free camera mode has been fixed. There's no longer awkward tilting on the z axis.
  • The sound settings sliders have been fixed to properly distribute volume changes along their length (the later 1/3 of the bar no longer controls 90% of the volume)
  • The cave model has been replaced. It now has a more ominous feel and is actually properly uv mapped unlike the former one.

That's it for now, but there'll be more to come. I hope you all enjoy the changes and as always, I welcome you to visit the discussion forums and voice your opinions and ideas. Thank you all for your patience and have a great weekend!
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About This Game

Quests Unlimited is a fusion of an idle game and traditional RPG. Gone are the days of grinding dungeons yourself over and over again in an effort of progressing your characters. All the grinding is done for you. You can watch the epic struggle between your party and a giant ogre, or you can tab out of the game and read your emails. Tab back into the game when you've had your fill of surfing the web and utilize all the gold your party has acquired to upgrade their gear and deliver even more devastation!

Key features:

  • Smart camera following system. The camera will dynamically follow your party to always give you the best view of the action.
  • Level progression system. Your party gains experience as they defeat monsters and complete quests allowing them to level up.
  • Equipment upgrade system. A member of your party straggling behind? Spend some gold to upgrade their equipment so they can more efficiently destroy your enemies.
  • Save/load system with auto-save option.
  • Make constant progress in a grind heavy RPG style game without wasting your life!

To be very clear, Quests Unlimited is a game that you don't have to actively play. There's no mechanics requiring twitch reflexes or any sort of competitive pvp or the like. This is a game for people who enjoy older style rpg's but don't have the time to invest into the progression systems of those style of games. The goal is to give the player the satisfying feeling of progression without having to invest their entire life in a game. This kind of game is not for everyone so please be aware of what this product is trying to be and not expect it to be something else.

This game can and will play completely by itself, but that doesn't mean it always should! Take advantage of the lower cool-downs of player initiated skills. Drink potions to keep your party members in the fight. Upgrade strategically to aid your chances in encounters. There are ways to be active in the game to make progression faster and more lucrative, so by all means keep the game active and enjoy yourself. Just know that the game will continue playing and everything will be fine even if you're called away from your computer unexpectedly.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP SP2+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
    • OS: Mac OS X 10.9+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space

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