Quests Unlimited is inspired by a love for classic idle games like Progress Quest. Quests Unlimited is a classical interpretation of the idle rpg genre with a more traditional rpg style of gameplay being emulated.
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Release Date:
Feb 13, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe early access to be an invaluable method of getting the community's input during the development process. What better way to give customers what they want than to ask them? What do you like about the game? What needs work? Letting me know what's most important to focus on will allow me to give everyone the experience they want as quickly and efficiently as possible.”

Approximately how long will this game be in Early Access?

“Quests Unlimited is pretty far along in development. Most planned systems are currently in place and now it's mostly down to polishing and improving user experience. That means art being upgraded, game balancing until things feel right, etc. Ultimately I expect for the official release to be out in a few months, but if I get involved in implementing a new mechanic due to feedback that could change.”

How is the full version planned to differ from the Early Access version?

“This game has a lot of it's features in place but there's still a few things on to to-do list from a gameplay perspective as well as some features to be implemented to accompany it's release on Steam. Everything noted in the "About This Game" paragraph is currently implemented and working as intended with the current builds of the game.

Features that are integral to gameplay but are as of yet implemented are as follows:


  • A system to allow the player to choose how important each stat is for each party member. Currently I have default values set for each class but there's no way implemented for a player to make their own choices
  • A way to mark items for sale and/or way to specify particular equipment for your party to keep. Right now everything is handled automatically but I want players to have the option to make their own choices if they choose to.

To better utilize the Steam platform you can also expect the following in the future:

  • Steam cloud saves
  • Acheivements
  • Trading cards (once the game has sold enough to be permitted to distribute them)

What is the current state of the Early Access version?

“The game is completely functional. Everything appears to be working as intended and bugs are sparse. The main reason it's being released in early access instead of as a normal release is so that I have time to work with the community and tweak things as needed to create the best possible user experience. If you want a better idea about the current state of the game I suggest you refer to the "About this Game" section.”

Will the game be priced differently during and after Early Access?

“Yes. I understand that although there's a lot to do in this version of the game, it's still not quite a finished product. As such I'm not asking full price for the game. If you'd like to see what it has to offer and also have your voice heard in the development process, then this is a great time to buy the game at a discount.

If you're looking for a fully polished product (at full price) then I implore you to wait until Quests Unlimited leaves early access.”

How are you planning on involving the Community in your development process?

“I WANT TO HEAR YOUR FEEDBACK! Got an idea you think would integrate well? Something not feel quite right? Tell me on the discussion forums! I look forward to making this experience better together.”
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Recent updates View all (12)

June 27

6/27/18 update patch notes



Happy patch day everybody! I know it's been a while but I hope you're all as happy as I am to be seeing these changes finally go live. Let's get right into it

First off, due to popular demand there is now a free camera mode! You can easily toggle between smart cam and free cam by pushing the appropriate icon button next to the party panel. By default you can use the wasd keys + mouse input to maneuver the camera but you can change the keybindings in settings. While in freecam mode you can toggle "mouselook" by pressing "L" by default which will allow you to click objects on the screen without moving the camera around. This new mode will be receiving some tweaking in the future to improve it's feel, but it's functional for now and will come in handy for our next new item.

Clickable drops! That's right, monsters now drop clickable buffs with several different effects. There's health regen, mana regen, goldcoins and party wide movement speed boost! Just click the bonus item on the screen before they disapear to gain the effects.



This next improvement is another one influenced by community input. People were upset that thier party members didn't stick to the roads properly and would just cut across fields at will. Well not anymore! As you watch you will see that the party's members won't be wandering too far from the road any longer.

Patch Notes
  • New free camera mode
  • New health regen clickable item
  • New mana regen clickable item
  • New movement speed clickable item
  • New gold coins clickable item
  • More realistic navigation

There's much more going on behind the scenes that's not quite ready to be showcased as of yet. I'll be releasing another announcement in the upcoming weeks to let you all know what's on the horizon. Until then, I'm always happy to hear from the community. Head to the steam forums and let me know what you guys think about the new update. Is there something in particular you're waiting for? Stop by and let me know!
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May 6

5/6/18 patch notes

Hey everyone, I hope you're all having a great weekend. I've been busy so far putting the finishing touches on the improvements I mentioned last week and I'm happy to report that it's finally ready to go live.

