What would happen if Pikachu, Cloud, Diablo and the Grim Reaper went to bed together? Your guess is as good as mine, but I'd say it's pretty damn close to Soul Reaper: Unreap Commander.
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Uitgavedatum:
24 apr 2018
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'That's an easy one!

It's mostly about content creation. You see, we're aiming to have 80+ monsters and 200+ loot, and drawing and animating all that takes time. Now, having 80+ monsters sounds arbitrary, doesn't it?

I assure you it isn't! We want every monster to be unique. And by that, I don't just mean visually and stats-wise, but I mean that it's useful in some situations, but may be less optimal in others. Plus, with 80+ monsters, there are many unique ways to work out synergies between other monsters and leads to more interesting team builds.

As for the loot, we want to have enough variety for each step of your progress. Plus, we want at least 1/5 of them to be unique/legendary, meaning it has at least one unique attribute that makes it so it can make or break a team build.

In its current state, Soul Reaper: Unreap Commander has all the core features you should expect to make it complete and at least a little fun. Especially for those, like us, who just love constantly getting stronger and stronger and reaching further with every fight!

But it's not without its share of bugs, which we intend to fix through very frequent patches. We're known for publishing updates every week or two.

The game balancing is very much lacking too. The progression could be smoother, and the monster and loot balancing is off in many areas.

But hey, this is us being transparent about the development, which we intend to be at all steps of the process. Your feedback will greatly influence the direction the game will take.

We hope you'll have an enjoyable ride with us here at Power Level Studios and you'll enjoy Soul Reaper: Unreap Commander as much as we enjoyed making it!

See you in the netherworlds! (or wherever the Soul Reaper is hanging out right now...)'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The content is being produced for both versions of Soul Reaper at the same time. The other Soul Reaper game, Rise of the Unreaps, is scheduled to launch Q2 or Q3 of next year, but we're hoping the content will be done by Q1 2019, at which point we're hoping that all the bugs from Unreap Commander will be ironed out and ready to ship with its full content.

So in short: Around Q1 2019.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'In terms of features, it really shouldn't change that much, but that will depend on your feedback. The game currently has all the features planned for the full release.

Otherwise, we currently have 66 monsters and 170 loot in the game. As you know, that's not our target. So expect about 14 more monsters and 30 more loot.

There will also be tons of new feats. We want you to always feel like you're progressing.

We're also looking into expanding the multiplayer features of the game based on your feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'We mentioned it above. Here's a short version:

  • Full-feature for an initial launch
  • About 1/5 of the planned content
  • Tons of bugs
  • Tons of balance issues
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Price will not change when we leave early access. But! By taking part of our development journey, you'll have your say on how you want the game to shape up. It's like being an assistant-designer. Just without getting paid. Mwahaha!'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Give us all the brutally honest feedback you can give us. We can take it.

Especially the Soul Reaper. He may be all bones, but these are really solid bones! Who knew souls were actually better than calcium for bones?

Seriously though, we're a passionate team who are eager to bring you an exciting game. And that starts with a collaboration between you and us.

So yeah, let's make this a reality together!'
Meer informatie
Opmerking: Op verzoek van de uitgever wordt Soul Reaper: Unreap Commander niet op Steam vermeld en is het niet zichtbaar in zoekopdrachten.
 
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Over dit spel

Soul Reaper


Soul Reaper is a Square Enix Collective alumni. Soul Reaper is a not-so-serious grim reaper in search of succulent souls. His journey is split into two different games: Unreap Commander and Rise of the Unreaps. Unreap Commander is an Online Strategy RPG for PC and Mac, drawing inspiration from classic JRPGs, Tower Defense games and Idle Clicker games. Rise of the Unreaps is a single-player exploration and story driven game for PC, Mac, and consoles.

Unreap Commander

Soul Reaper: Unreap Commander is an asynchronous multiplayer version of Soul Reaper, focusing on monster team building as well as Soul Reaper's signature fast turn-based combat, and loot and souls systems.

Assemble teams of Unreaps and train them against pre-defined challenges, or compete online against other players' teams and earn epic loot and souls!

Some games that Soul Reaper might remind you of are:

  • Pokemon: (Once you're hooked on soul-collecting, you'll wanna reap 'em all)
  • Diablo: (Loot with more stats than you can shake a '+50% stick-shaking' stick at)
  • Final Fantasy: (Side view turn-based combat)
  • Castlevania: Aria/Dawn of Sorrow (Kill monsters, get souls!)

Features

  • Turn-based classic RPG style combat. You hit me, I hit you, you hit me, I reap your soul. That sort of thing!
  • Collect every soul and explore all of the hidden powers within their Soul Gems.
  • Find treasure chests full of loot and gear with tons of useful (or bizarre) stat boosts. Wanna pair gloves that make you run faster with shoes that make you punch harder? Then open up those chests and start accessorizing!

Systeemeisen

Windows
macOS
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 10
    • Processor: 2GHZ
    • Geheugen: 2 GB RAM
    • Grafische kaart: 128MB
    • Opslagruimte: 1250 MB beschikbare ruimte
    • Aanvullende opmerkingen: Alpha Version Only Supports 16:9 Aspect Ratio
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 10
    • Processor: 2GHZ
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512MB
    • Opslagruimte: 1250 MB beschikbare ruimte
    • Aanvullende opmerkingen: Alpha Version Only Supports 16:9 Aspect Ratio
    Minimum:
    • Besturingssysteem: Mac OS X
    • Processor: 2GHZ
    • Geheugen: 2 GB RAM
    • Grafische kaart: 128MB
    • Opslagruimte: 250 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Mac OS X
    • Processor: 2GHZ
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512MB
    • Opslagruimte: 250 MB beschikbare ruimte
    • Aanvullende opmerkingen: Alpha Version Only Supports 16:9 Aspect Ratio
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.

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