What would happen if Pikachu, Cloud, Diablo and the Grim Reaper went to bed together? Your guess is as good as mine, but I'd say it's pretty damn close to Soul Reaper: Unreap Commander.
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2018년 4월 24일
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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

개발자의 한마디:

왜 앞서 해보기를 하나요?

“That's an easy one!

It's mostly about content creation. You see, we're aiming to have 80+ monsters and 200+ loot, and drawing and animating all that takes time. Now, having 80+ monsters sounds arbitrary, doesn't it?

I assure you it isn't! We want every monster to be unique. And by that, I don't just mean visually and stats-wise, but I mean that it's useful in some situations, but may be less optimal in others. Plus, with 80+ monsters, there are many unique ways to work out synergies between other monsters and leads to more interesting team builds.

As for the loot, we want to have enough variety for each step of your progress. Plus, we want at least 1/5 of them to be unique/legendary, meaning it has at least one unique attribute that makes it so it can make or break a team build.

In its current state, Soul Reaper: Unreap Commander has all the core features you should expect to make it complete and at least a little fun. Especially for those, like us, who just love constantly getting stronger and stronger and reaching further with every fight!

But it's not without its share of bugs, which we intend to fix through very frequent patches. We're known for publishing updates every week or two.

The game balancing is very much lacking too. The progression could be smoother, and the monster and loot balancing is off in many areas.

But hey, this is us being transparent about the development, which we intend to be at all steps of the process. Your feedback will greatly influence the direction the game will take.

We hope you'll have an enjoyable ride with us here at Power Level Studios and you'll enjoy Soul Reaper: Unreap Commander as much as we enjoyed making it!

See you in the netherworlds! (or wherever the Soul Reaper is hanging out right now...)”

이 게임의 앞서 해보기 기간은 얼마인가요?

“The content is being produced for both versions of Soul Reaper at the same time. The other Soul Reaper game, Rise of the Unreaps, is scheduled to launch Q2 or Q3 of next year, but we're hoping the content will be done by Q1 2019, at which point we're hoping that all the bugs from Unreap Commander will be ironed out and ready to ship with its full content.

So in short: Around Q1 2019.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“In terms of features, it really shouldn't change that much, but that will depend on your feedback. The game currently has all the features planned for the full release.

Otherwise, we currently have 66 monsters and 170 loot in the game. As you know, that's not our target. So expect about 14 more monsters and 30 more loot.

There will also be tons of new feats. We want you to always feel like you're progressing.

We're also looking into expanding the multiplayer features of the game based on your feedback.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“We mentioned it above. Here's a short version:

  • Full-feature for an initial launch
  • About 1/5 of the planned content
  • Tons of bugs
  • Tons of balance issues

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“Price will not change when we leave early access. But! By taking part of our development journey, you'll have your say on how you want the game to shape up. It's like being an assistant-designer. Just without getting paid. Mwahaha!”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Give us all the brutally honest feedback you can give us. We can take it.

Especially the Soul Reaper. He may be all bones, but these are really solid bones! Who knew souls were actually better than calcium for bones?

Seriously though, we're a passionate team who are eager to bring you an exciting game. And that starts with a collaboration between you and us.

So yeah, let's make this a reality together!”
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이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

주의: 배급사의 요청에 따라 Soul Reaper: Unreap Commander 게임이 Steam 상점의 목록에서 제외되었으며, 검색할 수 없습니다.
 
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게임 정보

Soul Reaper


Soul Reaper is a Square Enix Collective alumni. Soul Reaper is a not-so-serious grim reaper in search of succulent souls. His journey is split into two different games: Unreap Commander and Rise of the Unreaps. Unreap Commander is an Online Strategy RPG for PC and Mac, drawing inspiration from classic JRPGs, Tower Defense games and Idle Clicker games. Rise of the Unreaps is a single-player exploration and story driven game for PC, Mac, and consoles.

Unreap Commander

Soul Reaper: Unreap Commander is an asynchronous multiplayer version of Soul Reaper, focusing on monster team building as well as Soul Reaper's signature fast turn-based combat, and loot and souls systems.

Assemble teams of Unreaps and train them against pre-defined challenges, or compete online against other players' teams and earn epic loot and souls!

Some games that Soul Reaper might remind you of are:

  • Pokemon: (Once you're hooked on soul-collecting, you'll wanna reap 'em all)
  • Diablo: (Loot with more stats than you can shake a '+50% stick-shaking' stick at)
  • Final Fantasy: (Side view turn-based combat)
  • Castlevania: Aria/Dawn of Sorrow (Kill monsters, get souls!)

Features

  • Turn-based classic RPG style combat. You hit me, I hit you, you hit me, I reap your soul. That sort of thing!
  • Collect every soul and explore all of the hidden powers within their Soul Gems.
  • Find treasure chests full of loot and gear with tons of useful (or bizarre) stat boosts. Wanna pair gloves that make you run faster with shoes that make you punch harder? Then open up those chests and start accessorizing!

시스템 요구 사항

Windows
macOS
    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: 10
    • 프로세서: 2GHZ
    • 메모리: 2 GB RAM
    • 그래픽: 128MB
    • 저장공간: 1250 MB 사용 가능 공간
    • 추가 사항: Alpha Version Only Supports 16:9 Aspect Ratio
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: 10
    • 프로세서: 2GHZ
    • 메모리: 2 GB RAM
    • 그래픽: 512MB
    • 저장공간: 1250 MB 사용 가능 공간
    • 추가 사항: Alpha Version Only Supports 16:9 Aspect Ratio
    최소:
    • 운영 체제: Mac OS X
    • 프로세서: 2GHZ
    • 메모리: 2 GB RAM
    • 그래픽: 128MB
    • 저장공간: 250 MB 사용 가능 공간
    권장:
    • 운영 체제: Mac OS X
    • 프로세서: 2GHZ
    • 메모리: 2 GB RAM
    • 그래픽: 512MB
    • 저장공간: 250 MB 사용 가능 공간
    • 추가 사항: Alpha Version Only Supports 16:9 Aspect Ratio
* 2024년 2월 15일부터 Steam 클라이언트는 더 이상 32비트 게임이나 macOS 10.14 이하를 지원하지 않습니다.

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