In case you missed out on last week's announcement, let me recap real quickly. All classes can now earn 3 additional skills that are unlocked by progressing through the "Trials" challenge. These skills are not auto cast like the first ones. These new abilities can only be initiated by you, the player. Players wanted the option for more interactivity and I hope this is a step in the right direction for making those players happy while still maintaining the integrity of the afk functionality of the game. That all said, let's take a peek at some of the new skills!



New Fighter Skills
  • Whirlwind Strike - a large AOE(area of effect) attack
  • Steadfast Defense- a temporary bonus to damage mitigation
  • Intimidating Gaze- an AOE temporary debuff reducing enemy attack power

New Cleric Skills
  • Defender's Boon - a temporary boost to all party member's max hitpoints.
  • Heavenly Blessing - a HOT(heal over time) cast on all party members.
  • Holy Wrath- A devestating attack dealing 50% of the target's max hitpoints as unmitigated damage.

New Archer Skills
  • Power Shot - An attack with significantly increased damage.
  • Ensnare - This skill nets an enemy in place while the Archer leaps away from danger.
  • Barrage- A significant attack speed bonus while active.

New Wizard Skills
  • Mana Fountain - A group mana heal.
  • Split Embers- Shoots a fireball for every enemy in combat.
  • Wind barrier- A protective wind shield that prevents all damage to the wizard while active.

Those are all the new skills, but there's still one more new thing to reveal. You may have noticed from the GIF that my party's levels are in the 80's. Well that was no developer trickery. EXP requirements per level have been SIGNIFICANTLY reduced. Sadly this is not entirely retroactive. The exp currently accumulated towards progressing to the next level will be used to level up your parties. EXP "over paid" from past levelups was already spent. Making your way up the levels should now be much less intensive at least.

Well that pretty much sums things up. I made some simply quality of life improvements here and there, such as the "Town" button now also checking if your quest is complete and acting accordingly. As always, please visit the discussion forums to let me know what you guys think, and I really hope everyone enjoys the update!
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About This Game

Quests Unlimited is a fusion of an idle game and traditional RPG. Gone are the days of grinding dungeons yourself over and over again in an effort of progressing your characters. All the grinding is done for you. You can watch the epic struggle between your party and a giant ogre, or you can tab out of the game and read your emails. Tab back into the game when you've had your fill of surfing the web and utilize all the gold your party has acquired to upgrade their gear and deliver even more devastation!

Key features:

  • Smart camera following system. The camera will dynamically follow your party to always give you the best view of the action.
  • Level progression system. Your party gains experience as they defeat monsters and complete quests allowing them to level up.
  • Equipment upgrade system. A member of your party straggling behind? Spend some gold to upgrade their equipment so they can more efficiently destroy your enemies.
  • Save/load system with auto-save option.
  • NO MICRO TRANSACTIONS!
  • Make constant progress in a grind heavy RPG style game without wasting your life!

To be very clear, Quests Unlimited is a game that you don't have to actively play. There's no mechanics requiring twitch reflexes or any sort of competitive pvp or the like. This is a game for people who enjoy older style rpg's but don't have the time to invest into the progression systems of those style of games. The goal is to give the player the satisfying feeling of progression without having to invest their entire life in a game. This kind of game is not for everyone so please be aware of what this product is trying to be and not expect it to be something else.

This game can and will play completely by itself, but that doesn't mean it always should! Take advantage of the lower cool-downs of player initiated skills. Drink potions to keep your party members in the fight. Upgrade strategically to aid your chances in encounters. There are ways to be active in the game to make progression faster and more lucrative, so by all means keep the game active and enjoy yourself. Just know that the game will continue playing and everything will be fine even if you're called away from your computer unexpectedly.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP SP2+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
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