Adventure Land is an experimental Indie MMORPG. ANYONE can Code not just one, but up to 4 characters! You can play manually, use the given default Javascript Code, or learn programming to do more! Going open-source at 10,000 installs!
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Spil med tidlig adgang

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Bemærk: Den sidste opdatering fra udviklerne var for over 4 år siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Adventure Land is at a sweet spot in its development journey. Most of the major challenges have been tackled and lately all the feedback has been positive. I believe and hope early adopters will enjoy the game, and at the same time, the game will benefit from a growing community.

I've been working on Adventure Land for more than 5 years, up to this point, I concentrated mainly on the technology and the feature set. There's still a long road ahead. There are a lot of maps, monsters, bosses ready to be introduced. There are items to design and integrate.

As the game isn't complete, but playable and hopefully enjoyable, Early Access is the way to go. We're finally ready for the last sprint.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Hoping for 6 months but realistically more”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Here are the objectives I'm aiming to achieve:
  • Rich Content
  • Daily Engagements
  • Engagements that Bring Players Together
  • Fully Documented CODE with a Tutorial

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Gameplay - Refined and Final
Features:
  • 6 Characters
  • Party System - Complete with Dynamic Distribution
  • Skills System - Feature-wise Completed
  • Bank - Completed
  • Tavern - Dice Game Live
  • Item Upgrade System - Completed
  • Item Compound System - Completed
  • Item Exchange System - Completed
  • Item Crafting System - Functional but lacking content
  • Player to Player Economy - Both buying and selling
  • Seasonal Events
  • Regular and Cooperative Bosses
CODE - Fully Functional
PVE Balance - Satisfactory and dynamically regulated
PVP Balance - Nope
Guilds (aka Familias) - Work in Progress, Not Live
CODE Documentation - Work in Progress, Live
Cosmetics System - Work in Progress, Preview
Daily Events - Work in Progress, Sometimes Tested
Deeper Steam Integration - Work in Progress, Priority
Steam Achievements, Cards - Work in Progress, Not Live
Steam Mac, Linux Versions - Planned
Multiple Players Allowed From The Same IP - Work in Progress, Currently the anti-cheating system disconnects characters if limits are exceeded”

Ændrer spillets pris sig under og efter tidlig adgang?

“Price can fluctuate but it won't dramatically increase or decrease, it's safe to expect a fluctuation around 30% of the current price. Admittedly, pricing the game against multiple currencies is a challenge.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We have a Discord with #feedback and #new_ideas channels. I reply to each and every email, take each request into consideration, reply to every GitHub issue. The main challenge for me as a developer is introducing new content without creating balance issues. I intend to create a public group of people within the Discord community called Refiners, there'll be strict rules, the process will be transparent, fair, and Refiners will take ideas from #new_ideas, and convert them into #refined_ideas.”
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Om dette spil


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7 [64-Bit]
    • Processor: 1.5Ghz or better
    • Hukommelse: 2048 MB RAM
    • Grafik: Direct3D 9.0 Capable System
    • DirectX: Version 9.0
    • Diskplads: 200 MB tilgængelig plads
    • Yderligere bemærkninger: While the game is 2D and simple, the system needs to be WebGL capable, and running multiple characters use up RAM
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: 2Ghz or better
    • Hukommelse: 4096 MB RAM
    • Grafik: 2GB Dedicated
    • DirectX: Version 9.0
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 200 MB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
    Minimum:
      Anbefalet:
        Minimum:
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