Create a 21st century micro-nation and experiment with your political ideals. Futuristic downtowns or spreading slums, the nation’s success relies on your choices and your economic and city planning skills.
Recent Reviews:
Very Positive (20) - 80% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mixed (89) - 68% of the 89 user reviews for this game are positive.
Release Date:
Feb 22, 2018

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Recent updates View all (13)

June 19

UPDATE 1.2.0 - Enhanced political issues and dozens of new additions

We made it! This is finally the end of the experimental versions, a significant milestone in Citystate’s development. Since its first release Citystate has doubled in size, both in content and in possibilities.
And once again a bunch of new things come with this new update!

1. Additions to the issue system

- The issues reveal all the consequences after choosing a policy (approval, education, health, security, environment…)
- We can see and compare all the consequences of all passed issues in the legislation window.
- The difference between the effect on the approval rate and the economic growth is now clear. I hope not to hear “oh! why does the lower class disliked more subsidies?!” in the future.
- The advisors give hints with each issue. They can either support a certain option, explain the mechanics behind the options or predict some of the consequences. The content of the advices differs according to the team you choose.
- We can now choose the advisory team when creating a State. Still the same two teams: one is more inclined to capitalism and the other one to socialism.
- We can freely switch team at the cost of 40 stability points.
Each option has a specific effect on the approval rate, this effect disappears over time. The figure is displayed before choosing a policy.

2. New options for socialists and capitalists

- 3 state-owned factories can now be built
- The factories will produce manufactured goods by using local minerals.
- The production will be reduced if you don’t have enough workforce or resources.
- Mines can be either privatized or owned by the government. Both options come with different perks.

3. New option menu

- The game finally remembers your settings.
- Support of 16/10 resolution.
- Hide the interface, set scroll speed, turn off some graphics elements, set the - FX and Music volume, ...

4. Other majors additions

- Commercial density options (3).
- A brand new stats menu with a custom graph and 22 new rates.
- There are 7 little question mark bubbles giving information about the main indicators.
- A new design for the mountains and deeper water tiles.
- A third and faster speed option.
- A new question is asked when creating a new State replacing the one about tax.
- The water tool has been entirely reprogrammed. The game doesn’t lag anymore, at all, when destroying or placing new water tiles.

5. Changes on the economy

- Inequalities and population decrease the security score.
- The sales tax now impact the middle and upper class growth.
- The working population is a bit smaller (catching with real world data).
- Taxes from the low class and middle class earn a bit more revenue.
- The prices of gold and manufactured goods is more advantageous.
- Factories now have a negative impact on the nearby land value.

6. Other minor changes and additions

- Many menus were redesigned to a darker a fancier style.
- New title screen background + options button.
- 10 new banner help messages and rewriting of the others.
- Many typos have been corrected.
- Bug when destroying a reserve fixed (@crassus)
- Sales Tax Button bug fixed (@crassus)
- Loading Cursor
- Things I forgot to take note of, again.
- Pushing “9” will display the old not-politically-correct-enough stats menu.
- Pushing “8” creates new boats for Marinas and “7” creates helicopters.
4 comments Read more

June 2


It took 2 days more than expected but it's here: bigger maps, sandbox and tycoon mod, step by step tutorial and a refreshed title screen!

Bigger Maps

- 3 options: 64*64; 96*96; 128*128
For reference maps were 75*75 before. (One tile is 50m*50m. In SimCity 4 tiles are 16m*16m with the biggest maps being 256*256, that is 4km large. The biggest map in Citystate is now 6.4km large!)

- Please be aware that the biggest option will run slowly on old computers. Generating massive maps will also take longer.

- The minimap disappear automatically after 5 seconds if no interaction. This saves up to 40% of CPU usage.

New Game Mods

- Sandbox: unlimited money and no politics (no issues, no government type, no government buildings).

- Tycoon: no politics (no issues, no government type, no government buildings).

Tutorial for beginners

- A quick, step by step tutorial to help beginners getting familiar with the game. It introduces the main mechanics and how the economy works.


- New title screen!
- Lower tax rates at start
- Stability points were not visible if at 100%
- Faces were inverted in the advisory board
- We cannot indefinitely zoom out with the keyboard anymore, max mouse wheel zoom out increased.
- Forest are faster to place in map editor.

Coming Next:

Citystate will be repriced in 10 days at $14.99.
Update 1.2.0 should get live on June, Tuesday 12.

9 comments Read more

About This Game

Citystate is a city-builder and a political sandbox in which you plan, build and rule a micro nation from scratch. Design your map, your flag, name your State and pass the first policies! Get ready to face an independent hardcore economic system, experiment with political orientations and city-planning strategies to make your Nation strive toward success!

This is a sandbox game with a sandbox-style game play: set your own goals, apply your own ideology, explore the mechanics.

  • + Realistic urban growth patterns, land value based dynamics.
  • + Low income, middle income and upper income residential buildings.
  • + Industrial zones, evolving from basic factories to high tech industries.
  • + Commercial zones, evolving from small stores to malls, and tall office towers.
  • + Arcologies, government buildings, parks and special unlockable buildings.
  • + Modern true skyscrapers with 50+ floors.
  • + 3 road types, monorail, airport and seaport.

  • + One demand bar per social class.
  • + Trade capacity / Infrastructures.
  • + GDP growth rate.
  • + Credit rating / Bonds.
  • + Tourism
  • + Demographics (population growth, poverty rate, income inequality,...).

  • + Freedom Index (free market) VS Civil Rights Index (progressive).
  • + Education, Health-care and Justice budgets.
  • + 26 forms of government, from communist dictatorship to libertarian anarchy.
  • + Slums and urban decay.

  • + Large maps.
  • + Flag Creator.
  • + Resource management / exhaustion.

Citystate is still under development

Even though this is not an early access title, Citystate current version should be considered as experimental until version 1.2.0.
Please refer to the community hub to get the last news.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i3-4030
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 3200
    • DirectX: Version 12
    • Storage: 500 MB available space
    • OS: Windows 10
    • Processor: Intel Core i7-4770
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 3200
    • DirectX: Version 12
    • Storage: 500 MB available space
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